Good T-65 builds?

By heychadwick, in X-Wing

I don't mean what is a good list....or I would post this under the List Building sub-forum.

I am asking what would be some good T-65 pilot builds for specific pilots?

Luke....what is a good Luke build? Maybe Expertise? What Astromech?

Good Wedge builds?

Porkins with PTL, R5-D8, and new stuff puts him at 29 pts. If he uses PTL there is only an 11% chance of him still having damage on him after he uses it. He can now Talon Roll, Barrel Roll, and Boost now, too!

Tarn Mison with M9-G8 or R7 and new stuff.

Hobbie with new stuff and Targeting Astromech. He does a K-turn or Talon Roll, gets a free TL, removes stress, and gets to modify dice.

Garven with R2-D6, VI (for free) and new stuff for only 25 pts!

Kullbee with FAA and HI!

I could even do four X-wings with a good loadout:

Kullbee with FAA and VI at PS 9

Porkins with FAA and VI at PS 9

Garven with R2-D6 and VI at PS 8

Hobbie with Targetting AstroM at PS 5

Other ideas?

Luke with Expertise, R2D2, retrofit, EU and Autothrusters is pretty tanky!

I think the single best combo for X-Wing pilots with an EPT is Intensity + FAA/BB-8.

It gives the X-Wing just a tad more defense that it really needs without spending a ton of points.

Edited by Boba Rick

Intensity is pretty good even without BB-8. The ability to Boost or BR is there. It gives a Focus or Evade. I like it. Combined with FAA, even, is great.

Basically everything is going to come down to FAA and dice mods, outside some specific synergy-bots

Wedge, predator + FAA will probably be the first thing you reach for

But Luke's defensive ability dovetails nicely with his thematic r2d2 pairing. Good with predator/expertise/lone wolf

Tarn always had synergy with r7 or, much better imo, m9g8 (ignore tarn, he buffs. Shoot Tarn, he **** your roll AND keeps his TL to shoot you with)

The ps 5 duder has r7-t1, giving it a miraculous home when I forgot it even existed. Intensity could be a thing. Personally not a huge fan, though, given how conditional r7-t1 is

Kullbee has the cute option of getting green 2-banks from servos without screwing your attack over, so bb8 (personally don't rate him that highly at only ps 7, though)

And, of course, you got your cheap-as-chips FAA generics

If I had to guess, you're definitely going to be far more happy with Wedge/Luke/tarn/generics than anyone else

Unless the ordnance meta returns, in which case Wes

Edited by ficklegreendice

Wedge - Expertise/Flight Assist/Refit/Integrated/Servos

Wes - VI/R3A2/Refit/Integrated/Servos

Leevan - Intensity/R7-T1/Refit/Integrated/Servos

Kulbee - VI/Flight Assist or BB8/Refit/Integrated/Servos (I'm going to experiment with PTL tho)

Luke - Expertise/R2D2/Refit/Integrated/Servos

Those are the ones that I'm planning on using. Wedge has already been very useful for me without the new upgrades.

Edited by Wiredin

I had a fun Expertise Luke/VT build with a nearby Jan Ors crew, with the idea being that he could either barrel roll out of arc or turtle up with an evade token, or take the TL for a fully modded shot. With the dial getting opened up a bit, plus access to either reposition action, I think Lone Wolf Luke will be worth trying out.

I've always been partial to Predator Wedge myself. PS11 Wedge with FAA is a lean 28 points with repositioning ability; I think this (or a 31-pt version with R2-D2) is probably the thing that has the most potential to creep into competitive lists. Triple PS11 lists with Wedge, Poe, and Fenn Rau are now possible with a reasonable bid left over.

I will say that I am not specifically looking for tournament acceptable lists. I'm talking fun and/or effective.

Chopping 2 points off the Hobbie Klivian with Targeting Astromech seems nice. He'd be down to 25 points from 27, and as I look at the text of Servomotors, the Tallon Roll trick 3-Hards count as Red moves, rather than white moves which give you stress (TFA Falcon Title), so he'd have a lot more potential red moves to trigger his ability. Pull a K-Turn or T-Roll the 3-Hard, get a free TL, and clear the stress. Then Focus or Barrel Roll.

Yeah, that's pretty sweet for 25 points.

Keep forgetting about Chopper mech (not that he's actually any good, but it seems funny to be able to eat your refit and service before getting chucked by integrated)

Not sure where you'd put him, though. FAA offers so much utility, and ACTION Regen just isn't very good outside of hit and run tactics or when stacked with focus

Guess you could pull some major league heresy with a cheaper Luke (can also eat your ept, if desperate)

Edited by ficklegreendice
42 minutes ago, ficklegreendice said:

Keep forgetting about Chopper mech (not that he's actually any good, but it seems funny to be able to eat your refit and service before getting chucked by integrated)

Not sure where you'd put him, though. FAA offers so much utility, and ACTION Regen just isn't very good outside of hit and run tactics or when stacked with focus

Guess you could pull some major league heresy with a cheaper Luke (can also eat your ept, if desperate)

Chopper would have 4 upgrade cards to eat in a T-65 if the player desires to do

eating integrated is pretty pointless, though. Integrated triggers immediately upon receiving a damage card, so you will be using it to eat Chopper and not vice versa

so you have 3 charges

I don't know about 'good' (probably overcosted), but I know I'm excited to finally be able to double-reposition with Wedge Antilles (Push the Limit, Renegade Refit, R2 Astromech, Servomotor S-foils, Engine Upgrade, 34 points). I'm sure using Flight-Assist Astromech with another EPT is much better for the cost, but I've always just wanted to fly Wedge as an Interceptor-style arc dodger. He is the Baron's brother-in-law, after all.

Faffing about with Kullbee/BB-8/Intensity looks like the most brain-twisting fun you can have with the news toys. But any pilot with FAA and they new stuff becomes just so much fun to fly, we all win. But seriously, @heychadwick , do you reckon these new upgrades are going to badly upset the balance in HotAC?

11 minutes ago, ficklegreendice said:

eating integrated is pretty pointless, though. Integrated triggers immediately upon receiving a damage card, so you will be using it to eat Chopper and not vice versa

so you have 3 charges

When you are dealt a Damage card, you MAY discard 1 of your Astromech Upgrade cards to discard that Damage card (without resolving its effect).

1 minute ago, Seabook said:

When you are dealt a Damage card, you MAY discard 1 of your Astromech Upgrade cards to discard that Damage card (without resolving its effect).

Still 4 shields that you can regenerate with Chopper :P

I went to an original trilogy tournament and went 3-0 with my Rebel squad, only losing with my Imperial squad. I flew Luke with Intensity, IA, and FAA and he was fantastic.

Also 2 things... One, Integrated triggers when you are dealt a damage card, not when you lose your shield. And two, you decide if you want to remove your droid or not to discard the damage card.

Must of my current ideas for t-65 builds revolve around FAA and Predator (plus IA and the two new cards from Saw’s pack). Wedge with these sounds like fun with some nice mobility. Wes sounds good here too, though I may keep VI on him to get his token stripping in sooner.

While the Predator build still feels good on Luke, @ficklegreendice ‘s suggestion of Lone Wolf and R2-D2 has caught my interest and I look forward to trying it. (Heh, I’ve come to picture LW Luke as TLJ Luke. He just wants to be left alone.)

I’m excited to try some of the old synergy builds with the new stuff, like Tarn with M9-G8 or Hobbie with Targeting Astromech.

For the new guys, I’m actually thinking about trying PTL and R2 Astro on Kullbee. With his ability, he could get double repositioning with proper set up. It’s not as conditional as with FAA and with a support ship backing him up (Saw could be a good canidate), he could still give out decent punch.

59 minutes ago, SabineKey said:

Must of my current ideas for t-65 builds revolve around FAA and Predator (plus IA and the two new cards from Saw’s pack). Wedge with these sounds like fun with some nice mobility. Wes sounds good here too, though I may keep VI on him to get his token stripping in sooner.

While the Predator build still feels good on Luke, @ficklegreendice ‘s suggestion of Lone Wolf and R2-D2 has caught my interest and I look forward to trying it. (Heh, I’ve come to picture LW Luke as TLJ Luke. He just wants to be left alone.)

I’m excited to try some of the old synergy builds with the new stuff, like Tarn with M9-G8 or Hobbie with Targeting Astromech.

For the new guys, I’m actually thinking about trying PTL and R2 Astro on Kullbee. With his ability, he could get double repositioning with proper set up. It’s not as conditional as with FAA and with a support ship backing him up (Saw could be a good canidate), he could still give out decent punch.

^^^^^ THIS! Luke with Lone Wolf calls my attention more than Expertise with all the new upgrades. About Wedge, I am still in doubt what would be the best EPT for him. For Wes I agree as well, would keep VI and R3-A2. There are so many droids and ETPs that is kinda hard to decide which is best for all the pilots, even Chopper can join as new Regen droid besides R2-D2 and R5-P9. And not sure if Intensity could be useful...

Is Hobbie with Targeting Astromech for 25 points good?

I literally have no idea.

3 minutes ago, Boba Rick said:

Is Hobbie with Targeting Astromech for 25 points good?

I literally have no idea.

Double-action, no-stress K-Turns and Tallon Rolls are pretty cool. Probably a decent filler ship.

3 minutes ago, theBitterFig said:

Double-action, no-stress K-Turns and Tallon Rolls are pretty cool. Probably a decent filler ship.

That is what this fix strikes me as: it makes T-65s good as filler ships but not as the main ship of the list.

Luke - 35 points

  • Lone Wolf
  • R2D2
  • Refit
  • Shield Upgrade
  • Servomotor S-Foils

Or, to middle finger the (non-Ezra/Maul Ghost) TLTS:

Luke - 37 points

  • Lone Wolf
  • R2D2
  • Refit
  • Engine Upgrade
  • Autothrusters
Edited by jwilliamson12

So, I think Expertise, R2-D2 Luke is probably better than Lone Wolf, R2-D2 Luke (at least from an offensive and/or formation flying stand point).

However, I’ll always fly Lone Wolf (or Predator) Luke instead, just because Luke Skywalker doesn’t need any goddamned Targeting Computer!