So, like Jim we have a mystic with only 4 Willpower but with 5 bonus experience at the start of the campaign. That looks pretty handy to me for an experience-hungry mystic.
Elder sign effect looks very good, choices are always nice and actions are probably the most valuable resource in the game. I can also see the reaction to cancel a tentacle token and turn it into an elder sign being amazing for make-or-break tests at the end of a scenario, although deciding whether to use it or not if a tentacle comes up early could be a dilemma.
The Codex of Ages is okay, but my gut instinct is that I'd rather have the elder sign in the bag than +1 willpower (I haven't done any maths on this).
Serpents of Yig could be annoying if it comes up early but with only 2 fight and 3 health it doesn't look too bad to me, particularly if you have a combat-focused friend nearby.
What are your thoughts?
Edited by Assussanni