onto the E-wing fix

By Garrett17, in X-Wing

Now that the x-wing has likely been fixed, let's turn back to another ship in desperate need of help. The E-wing.

Title: High Energy Armament, -3

When attacking with a primary weapon at Range 1-2, you may add 1 die to your roll (replaces standard range bonus)

If you do, you may not attack again this turn.

Modification: Cloudburst Armor, -2, (E-wing only)

When you are assigned enough damage cards to reduce your health to 0 , cancel any unresolved damage and discard this card to remove up to two facedown damage cards. You may not be declared the target of an attack for the remainder of the turn

You may equip an additional modification

Anyone else have any thoughts?

(minor edits with thanks to ABXY)

Edited by Garrett17

1-1 comparison, Ewing Knave Squadron Pilot vs Tie Silencer S/J Analyst, the Knave has 3 less PS, costs 1 more point, has 1 less overall health, has the Astromech slot instead of Tech slot, lacks the boost action, has the evade action native, has FAR less green maneuvers, and has two adjacent Kturns insteaad of the silencer's Kturn and widely spread Tallon Rolls, making the Ewing's dial far stiffer. It also trades the silencer's 1 hards for the ability to slow roll.

That's basically a 4 point difference, a regen slot instead of an action utility slot, has token options instead of evasion options, cannot access autothrusters, cannot utilize PTL as effectively, and cannot stay in the fight as well.

That's a lot of things to fix.

I actually think the Tie Silencer is a little OP for its cost so that speaks just as much to the flaws in the Silencer's design as it does to the flaws in the E-wing's. It's just that the Silencer benefits from its "problems".

Edited by Garrett17
1 hour ago, Garrett17 said:

Title: High Energy Armament, -3

You may roll an additional attack die if your target is within range 1-2 (replaces standard range bonus)

You may only attack once this turn

It's ambiguous whether you intend this to work with an equipped Torpedo.

If not, it would be simpler to state "When attacking with a primary weapon at Range 2, add 1 die to your roll."

1 hour ago, Garrett17 said:

Modification: Cloudburst Armor, -2, (E-wing only)

If your hull is reduced to 0, cancel any unresolved damage discard this card to remove up to two facedown damage cards. You may not be declared the target of an attack for the remainder of the turn

That wording doesn't quite work the way you intend - your hull isn't "reduced by damage" , you are "assigned damage cards".

Refer to "Fel's Wrath" for the correct triggering statement you require.

Edited by ABXY
40 minutes ago, Garrett17 said:

I actually think the Tie Silencer is a little OP for its cost so that speaks just as much to the flaws in the Silencer's design as it does to the flaws in the E-wing's. It's just that the Silencer benefits from its "problems".

The Silencer is absolutely fine, probably the most balanced and interesting ship to come out in a LONG time.

The E is just that ******* awful

Though a better comparison would be the Star Viper (now 22 points for ps 1)

Edited by ficklegreendice

My goodness, based on some of the Fixes lately, like the Star Viper, Khiraxz and now the X-Wing, this is going to be tough. Here is my go at it.

  1. Advanced Astromech Interface, Modification, -4 Points, E-Wing only
    • You MUST Equip 2 non-unique astromech upgrades, paying squad point cost as normal. When you are dealt a damage card, you may discard one of your equipped Astromech upgrade cards to discard that damage card.
  2. Software Upgrade, System, 0 points, E-Wing or B-Wing Only
    • Your Upgrade bar gains the Tech icon.
  3. Space Superiority Fighter, Title, E-Wing Only, 0 points
    • When Attacking or Defending at range 2, you may roll one additional die. You may not perform more than 1 attack per round.

First off, two of the three really force Corran to make a choice over his usual builds if he wants them but really help all other pilots. The other just gives a few alternatives, like primed thrusters, comm relay, etc.

So lets see, 4 Knaves with Flight Assist Astro and R2's and Title, could come in a 100 points. That's four PS 1 ships with situational Boost or barrel roll plus another action, rolling 4 reds when attacking at R1-2 and rolling 4 greens when defending at range 2-3 and able to dump the droids to in essence have 7 hit points.

Ya know, it still doesn't sound all that great. These guys need some help.

@ficklegreendice

I dunno. A delta squadron pilot costs 30 (28 with title) and that's for PS1 while analyst costs 26 (28 with title) for PS4 and gets Talon rolls to the T/D's white k-turn and has access to the better slots (though the T/Ds free evade is nice of course).

Edited by Garrett17
clarifying respondee

Compared to the Mk 2 Starviper, then, The Ewing is 5 points more, Has a native evade over boost and so cannot equip Autothrusters, Cannot equip Pulse Ray shield but has access to the astromech slot, Has native access to the System instead of a unique title available only to PS4+, but that title offers system AND illicit. And the Starvipers Sloops are less easy to predict than the Ewing's choice of 3K or 4K.

Looking at the Ewing's turnaround options, perhaps a super-stay on target and more high PS pilots is an option?

"When you reveal a 3K, you may instead perform a 3T<, 3T>, 3S< or 3S>. When you reveal a 4K, you may perform a K maneuver using any straight maneuver template."

On of the more fun E-Wing proposals that I have seen was the dual Astromech slots.

The problem with the E-Wing is Corran Horn. He still is a viable pilot despite the overpriced E-Wing.

Edit: You guys are quick. 3 replies before this one posted.

Edited by Jadotch
1 minute ago, Jadotch said:

On of the more fun E-Wing proposals that I have seen was the dual Astromech slots.

The problem with the E-Wing is Corran Horn. He still is a viable pilot despite the overpriced E-Wing.

See my high energy armament fix.

1 minute ago, Garrett17 said:

See my high energy armament fix.

With that, attack the first time normal without activation. Use the ability on the second attack.

Thats how I read the card anyway.

That's about right. Non-Corrans get a boost while Corran only qualifies for partial benefit since he has to defer to his second shot or can choose to limit himself to only one for the turn if for some reason he thinks he'll need both next round.

Edited by Garrett17
spelling

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Do something with those adjacent Kturns.

Nah

Ewing’s are definitely too expensive but you have a lot going on at once

knaves need a two point reduction and and the ability to use astros while getting four on the field

they could also use a generic with ept

now lets get more more into the nitty gritty here

let’s work with what upgrades we have

torpedo

system

astromech

Modification

now the simple solution to the problem is to use the torpedo slot for the reduction

Torpedo: New Republic Demilitirizations: -2 points

Simple there, even Corran gets a boost from it but not enough to write home about

the real upgrade is one that Corran isn’t as crazy about

System: Droid brain: 0 points

add an additional astromech slot. All astromech are reduced by 2 points to a minimum of zero, unique astros may not be equipped

bam simple fixes to the point cost and gives the Ewing’s a much needed boost with astros

Advanced Training Astromech: 3 points: add a ept slot if pilot skill 3 or more (yes this could help ywings and some xs too)

Advanced Navigation Astromechs: Ewing only

2 points: you may treat your 3 kturn as a 3-sloop, your action bar also gains the boost action

Basically all the things that boost Corran are gone and the genetics and Ethan get much needed love

Edited by Tailsgod

It really does cry out for more maneuverability doesn't it?

And an "anti-popping" shield that's not just more hull.

E wing has a handful of fundamental problems:

It's way too expensive for what it offers.

2 hull is super vulnerable to abilities that drop damage under shields, particularly crits.

It was designed before fancy dial tricks (Sloops/Trolls were in the game).

So, I would like to see it have a pair of upgrades.

First, a title that deals with the fundamental problems. Let's say the E Wing had some kind of advanced chassis design that let it handle crits and some crazy handling

Advanced Chassis

Title, 0 points. E Wing only.

When dealt a face up damage card, you may immediately flip it face down without resolving the effect.

After performing a 3 bank, you may rotate your ship 90 degrees.

That covers the manoeuvrability and goes some way to helping the tiny hull value. The lack of a stress limitation effectively gives the E Wing a manoeuvre with some of the effectiveness of the Defender's K turn and part of the justification for it being as expensive as it is. It's also a reason to take an E Wing over a T-70.

Second, let's use that Astromech slot. The E Wing has native reposition which it can afford to use if it's also got FCS for dice mods, so FAA is slightly less attractive (though still a good choice), and it's really R2D2 that makes Corran so good, so a mech won't benefit him too much (he's already gaining from the title after all).

Advanced R7 Astromech

Astromech, 1pt

At the end of the combat phase, you may place one evade token from your ship on this card. At the beginning of the combat phase, you may assign one of those tokens to your ship.

So basically a Rey crew for evade tokens. It really only buffs E wings since evades are hard to get for any other mech carrier, it puts a fraction of Corran's regen ability onto other E Wings, and it gives E Wings with an EPT (basically Etahn at this point, since Corran is likely still taking R2D2) the chance to use Juke much more reliably. Best of all, not being E Wing specific, it could be packaged with a different rebel ship as a backdoor fix, potentially.

My e-wing fix; cut the stupid cannon off the top, give it a turret.

41 minutes ago, That Blasted Samophlange said:

My e-wing fix; cut the stupid cannon off the top, give it a turret.

Eww.

6 minutes ago, Commander Kaine said:

Eww.

That is a common reaction to seeing that horrendously ugly ship, yes.

As a huge E-Wing fan, (I bought my first E-Wing over six months before I started playing the game), I was very much disappointed with my early attempts at flying one. Corran can be good, but even he is extremely flimsy. The fixes I cam up:

ewing title 2

ewing title 3

ewing title 1

The more I play, the more "fix" I think the E-Wing needs. A better dial, more HP, and a cheaper overall cost are a must, boost so we can get it autothrusters are also high on the list.

Edited by Alpha17
7 hours ago, Garrett17 said:

@ficklegreendice

I dunno. A delta squadron pilot costs 30 (28 with title) and that's for PS1 while analyst costs 26 (28 with title) for PS4 and gets Talon rolls to the T/D's white k-turn and has access to the better slots (though the T/Ds free evade is nice of course).

A delta squad costs 28, same as an analyst with thrusters. The evade comes into play far more times than thrusters on a lower ps ship and they get a sweet white 4k

The/D's without cannons are not relevent comparisons . Need to look at x7

I too love E-Wings, I fly two in a squad quite a bit though Horn is always the heavy hitter; I'd love to be able to run three in a squad. @Jadotch is correct in that Horn is very good after some practice reps, one of the best ships out there. Whatever the fix, it needs to avoid boosting Horn so he doesn't work above his pay grade/become really imbalanced.

Also, I don't know about you guys, but locally Rebels are everywhere (K-Wing, Nym, Fenn, Ghost, etc.), have been sice the Bug was released, and they are the absolute hotness; the X-Wing fix will bring them back; the game has lost its factions; it's 9 to 1 Rebs to Imps. ****, I ran Scum yesterday just to be different. Let's be sure when we balance ships, we balance them in relation to factions as the game is squad based.

I like reducing the cost with a title that gives something and loses something (like the X7), so you have to really want to run some cheaper E's, they will not be in any way Horn-like. Please no double tap; that's Horn's thing.

Edited by clanofwolves
23 minutes ago, Alpha17 said:

As a huge E-Wing fan, (I bought my first E-Wing over six months before I started playing the game), I was very much disappointed with my early attempts at flying one. Corran can be good, but even he is extremely flimsy. The fixes I cam up:

ewing title 2

ewing title 3

ewing title 1

The more I play, the more "fix" I think the E-Wing needs. A better dial, more HP, and a cheaper overall cost are a must, boost so we can get it autothrusters are also high on the list.

Giving Corran autothrusters is broken.

The problem with the E-Wing is...what could I possibly put in there that is more useful than Lowhhrick, Fenn or Miranda?

10 minutes ago, thespaceinvader said:

Giving Corran autothrusters is broken.

And giving an entire chassis access to an optional white or green T-roll at maneuver reveal on 10 different maneuvers without stress or any other penalty is crazy broken. Countess Ryad's ability is one of the best in the game, and it's far more limited and she is unique and only PS5 and the Defender dial is already built to compensate for white K-turns. This would make every single E-wing a much better version of Ryad, with absolutely no reason to ever perform a red maneuver.

And how would this work with a straight maneuver? Does a straight 2 become a hard turn T-roll in whichever direction you want? Are you just rotating your ship 90 degrees after any 2-3 speed maneuver? Either way, being able to do this with more than half your dial would be nutty, even if you had to take a stress to do it.