Last game my Imperials (Sloan ISD1, Demo, 2 floaters, squad ball) faced off against a Sato MC75, Salvation, 2 floaters squad ball. (he was experimenting to see if salvation had a role again yet...)
Apart from the absolute BS that demo and Imperial squads are still.
The main point was in the last turn, my ISD was dead (trapped by the Sato MC75), but demo had killed salvation without any major issues. Last turn demo flew in and did the remaining 5 damage required to kill the MC75 with an admittedly BS roll (Redirect was already burned, Red acc to lock the brace, red double, Hit crit with APT, hit).
This of course meaning the rebel fleet was tabled. But as my opponent pointed out, demo BS rolls aside, if the MC75 had survived and shot back at demo, demo would have died and I would have been tabled instead. So a 400 point swing either way. Both sides at this point still had a fairly reasonable squad presence - if anything my squads were in trouble because Ciena and mithel were dead at this point and with my ISD dead I was running out of things to activate them with.
But the danger of getting tabled (and the opportunity to get the tabling by finishing off the MC75) hadn't occurred to me at that point.
Sure - no one ever goes into battle planning on having their big ship get killed, but I wonder how significant an aspect of the post FAQ meta building for and/or playing for the wipe out by killing all the non floater ships will be. Certainly it seems a point of advantage a no squad or minimal squad fleet may have if played aggressively as first player, especially compared to the oft mooted ISD/Quasar/flot/squad ball type setup. Certainly also seems to be a threat to token farming fleets if the other side just goes pure combat and the red objective.