(Kind of unnecessary background) So, in my recently started AoR as the CIS PbP game, my players decided to go to a planet in spearate ships, as they wanted to appear as two separate groups of three. Now, the party already had a Nova Courier called the Free Ambition, but no second ship. Then, while talking to an Army Quartermaster to get some rifles, crafting parts, and whatnot, the PC rolled 2 success, 2 advantage, triumph, and despair. So, this Quartemaster actually offered them a ship that he fixed himself, (For the triumph) but it was a really bad ship. (for the despair)
(Kind of unnecessary background ends)
So my PCs ended up with a Gymsnor-3, which had varying issues.
- A giant hole in the hull means that the part of the ship with the galley and refresher would be vacuum.
- The engines aren’t powerful enough to handle a descent or ascent on a high-gravity planet.
- The inertial compensator for one on the pipes was miscalibrated, causing one of the engines to have have fuel pumped out of it under certain conditions.
- The intertial compensators aren’t powerful enough to handle a jump out of or into hyperspace, so everyone experiences several G’s during those.
- It also is very noisy in response to turbulence in the atmosphere.
Now, I may have overdone that, but it made for a nice little encounter when the ship nearly crashed after an average landing. And plus, it gives a ship character. The Millenium Falcon had its flaws, after all.
So, I hear a lot about what the “perfect” ship is, but how many of you have gone with less than ideal options? How has it gone?
