What makes the price so different. I mean what does Vader have that Veers doesn't ?
Vader vs Veers
Infinite Courage, Infinite Damage, Force Powers, a solid foot and a half bubble of don't come over here or you will die.
Is Vader making it more than 1/2 way across the table where you play? Here the Snow Speeder normally ends him about mid table.
I think Veers has a bit of a hidden cost that may not be obvious: his 1-pip command card has an ability that wants to be used at extreme long range; a time when you may not necessarily care about who goes first. That has the potential to limit your card play flexibility.
Not that this is a huge downside, but it is something to consider. Also, Vader is a murder machine!
He does need a bit of premeditation on your part, though.
9 minutes ago, nashjaee said:I think Veers has a bit of a hidden cost...
Plus, being squishier, he'll need a good cadre of Guardians around him to prevent being sniped.
55 minutes ago, nashjaee said:I think Veers has a bit of a hidden cost that may not be obvious: his 1-pip command card has an ability that wants to be used at extreme long range; a time when you may not necessarily care about who goes first. That has the potential to limit your card play flexibility.
Not that this is a huge downside, but it is something to consider. Also, Vader is a murder machine!
He does need a bit of premeditation on your part, though.
It is a double edge sword. There are times you will want to activate fast with Veers to finish someone off before they can get up defenses.
4 hours ago, ozmodon said:Is Vader making it more than 1/2 way across the table where you play? Here the Snow Speeder normally ends him about mid table.
The speeder is no match for Vader with Saber Throw.
So, obviously one versus one, Vader is better. Vader can also solo Luke, lock down entire areas, etc. Vader also has the M.o.E. card which is waaaaay good.
However, Veers removes suppression and can hand out aims. Veers really is a support unit, while Vader is a hammer that moves slow, and happens to give out orders.
So, one versus one, Vader is worth more points than Veers. However, the question is, what can you get by taking Veers instead of Vader?
With 100 to 120 extra points, you can get a full set of Speeder Bikes, or two more trooper units. So the question is not necessarily Veers vs Vader, but what do you prefer more:
Vader? Or Veers + a speeder bike? Or Veers + 2 corps units?
It will be interesting to see how Vader-less lists deal with Luke. It seems like he could just kind of go nuts with impunity once he gets in your lines.
I think, at least in the beginning, we will have two types of Commanders. The one man army types (Vader and Luke) and your strategic, support commanders (Leia and Veers). So, it depends on how you play. I'm interested to see if/what they announce during the hyperspace report. I want a Chewie that rips arms off and beats people to death with them.
32 minutes ago, Orkimedes said:It will be interesting to see how Vader-less lists deal with Luke. It seems like he could just kind of go nuts with impunity once he gets in your lines.
I played against a proxy Veers the other day and this is exactly what I did. By the end of the game Luke had killed 15 stormtroopers + Veers.

But seriously, 2 commander lists will be really strong.
10 hours ago, flightmaster101 said:The speeder is no match for Vader with Saber Throw.
Really? He only gets 2 hits on it per round at best. That doesn't sound like no match to me. If I had the speeder I would be more afraid of deflect damage over Saber Throw.
As hanScottFirst Saïd, it isn't Vador Vs veers, but Vador vs veers +X.
Veers brings some long range firepower and lots of support for other units. He also allows options that would be too costly (atst) with Vador because they are force multipliers and not the core of your army and thus require units around to support it.
But Vador fills two roles ; killer and commander. He's a powerhouse by himself, the queen of your chessboard. If you lose him, you're probably toast. Otherwise, you have unparalleled power.
I'm not a fan of all the eggs in one basket, and thus I await Leia with impatience. If I was imperial scum, i'd love veers over Vador. But it's just me.
3 minutes ago, NukeMaster said:Really? He only gets 2 hits on it per round at best. That doesn't sound like no match to me. If I had the speeder I would be more afraid of deflect damage over Saber Throw.
So in my experience:
Vader gets 3 red dice and relentless. So Vader Aims, moves and throws. Then gets impact 3 Pierce 3. Reroll hits, blanks and surges. Vader's gonna do at least 2 damage and there is no use rolling defense dice becasue he's going to go through the first three shields and you can only roll three against his attack.
Also every time I've seen someone fly their speeder close to Vader he's gotten off two attack before it's out of range. Combine that with the rocket launcher (HH-12 I think) hanging out near by, that is no fun for the speeder.
Vader is superior as a single model in literally every way.
As a Commander, i.e. impacting the rest of your army's behavior, Veers is sorta better but for the massive price cut hes definitely better.
If Veers ends up being alone hes no real threat and will probably get mopped up quick once caught. Vader however could still rip anyone that "found" him a new one.
7 minutes ago, Vineheart01 said:Vader is superior as a single model in literally every way.
As a Commander, i.e. impacting the rest of your army's behavior, Veers is sorta better but for the massive price cut hes definitely better.
I am really leaning towards having one "Combat Commander" and one "Support Commander" as being the right mix. Of course right now choices are pretty limited, but I imagine that as the game grows we will have multiple choices for each of those.
If you run Veers/Vader, no ATST. Thats going to be pushing 500pts in 3 models more than likely, and stormtroopers are slightly more expensive than rebeltroopers. Im sure theres a list there thats potent but it would be a low models list and thats always risky.
Heck as it is i plan to shelf the T47 once i get my hands on Leia.
12 minutes ago, shmitty said:I am really leaning towards having one "Combat Commander" and one "Support Commander" as being the right mix.
This is my thinking as well. Vader can do the lead by example bit, and Veers can do the inspirational bit.
6 minutes ago, Vineheart01 said:If you run Veers/Vader, no ATST. Thats going to be pushing 500pts in 3 models more than likely, and stormtroopers are slightly more expensive than rebeltroopers. Im sure theres a list there thats potent but it would be a low models list and thats always risky.
Heck as it is i plan to shelf the T47 once i get my hands on Leia.
Yeah, I don't think you can get Vader, Veers, and an AT-ST in the same list. But without the AT-ST, Vader/Veers should be totally doable.
I am just dropping an AT-RT for Leia. I already have done that in a game where I used an Imp Assault model for Leia and an image for her stat card from the net. The Luke/Leia combo was really potent.
Edited by shmittyI'll ask an imperial buddy to try a vador-less list with veers only (till he gets the model)...
The main issue is that the imps don't have, for now, any hard hitters apart from Vador, atst and bikes sort of. So as an imp you sort of need him to deal the damage.
A list with veers, three bikes and 6 stormies should be plenty good tbh in terms of volume of fire and ground control.
I’m either going to stick with Vader, or I may do a both approach but not take the ATST then.
Luke can run amuck without Vader to settle his son down. Veers is useful for getting more units out there but he’s not going to replace Vader for me.
Veers makes dual AT-ST list possible. Vader you can take into combat, Veers hides behind terrain and stays out of line of sight giving aim tokens to the AT-STs. Basically you can do Veers and two AT-STs or Vader and three speeder bikes for about the same cost loading them up. I think they both can work well but are different and one would be better than the other in different situations.