EoE vs AoR vs FaD - Least Complicated/Easiest to Learn first?

By Sincereagape, in Star Wars: Edge of the Empire RPG

2 minutes ago, MrDodger said:

This isn't an exact answer to your question, but here goes:

If at all possible, buy the three beginner boxes. You'll then have three decent adventures (each with a substantial free downloadable continuation), maps, loads of cardboard character tokens to represent troopers, vehicles etc but more importantly three sets of dice, which while not essential is very very useful. You'll then have a wealth of material to choose from, and determine which 'flavour' suits you best without splashing out for the relatively expensive CRBs.

More dice are always useful, and this is by far the most economical way of getting more with other 'stuff' as well.

I remember when the dice were in-between printings, and another beginner box was the only way you could get more. And thus I have all 4.

2 minutes ago, MrDodger said:

This isn't an exact answer to your question, but here goes:

If at all possible, buy the three beginner boxes. You'll then have three decent adventures (each with a substantial free downloadable continuation), maps, loads of cardboard character tokens to represent troopers, vehicles etc but more importantly three sets of dice, which while not essential is very very useful. You'll then have a wealth of material to choose from, and determine which 'flavour' suits you best without splashing out for the relatively expensive CRBs.

More dice are always useful, and this is by far the most economical way of getting more with other 'stuff' as well.

Toss the fourth (The Force Awakens Beginner Game) in there, too. The dice and galaxy map alone are worth the price of admission.

1 hour ago, panpolyqueergeek said:

I remember when the dice were in-between printings, and another beginner box was the only way you could get more. And thus I have all 4.

I remember that period. I was a lucky SoB... ages ago I popped onto E(docking)bay(94) and someone was selling the dice from one of the beginners box as they already had 4 sets.... if you're on these forums - "Cheers mate.... BARGAIN!!!"

Seriously though,, Edge ... Rebellion just BY READING IT BUT NOT PLAYING IT looks like 'Pre-mission briefing, go there, follow orders, get back, debrief (still a better love story than Twilight').. I could be wrong, F&D seems fun but with the Morality taking a bit of the fun out of it... or like Mr Dodger suggests get the boxes.. you get the pregens which can double up as important NPCS, adventures and ENOUGH DICE TO CHOKE A RANCOR!!!!

Edited by ExpandingUniverse
8 hours ago, ExpandingUniverse said:

I remember that period. I was a lucky SoB... ages ago I popped onto E(docking)bay(94) and someone was selling the dice from one of the beginners box as they already had 4 sets.... if you're on these forums - "Cheers mate.... BARGAIN!!!"

Seriously though,, Edge ... Rebellion just BY READING IT BUT NOT PLAYING IT looks like 'Pre-mission briefing, go there, follow orders, get back, debrief (still a better love story than Twilight').. I could be wrong, F&D seems fun but with the Morality taking a bit of the fun out of it... or like Mr Dodger suggests get the boxes.. you get the pregens which can double up as important NPCS, adventures and ENOUGH DICE TO CHOKE A RANCOR!!!!

I have either 10 or 11 sets of dice now. I use 7, and force dice from another 3 which really cuts down on passing dice around the table. But the plan is to eventually give everything beyond the seventh set of dice away (probably to my son when he's old enough and the game is out of print), everytime I go into the flgs (Active imagination) to get a book. AI is great and Mandy, the owner, always fusses over my son when we come in.

I run the intro adventures, and my own intro game stories, using the pregen characters from all four games. Once you have GMed enough of them its no issue mixing it up. The pregen sheets explain themselves and the extra rules for force powers etc.

My favorite intro adventure is AOR. Your team is given a mission, and can work out how to complete it on their own. FAD and TFA intro story is far too on rails.

If you want to combine the l8nes getvthe force awakens beginner game. It has the 3 lines

1 hour ago, Daeglan said:

If you want to combine the l8nes getvthe force awakens beginner game. It has the 3 lines

Technically.

Practically, it combines EotE and AoR, as there are no FaD characters/careers represented. Which is understandable, given the setting.

On 4/29/2018 at 4:49 PM, Sincereagape said:

- I'm new to the Fantasy Flight system overall (I've played Shadowrun, Legends of the Five Rings, and D20) over my gamer career.

- But then we like the altruism of Age of Rebellion (The family tends to like playing 'good guys'/light side) and AoR has a military/mission theme to it which I like....the problem with AoR for me is that it seems to more focused on combat?

What I do know about the chronicle that I plan to run is that the climax will be a battle/fight/conflict with the Star Wars Rebels version of Maul. The Zabrak force user will serve as the antagonist/nemesis/thorn in their side throughout the chronicle. (I can make him fit into either FaD, AoR, EoE in some way although FaD might make the most sense..)

Since I/we are at an impasse at the moment in terms of selecting a game: One Big Factor for us, and I was hoping to get input from you guys is which of three is least difficult to learn and overall easier to run initially as a game master? I’m looking for overall general input but also in terms of getting a good grip on all of the skills/careers/specializations/talents/equipment, etc? I’m pretty sure that all three games are pretty similar but if there is one that requires less stress to grasp as a first game for FF Star Wars, we’ll probably go with that game.

I do not use the Beginner sets. If you are around RP'ing enough, then you basically know that you have "Attributes", "Initiative", "Combat", "Skills", etc.. You can do just fine with the CRB and some imagination. I wouldn't say you are a 'beginner' to RP'ing.

Sounds like you all like the romanticism of the movies. So, would the family like playing Luke & Han-type characters who get caught up into the Rebellion? Then the choice is EotE. AofR is not only most focused on military and combat, it is focused almost ALL on military and combat, IMO. Lost in that book (by itself) is the idea of a scoundrel, a gambler, a thief, a thug, smuggler, etc... Go with Edge. It is the easiest to learn from and offer the most broad selection of things to choose from.

D20 differs much from the FFG style. No longer does a villain get 100 or 200 hit points to challenge a group with. Wound Thresholds rarely get above 20. Quite often a group takes out a single opponent in 1-2 rounds. While the Zabrak idea makes for good imagery, it work make for a good opponent by himself. Learning about Minion Groups takes the most getting used to. Otherwise, Rivals work just like the PC's do, for the most part.

Wow, great input!

I've decided to run EotE over AoR. The fact that EotE transitions a bit smoother over to the Cores and the intro beginner box adventure seems a little more wide open. The biggest factor is: I'm not 100% into and comfortable running military campaigns, and in terms of flavor enjoy the EotE/smuggler/bounty hunter type setting of Star Wars over the Rebels/Resistance. I'm probably going to add some type of altruism/favor light side/plucky underdogs stealing from the man into the campaign.

It also seems like EotE can eventually turn into or have some Age of Rebellion like stories ala Han joining the Rebels along with the crew of the Ghost.

Most important after flipping through some books at the game store today...EOTE seems less confusing and "Easier to learn"

-I ended up picking up Dawn of the Rebellion era source book before anything just because of the content and 'goodies in it'.

On 5/3/2018 at 8:13 PM, DurosSpacer said:

I do not use the Beginner sets. If you are around RP'ing enough, then you basically know that you have "Attributes", "Initiative", "Combat", "Skills", etc.. You can do just fine with the CRB and some imagination. I wouldn't say you are a 'beginner' to RP'ing.

I hear what you are saying and thanks for the encouragement. Fantasy Flight rules seem like a completely different animal compared to SR (Although SR was a pain to learn and brought out the power gamers/roll players). Hence the beginners box is a preference at the moment. Plus the box comes with dice, maps, tokens, and a adventure :)

On 5/3/2018 at 8:13 PM, DurosSpacer said:

D20 differs much from the FFG style. No longer does a villain get 100 or 200 hit points to challenge a group with. Wound Thresholds rarely get above 20. Quite often a group takes out a single opponent in 1-2 rounds. While the Zabrak idea makes for good imagery, it work make for a good opponent by himself. Learning about Minion Groups takes the most getting used to. Otherwise, Rivals work just like the PC's do, for the most part.

Flipping through Dawn of the Rebellion it seems that Maul could solo a group of standard creation PCs. Knight level characters with a decent amount of exp? Not so much.

So the next question I'm posing is EotE vs FaD

-How does Morality differ from Obligation and Duty if it does at all?

-We're looking for LOTR over Game of Thrones if possible

-Is FaD the most advanced system/game to learn/begin with out of the three?

Thanks for the input! I ask about FaD because that is the flavor/type of game I tend to lean towards in terms of personal favorites.

Edited by Sincereagape
1 hour ago, Sincereagape said:

So the next question I'm posing is EotE vs FaD

-How does Morality differ from Obligation and Duty if it does at all?

-We're looking for LOTR over Game of Thrones if possible

-Is FaD the most advanced system/game to learn/begin with out of the three?

Thanks for the input! I ask about FaD because that is the flavor/type of game I tend to lean towards in terms of personal favorites.

Me (and our group) does not care for FaD. Too many Talent Trees, too many points needed to purchase things, too unlike the actual movies in having so many "types" of Jedi, etc.. The book layout is confusing and you usually need someone to clarify something to you because the book does not lay out a clear way for how FaD works. (Our opinion, of course).

Morality is just the Light vs Dark thermometer. You accumulate Conflict points as you do bad things and then it has a (silly) random 1d10 to roll to gain Light Side Morality points. So, you can gain 8pts of Conflict robing and cheating people as a Jedi, but roll a 9 or 10 at the end of the session and your character actually moves towards the light side! Crazy! Morality is only for LS-DS. Obligation and Duty are campaign-focused, you can actually base your game/campaign off of those.

2 hours ago, Sincereagape said:

So the next question I'm posing is EotE vs FaD

-How does Morality differ from Obligation and Duty if it does at all?

-We're looking for LOTR over Game of Thrones if possible

-Is FaD the most advanced system/game to learn/begin with out of the three?

Thanks for the input! I ask about FaD because that is the flavor/type of game I tend to lean towards in terms of personal favorites.

- There are two aspects to Morality. The most used is the light side/dark side scale. The other is the personality "strength/weakness" that more informs roleplay.

- Anything's possible. There's nothing inherent in FaD that would make for LotR or GoT.

- I wouldn't say "most advanced." All of the rules are interchangeable. FaD introduces a specific Lightsaber skill and more Force powers. With the assumption that characters will start with a Force Rating of 1, there are some slight modifications to character creation, accommodating the additional benefits of being a Force user.

30 minutes ago, Sincereagape said:

Wow, great input!

I've decided to run EotE over AoR. The fact that EotE transitions a bit smoother over to the Cores and the intro beginner box adventure seems a little more wide open. The biggest factor is: I'm not 100% into and comfortable running military campaigns, and in terms of flavor enjoy the EotE/smuggler/bounty hunter type setting of Star Wars over the Rebels/Resistance. I'm probably going to add some type of altruism/favor light side/plucky underdogs stealing from the man into the campaign.

It also seems like EotE can eventually turn into or have some Age of Rebellion like stories ala Han joining the Rebels along with the crew of the Ghost.

Most important after flipping through some books at the game store today...EOTE seems less confusing and "Easier to learn"

-I ended up picking up Dawn of the Rebellion era source book before anything just because of the content and 'goodies in it'.

I hear what you are saying and thanks for the encouragement. Fantasy Flight rules seem like a completely different animal compared to SR (Although SR was a pain to learn and brought out the power gamers/roll players). Hence the beginners box is a preference at the moment. Plus the box comes with dice, maps, tokens, and a adventure :)

Flipping through Dawn of the Rebellion it seems that Maul could solo a group of standard creation PCs. Knight level characters with a decent amount of exp? Not so much.

So the next question I'm posing is EotE vs FaD

-How does Morality differ from Obligation and Duty if it does at all?

-We're looking for LOTR over Game of Thrones if possible

-Is FaD the most advanced system/game to learn/begin with out of the three?

Thanks for the input! I ask about FaD because that is the flavor/type of game I tend to lean towards in terms of personal favorites.

Morality starts at 50 (or +/- 21 instead of +10 so, or other options), you have an emotional strength and weakness (they come in matches sets, opposite sides of the same coin) the gm is supposed to tempt you with your emotional weakness. Using darkside force points earns you conflict doing evil stuff earns you conflict ar the end of each session each player with morality rolls a d10 and subtracts the acquired conflict (it can be negative) and you add that to your current morality to update it. Most careers have one specialization with a conflict talent (if you know that talent you get on conflict each session, plus whatever you earn) , it balances so that you have to make an effort for your morality to not increase to "light side paragon" (hi morality). There are "benefits"/trade-offs to having extremely high or low morality

Honestly the three are near identical, the system that’s actually different is the Genesys generic system, and the fantasy supplement they released recently

Edited by Richardbuxton
Because auto correct is annoying sometimes

I GM'd for the first time with the FnD begginer's game. Overall my group was a fan of the starting adventure. I wouldn't say it was difficult at all to grasp. The hardest thing for my group was remembering what all the symbols meant.

I think what we liked most about the FnD starter was that after completion it gave our group a good place to call home base. After they defeated Malefax, (the antagonist of the adventure) the party members decided they wanted to restore the temple to what it once was. Also using it as a safe haven for any force sensitive friendly they happened upon.

To compare the three different core books, I'd say FnD is my personal favorite. Morality, in my opinion, was the easiest to grasp. The only issue we ran into with it was that we had a droid PC and we couldn't think of a reasonable way to run Morality with that PC. We then added Duty to our game from the AoR core, and we all grasped the concept fairly easily.