What are the designers really doing?

By clanofwolves, in X-Wing

36 minutes ago, SOTL said:

And that virtually no 'living' FFG game ever has.

FFG is a fairly new at this and hasnt had time to do any of what we are discussing.

pretty presumptuous to think that means they cant.

they added 2 new sizes of ship base, a whole faction and dozens of mechanics.

they could change more in the future

And (finally) hard erattas to existing ships

Lest we forget

Though it's REALLY bizarre to see people ******** on the SCURRG when nyms the only problem, and still nowhere near as bad as Miranda

That and the thought process that upgrade slots somehow = power when the poor punisher exists

Imbalance has been caused purely by upgrade synergy ever since the phantom, synergy both with upgrades and by the highest ps having far and away the best pilot abilities

Apart from the scout ofc. That was purely broken upgrade synergy on a too efficient and manueverable base

Edited by ficklegreendice

AGOT is the only one that has, and then only because there was a massive growth in the IP since v1.0 and the size of the back catalogue was a perceived obstacle in them being able to benefit from that.

Otherwise I think there's not really any evidence that it's a part of FFGs business model for living games. Instead they've demonstrated they'll move onto something else rather than retread old ground (Star Wars LCG -> Destiny).

11 minutes ago, Vontoothskie said:

FFG is a fairly new at this and hasnt had time to do any of what we are discussing.

pretty presumptuous to think that means they cant

They've only been doing it for close on two decades.

More presumptuous to think that means they will

22 hours ago, ficklegreendice said:

Though it's REALLY bizarre to see people ******** on the SCURRG when nyms the only problem, and still nowhere near as bad as Miranda

That and the thought process that upgrade slots somehow = power when the poor punisher exists

Imbalance has been caused purely by upgrade synergy ever since the phantom, synergy both with upgrades and by the highest ps having far and away the best pilot abilities

Apart from the scout ofc. That was purely broken upgrade synergy on a too efficient and manueverable base

The punisher doesn't really have a big upgrade bar, though. It has systems, ordnance, and lots of ammo slots. 'A big upgrade bar' only applies if you can use said upgrades simultaneously - system/crew/crew/turret/title is a big upgrade bar. No amount of redundant torpedo and missile slots add much after the first one (barring some putative means to fire off multiple ordnance in a single go, which is exactly what I'd like to see in a TIE punisher 'fix').

you're never going to see multiple ordnance shots

we already know how crazy things get with a.) multiple attacks and b.) burst damage, combining the two is a recipe for "**** this game, I'm going home"

2 hours ago, ficklegreendice said:

you're never going to see multiple ordnance shots

Superlatives are a dangerous way to live. ?

The reason it would work for the Punisher is survivability (or, rather, non-survivability) of the base chassis.