My TIE expansion wish

By Jadotch, in X-Wing

Here is what I wish, a TIE Ace’s type expansion, but with no unique pilots.

2x TIE Fighters Models

2x Academy Pilots

2x Obsidian Pilots

2x Black Squadron Pilots

2x “Black Squadron Elite Pilots” (PS 6, Elite Slot at 16 squad points.)

NO UNIQUE PILOTS.

4x title card

Imperial Training

Imperial only. TIE Fighters only. You cannot have 1 or more shields to equip this card.

-1 Squadron Point

When attacking you may change one focus result to a critical on one rerolled dice.

This is not the best card in the world, but it is not supposed to be. It is to slightly increase swarm strength. Great for Howlrunner and Wired.

2x Modification

Emergency Thrusters

TIE Fighters only. You cannot have 1 or more shields to equip this card.

1 point.

Immediately after a bomb is placed in Range 1 of your ship, you may preform a free barrel roll action then discard this upgrade.

So you can barrel roll out of the way of a bomb once.

2x Wired

2x Crackshot

1x Elite

Sharp Shot

2 Point

Action: Treat Range 3 primary weapon attacks as Range 2.

Again, not a terribly powerful card, but it is meant for a Youngster/Howlrunner swarm.

So in conclusion, this upgrade pack or something like it would serve 2 purposes. It would mildly increase the power of the swarm while nothing to crazy. While it is an easy way to access the TIE fighter as a whole as a consumer. Buying TIE fighters in the core set or as a single blister just gets so much waste. A guy can dream !

I strongly advocate you can never have too many TIE fighters, but there are only so many of the same Unique Pilot you can handle.

Thoughts?

2 minutes ago, Jadotch said:

Here is what I wish, a TIE Ace’s type expansion, but with no unique pilots.

2x TIE Fighters Models

2x Academy Pilots

2x Obsidian Pilots

2x Black Squadron Pilots

2x “Black Squadron Elite Pilots” (PS 6, Elite Slot at 16 squad points.)

NO UNIQUE PILOTS.

4x title card

Imperial Training

Imperial only. TIE Fighters only. You cannot have 1 or more shields to equip this card.

-1 Squadron Point

When attacking you may change one focus result to a critical on one rerolled dice.

This is not the best card in the world, but it is not supposed to be. It is to slightly increase swarm strength. Great for Howlrunner and Wired.

2x Modification

Emergency Thrusters

TIE Fighters only. You cannot have 1 or more shields to equip this card.

1 point.

Immediately after a bomb is placed in Range 1 of your ship, you may preform a free barrel roll action then discard this upgrade.

So you can barrel roll out of the way of a bomb once.

2x Wired

2x Crackshot

1x Elite

Sharp Shot

2 Point

Action: Treat Range 3 primary weapon attacks as Range 2.

Again, not a terribly powerful card, but it is meant for a Youngster/Howlrunner swarm.

So in conclusion, this upgrade pack or something like it would serve 2 purposes. It would mildly increase the power of the swarm while nothing to crazy. While it is an easy way to access the TIE fighter as a whole as a consumer. Buying TIE fighters in the core set or as a single blister just gets so much waste. A guy can dream !

I strongly advocate you can never have too many TIE fighters, but there are only so many of the same Unique Pilot you can handle.

Thoughts?

I don't want 2 more tie models :D

Also, I don't think the upgrade cards really do much for the TIE.

The Imperial training is fine, I guess, because of the negative cost, but I don't like that it only helps the Howlrunner swarm, or TIE-s after a K-turn.

Maybe make it a bit easier to trigger so other builds can benefit? It's not like their 2 die attacks will become broken. The X-Wings got cheaper AND unconditionally better with their fix card.

Maybe: When attacking, you may re-roll an attack dice if you have at least 2 friendly ships at range 1.

This way all swarms benefit. Howlrunner makes swarms into super swarms. A focusing Howlrunner crack swarm would have crazy mods.

Emergency thrusters are very strange. Barrel rolling in a swarm is not usually the greatest idea. It breaks the formation. Also, there is no reason for this card to be TIE fighter only. All TIE-s could benefit from this. Defenders maybe? Interceptors with their double mods?


Sharp shot is just too similar to other action EPT-s. (read: useless).

Why don't you make it work like the Inquisitor's ability?


Sharp Shot

Action: When attacking at Range 2-3, treat the range of the attack as 1.

2 pts.

This way maybe some other ships might use action cards. It would actually be a pretty great buff for A-Wings, allowing to deal some damage, as well as the Youngster swarm.

It could also be used by ordnance carriers to do some nastyness, and actually helps somewhat against boosting large bases, and super repositioning abilities at super high PS.

That would actually be great. For everyone.


I wouldn't mind seeing Iden Versio and the rest of Inferno Squad in the game. As much as I didn't care for BF2 as a whole, the campaign and its characters were good (and canon).

I'd also like to see something like this for the TIE; just to make them a little less susceptible to ordnance, bombs, etc.

TIE/ln (title) 1pt - (TIE Fighter only.) Increase your hull value by 1. At the start of the combat phase, you may spend an evade token to remove a red target lock from your ship. I think it should be at least 1pt (maybe more) just to stop the 8 TIE swarm from creeping a little too much in combination with the other upgrades.

Iden Versio's TIE (unique title) 0pts - You may ignore faction restrictions for the purpose of Elite Talent upgrade cards. I think having access to things like bodyguard, fearlessness, and selflessness suits Iden's character very well, and since it is unique, Attani Mindlink can't be used.

Active Countermeasure 0pts - (TIE only. Modification) When an enemy bomb detonates, you may choose not to suffer its effects. If you do, discard this card. You cannot equip this card if your combined total hull and shield value exceeds '5'.

I like the Sharp Shot range 1 idea @Commander Kaine as long as its got a 2 atk or lower equip restriction.

Edited by BVRCH

All these bomb specific counters are generally design pitfalls ("oh, you didn't bring bombs? Guess I get to eat ****"). Rule of thumb is never design something so cornercase as it'll make the upgrade either crap or turn games into matchup wing

And now that genius trajectory is no longer a thing, you can always just fly better

A better designed card would be something like integrated Astromech, just useful against everything and especially against low amounts of guaranteed damage

Also, help the FO out. It sucks

Edited by ficklegreendice
9 minutes ago, ficklegreendice said:

All these bomb specific counters are generally design pitfalls ("oh, you didn't bring bombs? Guess I get to eat ****"). Rule of thumb is never design something so cornercase as it'll make the upgrade either crap or turn games into matchup wing

And now that genius trajectory is no longer a thing, you can always just fly better

A better designed card would be something like integrated Astromech, just useful against everything and especially against low amounts of guaranteed damage

Also, help the FO out. It sucks

Whilst I agree in a general sense, I don't see any harm in 0pt upgrades being niche cases.

'Just fly better' doesn't really cut it when referring to flying an 8 ship swarm against bombs and AoE missiles. If you're flying Vader or Inquisitor then sure, but those sorts of upgrades have relegated swarms to the brink of extinction and there's no 2 ways about it.

1 hour ago, BVRCH said:

I wouldn't mind seeing Iden Versio and the rest of Inferno Squad in the game. As much as I didn't care for BF2 as a whole, the campaign and its characters were good (and canon).

I'd also like to see something like this for the TIE; just to make them a little less susceptible to ordnance, bombs, etc.

TIE/ln (title) 1pt - (TIE Fighter only.) Increase your hull value by 1. At the start of the combat phase, you may spend an evade token to remove a red target lock from your ship. I think it should be at least 1pt (maybe more) just to stop the 8 TIE swarm from creeping a little too much in combination with the other upgrades.

Iden Versio's TIE (unique title) 0pts - You may ignore faction restrictions for the purpose of Elite Talent upgrade cards. I think having access to things like bodyguard, fearlessness, and selflessness suits Iden's character very well, and since it is unique, Attani Mindlink can't be used.

Active Countermeasure 0pts - (TIE only. Modification) When an enemy bomb detonates, you may choose not to suffer its effects. If you do, discard this card. You cannot equip this card if your combined total hull and shield value exceeds '5'.

I like the Sharp Shot range 1 idea @Commander Kaine as long as its got a 2 atk or lower equip restriction.

I like having her TIE but uh, adding armor to the TIE Fighter..? I ain't too sure about that.

1 hour ago, ficklegreendice said:

All these bomb specific counters are generally design pitfalls ("oh, you didn't bring bombs? Guess I get to eat ****"). Rule of thumb is never design something so cornercase as it'll make the upgrade either crap or turn games into matchup wing

And now that genius trajectory is no longer a thing, you can always just fly better

Cannot agree more. As also, there are other bombs than just bomblet generator. And other faction, which bring bombs, but do not have Sabine. "Oh you spend 5pts for one proton bomb? Your bad, cause with my emergency thrusters you NEVER gonna hit me".

I think anything designed to avoid bomb damage is kinda pointless. I mean, sure, if you KNOW you're going up against a bomb list, fine, but otherwise it's a wasted mod/title/whatever slot and possibly points. The whole bomb mechanic needs to be revisited as a whole... and I LIKE using bombs in my list! (I have an idea where you roll the same amount of green dice as red dice for the bomb which CAN be modified. Then it comes down to which of the two dice gods hates you less).

Just a quick comment on wording:

- You want to make it "You cannot equip this card if your shield value is 1 or higher" and "When a bomb token is placed in Range 1 to you, discard this card to perform a Barrel Roll action" to align it more with the FFG langauge pattern.

16 hours ago, Captain Lackwit said:

I like having her TIE but uh, adding armor to the TIE Fighter..? I ain't too sure about that.

I highly doubt it'll be a problem. The Scyk and the Z95 both have 1 additional HP over a TIE fighter. Ever had any trouble taking any of those ships down?

I also wouldn't mind it being imperial only if you're worried about Sabines TIE.

1 hour ago, BVRCH said:

I highly doubt it'll be a problem. The Scyk and the Z95 both have 1 additional HP over a TIE fighter. Ever had any trouble taking any of those ships down?

I also wouldn't mind it being imperial only if you're worried about Sabines TIE.

Er, well. With less than 15 games under my belt...

1 hour ago, Captain Lackwit said:

Er, well. With less than 15 games under my belt...

matthew mcconaughey wolf of wall street - You gotta pump those numbers up those are rookie numbers

P.S. there is no malice in my response. I saw a perfect opportunity for a meme and had to take it :P

47 minutes ago, BVRCH said:

matthew mcconaughey wolf of wall street - You gotta pump those numbers up those are rookie numbers

P.S. there is no malice in my response. I saw a perfect opportunity for a meme and had to take it :P

I mean you're super right, just haven't had a lot of chances. The most recent purchase for X-Wing I made was the U-Wing, financially and chronologically. I've been out of the game even longer than that..! :(

3 minutes ago, Captain Lackwit said:

I mean you're super right, just haven't had a lot of chances. The most recent purchase for X-Wing I made was the U-Wing, financially and chronologically. I've been out of the game even longer than that..! :(

I see. I'm getting a bit off topic now but is that due to disinterest in the current state of the game? Or limited access to an LGS or X-wing group to play with?

18 hours ago, Stefan said:

Just a quick comment on wording:

- You want to make it "You cannot equip this card if your shield value is 1 or higher" and "When a bomb token is placed in Range 1 to you, discard this card to perform a Barrel Roll action" to align it more with the FFG langauge pattern.

@Jadotch

Additional comment on wording:

TIE Fighter only. Galactic Empire only.

Is the restriction header I think you're looking for. ;)

(Everybody's a critic, I know ? )

1 hour ago, BVRCH said:

I see. I'm getting a bit off topic now but is that due to disinterest in the current state of the game? Or limited access to an LGS or X-wing group to play with?

No I'm just poor as crap.

Edited by Captain Lackwit
44 minutes ago, Captain Lackwit said:

No I'm just poor as crap.

Ah, option 3.

On 4/29/2018 at 11:26 PM, Jadotch said:

TIE   Fighters only. You cannot have 1 or more shields to equip this card.

 1 point.   

 Immediately after a bomb is plac  ed in Range 1 of your ship, you may preform a free barrel roll action then discard this upgra  de.    

I like this. However it should not be an action, as you would not be able to use it if stressed. Also a normal barrel roll may not get you out of range of a bomb. So how about:

Emergency Thrusters

TIE Fighter only. Modification.

You may only equip this card if you have 1 or fewer shields.

Immediately after a bomb is deployed at range 1 you may perform a barrel roll using the 2 straight manoeuvre template or a boost using the 2 straight manoeuvre template. Then discard this card.

Also, as per Tractor Beam rules, this is not an action or manoeuvre and so you can overlap obstacles, if that’s preferable to the bomb...

Any thoughts on how this would work with contact (action) bombs deployed under the ship? Ordinarily moving through them would trigger them.