The squadron builder bores me to pieces so instead I'm flying

By Velvetelvis, in X-Wing

5 cartel marauders .

Tommorrow.

Anyone else ready to surrender and just play ...uhm....good lists?

I'm missing the point here. A little help please?

What I mean is. .trying to build an interesting and effective squad just isn't fun for me right now.

I'm actually really interested to know if others are in a similar situation.

You look through a squad builder and just think. ." Eh no...forget it."

And instead are finding themselves playing lists with a certain... Sort of...

Simplicity.

There is absolutely nothing wrong with....

5 CARTEL MARAUDERS!!! :D

36 minutes ago, Velvetelvis said:

What I mean is. .trying to build an interesting and effective squad just isn't fun for me right now.

I'm actually really interested to know if others are in a similar situation.

You look through a squad builder and just think. ." Eh no...forget it."

And instead are finding themselves playing lists with a certain... Sort of...

Simplicity.

Build something off the wall. Something you want to fly. Good, bad or meh, if you like it use it. Right now I'm using Dengar and Ketsu. I'm about 0-8 with them. I'm not a good pilot but they are fun.

Enjoy the game don't play the game, if you know what I mean.

1 hour ago, Stoneface said:

Enjoy the game don't play the game, if you know what I mean.

The fact that that dichotomy exists is a shame...and I think what the OP is talking about. If you want to win, you have to play something that’s no fun for anyone, playing or watching. If you want to have fun, you put yourself at a pretty massive disadvantage.

I took 3 Rookie Pilots and Nera Dantels to the Hyperspace Qualifier. For fun. Didn't win much, but had some really fun dogfighting games with some great players.

FIVE. CARTEL. MARAUDERS. Is a great choice though, @Velvetelvis. I also recommend replacing two Marauders with two Mangler Spacers, or three with two Ion Spacers and a LRS Brute. Simple, themed, lists with a bit of variety that are fun to fly!

1 hour ago, Ailowynn said:

The fact that that dichotomy exists is a shame...and I think what the OP is talking about. If you want to win, you have to play something that’s no fun for anyone, playing or watching. If you want to have fun, you put yourself at a pretty massive disadvantage.

But if you don't want to have fun then why are you playing? The prizes don't justify a 'win at all costs' mentality and the slogan of the game is 'fly casual', but somehow the community has been led to approach the game in a perversely hypercompetitive way.

Edited by SOTL
1 hour ago, Ailowynn said:

The fact that that dichotomy exists is a shame...and I think what the OP is talking about. If you want to win, you have to play something that’s no fun for anyone, playing or watching. If you want to have fun, you put yourself at a pretty massive disadvantage.

Yup, I don't win nearly as many games as I used to, but currently the high end Meta stuff bores me so much.

34 minutes ago, SOTL said:

...the slogan of the game is 'fly casual', but somehow the community has been led to approach the game in a perversely hypercompetitive way.

I wonder why that is... ?

21 minutes ago, FTS Gecko said:

I wonder why that is... ?

Well, anecdotally I was always told there was an influx of more competitive gamers from Warhammer who wanted to win but didn't have the experience/grounding in the game to innovate ways of doing so so there become more of a culture of netlisting. I'm not sure how I believe that anecdote, though, it sounds a lot like an excuse to build a wall around X-Wing to keep the Warhammer players out.

Edited by SOTL

I regularly play qd+2tie/d, with enough success to say that I have both fun and do reasonably well.

(Made stage 2 in the system open)

1 minute ago, SOTL said:

Well, anecdotally I was always told there was an influx of more competitive gamers from Warhammer who wanted to win but didn't have the experience/grounding in the game to innovate ways of doing so so there become more of a culture of netlisting. I'm not sure how I believe that anecdote, though, it sounds a lot like an excuse to build a wall around X-Wing to keep the Warhammer players out.

The problem is the usual tournie format: the cool prizes are for the winners. No fairness/painting awards, etc.

SoS however had a genius mode. Through hangar bay and hyperspace you got most prices as particpation, incentizizing "fly what you like". And it showed.

Just now, MaxPower said:

The problem is the usual tournie format: the cool prizes are for the winners. No fairness/painting awards, etc.

SoS however had a genius mode. Through hangar bay and hyperspace you got most prices as particpation, incentizizing "fly what you like". And it showed.

True, but the prizes are... like... if you didn't win them you wouldn't be gutted, right?

I usually give away anything I do win, just so I don't have to fill my house up with more junk. I already have more dice than I need, I already have 5 sets of templates, I already have focus/evade/tl tokens, I already have a mat, I already have pilot cards and upgrade cards.

There's nothing to win in the game that's worth giving up having fun for.

9 minutes ago, MaxPower said:

The problem is the usual tournie format: the cool prizes are for the winners. No fairness/painting awards, etc.

SoS however had a genius mode. Through hangar bay and hyperspace you got most prices as particpation, incentizizing "fly what you like". And it showed.

Yep, you can play an entire System Open without winning any games and still get the damage deck, Slave One/Falcon title, two full bleed alt arts, a pair of target lock tokens and a set of alt art Bounty Hunter cards. That's not to be sniffed at.

Shield tokens for those who do really well are nice, but as SOTL says hardly worth denying yourself fun for. The Boba Fett themed templates and top prizes are obviously very, very nice though.

@SOTL as a former WH40K player myself, I'd say this game appeals to the casual in me - I throw together a 100 point jank list, and 9/10 I feel like I have a chance at winning or at least a close, enjoyable game. WH40K and WFB that was hardly ever possible. You took the meta/op stuff, or you might as well sweep your models off the table with a dustpan and brush at deployment, Field Marshall Haig style in Blackadder Goes Forth.

I flew a fun list last week of 3 pilots I'm not sure I ever flew before and it was great!

Nera Snap Kyle (99)

•Nera Dantels (31) - B-Wing
•A Score To Settle (0), Fire Control System (2), Plasma Torpedoes (3), Guidance Chips (0)

•Kyle Katarn (36) - HWK-290
Intensity (2), Ion Cannon Turret (5), Recon Specialist (3), •Moldy Crow (3), Vectored Thrusters (2)

•"Snap" Wexley (32) - T-70 X-Wing
Wired (1), Flight-Assist Astromech (1), Advanced Optics (2), Integrated Astromech (0)

AO and Kyle passing focuses was a fantastic way to do lots of red moves without much caring. Drop in a well placed Torp from Nera and not worrying about arc was also cool. I got 3 games, only won 1 of them but a 36 point barrel rolling Kyle with an Ion caused a lot of havoc :)

7 hours ago, Ailowynn said:

The fact that that dichotomy exists is a shame...and I think what the OP is talking about. If you want to win, you have to play something that’s no fun for anyone, playing or watching. If you want to have fun, you put yourself at a pretty massive disadvantage.

Something to consider is that a lot of players, myself included, are lousy list builders. When Bossk was announced someone mentioned three Tacticians, which promptly got squashed. I never would've considered that crew. Or Shara Bey, Nora and Jan Ors as an effective build. Really?

So you have competitive, lousy list builders and... BINGO! Net lists out the wazoo at competitive events. Not saying these guys aren't good players. They are. If they weren't, they'd get squashed regardless of what they used. Sprinkle in a helping of WAAC players and you have THE META.

That's my take on the game.

10 hours ago, SOTL said:

True, but the prizes are... like... if you didn't win them you wouldn't be gutted, right?

I usually give away anything I do win, just so I don't have to fill my house up with more junk. I already have more dice than I need, I already have 5 sets of templates, I already have focus/evade/tl tokens, I already have a mat, I already have pilot cards and upgrade cards.

There's nothing to win in the game that's worth giving up having fun for.

I didn't win dice this year. missed it by one die face. I was bummed. I'd love to win acrylic shields (or metal ones now), templates and target locks. I haven't been able to yet. I get bummed when I fail. Last event I went to I went 1-3 and man.... I had so much fun!!! it was a blast! I do like to win, who doesn't ? But when I don't, I still have fun, meet cool people and usually get to see some friends i've made over the years. When I do wind dice, shields, target locks etc, I want to win these little plastic bits with a list I made or with stuff I like to fly, have fun doing it and hope that my opponents also had fun. Cause if it's not fun, what's the point?

I'm in the same camp lately @Velvetelvis

Then there's also a permutation testing issue as well. I come up with new combos more often than I get to play the game! It creates a massive backlog of lists I want to try, but never have a chance :(

1 minute ago, nitrobenz said:

I come up with new combos more often than I get to play the game! It creates a massive backlog of lists I want to try, but never have a chance :(

yeah, me too. I have several squadbuilders full of lists that I've never flown. Sad Face. :-(

I was just thinking something like this myself. With the T65 update coming soon, I've already got *ten* variations on the theme of "X & U" on my listbuilder. I went to the FLGS last night and was able to get in just *one* game. I ended the evening thinking "Well, that was interesting, but I would have had more fun with 'Vipers 'n Scyks."

I have not bothered to buy the entirety of the last three waves. I already don't get to fly everything I have, have multiple combos I've not tried, don't get to play enough (any) Epic. I'm suffering from Selection Burn-out. So, as you say, I feel the siren call of the simplicity of the heart of the game: arc-locked ships, no munitions, no combos.

For me, the major difficulty arises in that I *don't* get enough chances to play. I'm stuck coming here or toying with the listbuilder to scratch my X-Wing itch. And we know how satisfying the forums generally are, right? Ha. But I keep coming back, because I have no other options right now. At least when toying with the listbuilder, I can sort of get a theoretical buzz from all those ships I never get a chance to actually fly. It just makes those rare opportunities to put ships on the table a little more bittersweet.