Down in the Darklands of Nar Shaddaa (described in Lords of Nal Hutta), one of my force sensitive PCs (and a similarly force-sensitive NPC) both felt a strange 'flame' calling for them from far away. The NPC has lived on Nar Shaddaa for a long time, and felt the flame calling to her subtly for years, but been unable to pursue it until now.
All the PCs are now going down into the Darklands to help the NPC find the flame that's been calling to her. The believe it might be Zoar, a mysterious personage that their Jedi mentor, not present at the moment, asked them to find when they got to Nar Shaddaa. But I'm thinking it's not. Rather, it's an ancient force entity, trying to lure force sensitives from Nar Shaddaa into it's lair. But it's call is sublte, and can only truly be felt in the Darklands, or by exceptionally sensitive people residing for a long while on higher layers of Nar Shaddaa's endless cityscape. But what is this being, and what does it want? Help me brainstorm! The only guideline is that is should be somewhat malevolent, as I'm going to introduce the real Zoar soon after, and he'll be a benevolent Celegian force wielder, a priest of an ancient order tending to the nameless dead of Nar Shaddaa.
What is the being? A malevolent spirit? A mutated monster? A strange, living plant? An undead force wielder from an ago long past? A mechanical being that's been created spontaneously from random quantum fluctuations in millennia-old heaps of scrap? A degenerate cult worshipping a magical flame?
What does it want? Does it want to feed on the life energy of force sensitives, spiritually or physically, killing them in the process? Is it a vampire that sucks out their force potential, leaving them less than they were? Does it just want to cull the dark-siders in the group (the PC that felt the flame, and perhaps the NPC that did it, too), and leave the rest unscathed? Or consume all in its path?
What can it do? Cloak itself from observation? Weave illusions? Summon dark side wraiths to aid it in battle? Control the beasts that roam the Darklands? Or is it just a gargantuan beast that fights directly, and alone?
Please give me any ideas that you have!
Force Entity (Spoiler: My Players)
9 hours ago, Natsymir said:What is the being? A malevolent spirit? A mutated monster? A strange, living plant? An undead force wielder from an ago long past? A mechanical being that's been created spontaneously from random quantum fluctuations in millennia-old heaps of scrap? A degenerate cult worshipping a magical flame?
Whatever you want it to be really. My personal preference usually goes to "evil sith force ghost", because I just like those, but that's personal preference, and nothing more.
9 hours ago, Natsymir said:What does it want? Does it want to feed on the life energy of force sensitives, spiritually or physically, killing them in the process? Is it a vampire that sucks out their force potential, leaving them less than they were? Does it just want to cull the dark-siders in the group (the PC that felt the flame, and perhaps the NPC that did it, too), and leave the rest unscathed? Or consume all in its path?
Again, whatever you want, and this really depends on what you choose for the above question of what is it. A sith ghost would likely have a different agenda than some dark force animal or other naturally occurring vergence.
If you are going for something that is/was sentient, I'd probably stick with some of the more classic agendas, of either an angry spirit who was betrayed/abandoned/etc and now seeks to lash out at any that remind it of what it once was/had. If it's a Sith spirit, you can add the extra layer of it's hatred for the Jedi, and any Light siders, thus why it tries to lure them to it to kill them.
9 hours ago, Natsymir said:What can it do? Cloak itself from observation? Weave illusions? Summon dark side wraiths to aid it in battle? Control the beasts that roam the Darklands?
Sure why not? All of those sound like good things for it to do, and allow for some fun scenes. If it's in a deep, dark lair, you can have it ambush them with beings that hit and run from the shadows, moving through range bands to attack, and then back out in ways that the party might have difficulty following. Small holes that only sleek, Sil 0 animals could move through, but easy for them to slash out with a claw, cause a few wounds, and then vanish for an ambush again later.
Use of dark side powers to cloud their minds, make them see illusory terrain, and walk into traps, make them relive their worst memories to slowly wear down their strain threshold with fear and anxiety (btw, you should definitely have the party make a Fear check for this kind of stuff).
All of that would be good, and fitting. You sound like you've got a good list of options already, you just really need to choose one and run with it.
What about a force senstive Hutt spirit? The only thing greedier then a Hutt; is a vindictive spirit that has been around for centuries.
Why not a manifestation of the Son from TCW Mortis story arc.
Edited by Eoen