onto the E-wing fix

By Garrett17, in X-Wing

I'd like something along the lines of:

E-wing title (-5 points)

Increase the squad point cost of each of your other equipped upgrades by 1.

The numbers would probably need to be adjusted but it keeps Corran pricey while making the generics usable, if not amazing. I'd also pair this with a decent generic with an EPT.

Edited by apoapsis

What about something like an

-Astromech Reinforced Cockpit (Mod):

Your Hull Value is increased by 1.

Any Astromech (Icon) upgrade cost equiped to this ship is reduced by 2 (to a min. of zero).

You may exchange your Systems (Icon) upgrade for Tech (icon) upgrade.

Edited by Mpori

I'd be almost 100% we won't see any Tech slots on stuff not from the TFA-era canon. So, the films, and perhaps the SW: Resistance tv show.

3 minutes ago, thespaceinvader said:

I'd be almost 100% we won't see any Tech slots on stuff not from the TFA-era canon. So, the films, and perhaps the SW: Resistance tv show.

Lets hope the E-Wing jumps to the stars with "Resistance"!!!... So you see someway to fix the E with what's available now?

-Astromech Reinforced Cockpit (Mod -3).

Astromech Upgrade cost is reduced by 2 (to a min. of zero).

Your Hull value is increased by 1.

When you perform a straight maneuver you may treat it as an stall maneuver, if you do recieve a stress token after the perform action step.

I see plenty of ways it could be fixed, but I have no idea what if anythign FFG might choose - especially if the T85 shows up in Resistance, and is basically the E Wing anyway, which I have my suspicions might happen.

In terms of fixing the E Wing I could see making them hit and run specialists, and giving them an ability to get mulitple shots in a round at the cost of not shooting next round, like Corran already does.

My preferred WAY to fix them is to publish a new card which goes in both the Astro and Tech slots, to do that. Then you can play normal Corran, or you can play him with whatever the new card is, and the other E Wings are also good.

The thing you really have to avoid is making Corran MORE powerful when fixing the E Wing. So no giving it native Boost, more greens, or any system that combos with R2D2/Engine/PTL.

I also like the idea of giving it the ability to take multiple non-unique Astromechs, which could be cool. Or just, multiple astromechs costing no more than four points in total.

We can let the E-Wing die. The T-65 was too iconic but the E-Wing is a nothing ship from the worst depths of the old EU.

6 minutes ago, SOTL said:

We can let the E-Wing die. The T-65 was too iconic but the E-Wing is a nothing ship from the worst depths of the old EU.

Or that. Especially if the T85 is basically the same thing, which I wouldn't be surprised by.

Pity to lose Corran (I actually liked his novels), but everything else in the E Wing is just bleh.

10 hours ago, ABXY said:

Refer to "Fel's Wrath" for the correct triggering statement you require.

But should you really refer to "Fel's Wrath" for anything?

Super manoeuvreable, harder to kill, no regen.

Sorted :)

Droid-Brain Interface

System

E-Wing only

You can only equip this if you have the E-Wing Series IV title equipped

-3

You may treat your 3 bank and turn manoeuvres as green manoeuvres.

After performing a 3 bank or turn manoeuvre, if you are not stressed, you may rotate your ship 180 degrees. Then receive one stress token.

E-Wing Series IV

E-Wing only

Title

0

Your action bar gains the boost icon

Your upgrade bar loses the astromech icon and gains an additional system icon.

You cannot be assigned damage cards while you have shields remaining.

Also, Fifth Fleet Veteran. PS6 with EPT ?

Edited by Stevey86

Rapid Cycling Blasters. Title, E-Wing only, -2 points. Reduce your primary weapon value by 1. During the Combat Phase, you may perform an additional attack. When you are dealt a damage card, you may discard a shield token to discard it.

(I added the last bit based on @Stevey86, but I like this phrasing more. You still suffer the damage from a Proton Bomb or Kylo's ISYTDS, but you take it on the shields.)

I know I was down on Accuracy Corrector/Double-Front attacks in another thread, but the E-Wing is priced like a 3-red dice ship, rather than a 2-red dice ship. So PS 1 becomes a 28 point ship with Accuracy Corrector and Flight Assist Astromech, same cost as a PS-3 TIE/SF with AccC and LWF. Alternately, equip FCS and a Plasma Torpedo for 30 points with FAA/Guidance Chips.

Meanwhile, it isn't amazing with Corran Horn. It's not utter trash: he'd be able to throw three attacks in a turn (same 6 dice at Range 2-3, a larger 9 instead of 8 dice at Range 1, but over three rather than two attacks, so that's likely worse), but I think it'd add more to a non-Corran E-Wing.

//

Another Fix: Errata "Renegade Refit" to be X-Wing, U-Wing, E-Wing only. Giving Corran -3 points and a second Mod slot makes PTL/FCS/R2-D2/Engine an extra-tough 47 point fortress by adding Autothrusters, or drops a VI/FCS/R2-D2 Corran down to 39 points. That said, I don't really like this change on it's own, since it wouldn't really do much for non-Corran E-Wings. To me, the goal should be to make the generic really good, but Corran only a little better.

Some of these are repeats, or tweaking of other ideas, but here goes:

Advanced Engines
E-Wing Only [Torpedo] (-1)

Your action bar gains the [Boost] icon. When you reveal a [bank] maneuver, you may treat it as a red [Segnor's Loop]. When you reveal a [turn] maneuver, you may treat it as a red [Tallon Roll].
--------------------------------------
Dual Core Astromech
E-Wing Only [Modification] (1)

You may equip a second non-unique [Astromech].
--------------------------------------
Superior Chassis
E-Wing Only. Title (1)

When you are assigned a face-up damage card with the "Ship" trait, immediately discard that card if you have any shield tokens.
--------------------------------------
Rapid Cycling Blasters
E-Wing Only. Modification (1)

When you perform a primary weapon attack, you may roll double your normal dice. After rolling, immediately cancel half the results.

Why are people so freaking set on giving Corran Autothrusters? Have people not played against Corran?

15 minutes ago, thespaceinvader said:

Why are people so freaking set on giving Corran Autothrusters? Have people not played against Corran?

There’s a reason my “fix” removes R2-D2 from the build. :)

21 minutes ago, thespaceinvader said:

Why are people so freaking set on giving Corran Autothrusters? Have people not played against Corran?

Is Corran really that broken? He is getting a second attack, in the end phase, and can't attack at all the following turn. His ability is less useful than the TIE/D title, and he has an extra drawback, all while being on a flimsier frame for about the same amount of points as the named TIE Defender pilots.

4 minutes ago, Yakostovian said:

Is Corran really that broken? He is getting a second attack, in the end phase, and can't attack at all the following turn. His ability is less useful than the TIE/D title, and he has an extra drawback, all while being on a flimsier frame for about the same amount of points as the named TIE Defender pilots.

Corran with R2D2 is already spectacularly hard to take down with less than 3 attacks per round, let alone if you give him autothrusters so he can keep the damage off whilst he runs. It's not his ability that does it at all, it's 3 greens focus/evade/regen. Adding AT to that makes him basically unkillable to a large number of lists.

Really, the e-wing? How about fix a ship that was actually in the movies. B-wing please.

3 hours ago, theBitterFig said:

When you are dealt a damage card, you may discard a shield token to discard it.

I like your version of the phrasing :)

In my defence, I was doing mine kinda quick on my phone at work :P

The E-Wing is so stupid and ugly it should just be abandoned and forgotten.

22 minutes ago, migs6000 said:

Really, the e-wing? How about fix a ship that was actually in the movies. B-wing please.

I liked the suggestion I read on here once that B-Wings and TIE Punishers should get permanent Reinforce, but in-arc only. These are ships designed to be flown into the teeth of an enemy and come out shooting.

Personally, I'd love an E-Wing fix, particularly in regards to a generic E-Wing. Those have pretty much never worked. B-Wings saw play for a while as the best Rebel efficiency jouster, and all their aces do something kinda neat, so folks have always found ways to get not-that-terrible builds for them in Casual games. Not so much with E-Wings. It's been Corran or Nothing, and I'd love to see them get some love.

That said: BOTH/AND.

14 hours ago, Yearfire said:

But should you really refer to "Fel's Wrath" for anything?

"Those who cannot remember (a mistake of) the past are condemned to repeat it."