So, I'm fine tuning the last of my initial adventure (yes, once it's done or close to done and open to constructive criticism, I'll post), and I'm wondering how 'challenging' or 'I MAY just kill a character with this' do you guys like to get with the first run of a party?
I've got a design on a the final bad guy. There's a monologue, the 'villain' escapes and leaves a Jello-esque Ooze, complete with shiny reflective shimmery skin!, to do battle.
I've got 3 versions of this dude. A is a cake walk. He just sits there, does physical attacks and makes you move. (Don't stand in the fire.) B is a bit more interesting. If he hits the hero, he creates a 1HP / 1SOAK copy that joins the fight. C. is way more troubling. Every time it's hit, it creates a minion with HP = to the damage it was hit for.
I really like C, but I'm thinking it might be 'too much' for an Intro.