There have been a few threads asking for possible names for human archetypes themed around Agility, Cunning, and Willpower (to go along with the Average Human, Laborer, Intellectual, and Aristocrat from the Core Rulebook). What I haven't seen much of is ideas for what those archetypes' special abilities might be.
Now, if we go by the four human archetypes in the book, human special abilities all seem to fall into the pattern of "Once per session, your character may spend a Story Point as an out-of-turn incidental. If they do so, X happens." Would the following special abilities be balanced compared to what we see in the book?
Nimble: Once per session, your character may spend a Story Point as an out-of-turn incidental to perform an immediate free maneuver. This maneuver does not count against your two-maneuver limit for your next turn.
I think this ability is neat for an Agility-based archetype, but I wonder if it's overpowered, even with the once-per-session and Story Point limitations.
Backup Plan: Once per session, your character may spend a Story Point as an incidental. If they do so, they gain the normal benefits of using the Story Point, but the Story Point remains in the players' pool and is not added to the Game Master's pool.
This fits the Cunning archetype, and almost mimics the effects of the Average Human's ability. The difference is that this ability requires the Story Point to be used immediately, while the Average Human ability can be used simply to prevent the GM from having access to a Story Point. That said, I wonder if this ability needs something more to make it at least as good as the Average Human's ability.
Force of Will: Once per session, your character may spend a Story Point as an incidental. If they do so, during the next check they make during that turn, you count their ranks in the skill being used as equal to their Willpower.
This is just a Willpower-based archetype reskin of the Intellectual's special ability. As such, it's a bit ho-hum. Anyone have other suggestions?