What do you think about the idea of a series of upgrade cards that allowed a ship to deploy small stationary turrets during a battle?
I imagine something kind of like the laser or missile turrets you could build during space battles in Empire at War or the turrets you see floating around in Battlefront 2.
A possible way to do it is as an upgrade card along the lines of:
Auto Turret: After you deploy, claim a number of turrets (minis or tokens) equal to your squadron value. During your activation you may exhaust this card to place one of those turrets at distance 1 of you. Your squadron commands may only activate turrets.
These turrets would then have their own little squadron card or something listing their stats. The one I imagine would be an anti-fighter platform that rolled 2-3 blue against squadrons and 1 against ships. (Ranges treated as a ship) Then a measly 1 or 2 hitpoints and no tokens. Maybe counter 1.
They could be activated by any ship with a turrets upgrade within normal activating range or would activate during the squadron phase.
I'm not sure what type of upgrade they should be, but I like the idea of them being a fairly common one. I think it would be a good way for smaller ships that don't normally contribute to the squadron fight or take certain types of upgrades to still contribute in a small way. They wouldn't get as many turrets to deploy, but they also wouldn't be sacrificing as much.
A large ship might be able to deploy 4 turrets, but they can only do one a turn and can't activate any squadrons.
I'm also uncertain on the cost, but it should be limited. These could be easily avoided or destroyed with an otherwise unused attack, and ships sacrifice the ability to activate squadrons to use them.
Thoughts? Ideas? Comments? I'd love to hear ideas for other versions of these turrets. A missle platform that focuses on attacking ships or perhaps a long range red-dice sniping turret?