I was thinking about how most of the complaints come from "The Meta" which the meta itself is the enemy. The meta is always going to be broke at a set point level. Sooooo ... if there is no set point level ... there is no set meta.
QuoteYou bring a squad of 160 points or below. Limited to
3 unique pilots4 unique pilots and 3 pilot skill levels for all ships in a squad. (This can be done with adaptability and veteran instincts, and is basically there to speed up play.)
Rolls 4 four-sided dice. Whatever number is rolled, multiple it by ten. That is the squad points for the game.
Each player has 5 minutes to build his squad from the 160 point list he brought. Then the traditional X-Wing game begins with the points assigned.
Yes, you can have a kick *** 160 point list, but will it still be good at 40 points? You can average it out, but if you get a low or high roll in the beginning. Ten points can destroy a list or put a list over the edge. I just think this solve most of the issues with competition play. A 100 point Ghost Fenn list is drastically reduced at 90, and the meta drastically changes at 110.
Thoughts? Ideas?
Edits:
Changed 3 to 4 unique pilots due to limitations on pilot skills.