The idea is simply to plink away with a bunch of 4 red dice attacks. The Pelta is obviously a priority target, to be nestled at the heart of the gunline. Minefields is there simply to get obstacles out of the way, granting unobstructed shots. There are a few tough decisions. Opening Salvo could replace Most Wanted, briefly giving each Hammerhead the power of a VSD. Even though it’s risky, Fleet Ambush is almost tempting with Rieekan and ranged ships. QBTs could be nice, but a carrier fleet might be willing to slow roll and deprive the scouts of their blues. Thoughts?
Toddlers Throwing Gravel
Faction: Rebel Alliance
Points: 399/400
Commander: General Rieekan
Assault Objective: Most Wanted
Defense Objective: Planetary Ion Cannon
Navigation Objective: Minefields
Hammerhead Scout Corvette (41 points)
- Task Force Antilles ( 3 points)
- Slaved Turrets ( 6 points)
= 50 total ship cost
Hammerhead Scout Corvette (41 points)
- Task Force Antilles ( 3 points)
- Slaved Turrets ( 6 points)
= 50 total ship cost
Hammerhead Scout Corvette (41 points)
- Task Force Antilles ( 3 points)
- Slaved Turrets ( 6 points)
= 50 total ship cost
Hammerhead Scout Corvette (41 points)
- Task Force Antilles ( 3 points)
- Slaved Turrets ( 6 points)
= 50 total ship cost
Hammerhead Scout Corvette (41 points)
- Task Force Antilles ( 3 points)
- Slaved Turrets ( 6 points)
= 50 total ship cost
Hammerhead Scout Corvette (41 points)
- Task Force Antilles ( 3 points)
- Slaved Turrets ( 6 points)
= 50 total ship cost
[ flagship ] Modified Pelta-class Command Ship (60 points)
- General Rieekan ( 30 points)
- Disposable Capacitors ( 3 points)
- Intensify Firepower! ( 6 points)
= 99 total ship cost