So after talking with one of my players we got on the topic of a magical meteor strike. After talking it out we initially decided that it would require, as a minimum, 9 challenge and 1 difficulty dice for the base roll. 5 purple for extreme distance, upgraded 5 times for blast, another 5 purple for a duration of a few minutes, and upgrade 4 for destructive/empowered. This is based on an on the fly meteor strike and not a build it slowly approach with rituals, implements, etc. after reviewing the core rule book on "Impossible tasks" I have come to the conclusion that the check would change to being formidable difficulty upgraded 5 times, using at least 2 story points to reduce the check and 1 story point to make the roll at all. I'm curious fellow GM's how you would rule on this.
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Edited by Darthtator