It was pointed out that the flametrooper is only 3 more points than getting an additional snowtrooper and adding concussion grenades. (Assuming the extra mini follows the same pattern as the other corp units) I was curious how the damage of a snowtrooper unit with a flametrooper to a snowtrooper unit with concussion grenades and without a flametrooper. I calculated the following results based on the average damage and number of minis in the snowtrooper unit and in the defending unit.
| Average damage of a Flametrooper Unit/Average damage of Snowtrooper Unit with Concussion Grenades | ||||||
| Minis in the defending unit | ||||||
| # Snowtroopers | 1 | 2 | 3 | 4 | 5 | 6 |
| 1 | 0.6 | 0.6 | 0.6 | 0.6 | 0.6 | 0.6 |
| 2 | 0.80 | 1.30 | 1.80 | 2.30 | 2.80 | 3.30 |
| 3 | 0.73 | 1.07 | 1.40 | 1.73 | 2.07 | 2.40 |
| 4 | 0.70 | 0.95 | 1.20 | 1.45 | 1.70 | 1.95 |
| 5 | 0.68 | 0.88 | 1.08 | 1.28 | 1.48 | 1.68 |
| 6 | 0.67 | 0.83 | 1.00 | 1.17 | 1.33 | 1.50 |
Some of my observations:
- In 22 of the scenarios the flametrooper unit average damage is equal to or greater than the grenade unit.
- Unsurprisingly the worst case is when the flametrooper has been killed and the unit leader is running around alone without grenades.
- More interesting but also unsurprising results are when the defending unit only has 1 mini. In this case a unit of 6 minis in only doing 2/3 of damage they would be doing if they had grenades.
- The magic number is 3. If you are hitting a unit with 3 or more minis you are probably doing more damage with the flametrooper than with grenades.
- The flametrooper unit is more resilient to taking damage.
Let me know what you guys think.
Edited by NukeMaster