Ive seen many players complain about how the game is getting too complex. And some other players telling them "politely" to "shut up". IMO the problem is not the complexity. Magic the gathering is much more complex and it's been the king of TCG like forever.
The problem is poor design decisions and inability to react to imbalance in a proper time frame. I started not so long ago (also just recently quit) and there were still some Tie swarms played competitively despite all the waves available. The amount of diversity seeing in lists was amazing, even in major tournaments. Sure some archetype were slightly more effective than others but overall there was a lot of list you could bring to the table without feeling that you shot yourself in the foot. And TLT were already present, they are definitively not the source of the current imbalance, as many player believe.
IMO it all started with the JMKs. Those ships were OP but for some reason FFG decided to hold on the nerf bat. What they did instead is try to release material that could compete with them. When they finally decided to go on with the nerf, the damage was already done. The game is at a point were a true fix would imply changing too many upgrades/ships. For example if the Ghost and Miranda are fixed then Quickdraw will start dominating. Theyll need to fix him as well but then another of the strong ship or upgrade they made would rise. They are stuck in a bad loop where they will have to just keep releasing more and more OP material. They went to a place they should have never gone.
Take the Xwing fix for example. Its amazing but sadly it probably wont be enough. Prior to JMKS the new T65 would have been borderline (if not) OP...
Complexity paired with balance is actually quite fun...