More Vehicles for the Empire?

By ricoratso, in Star Wars: Legion

There was already an official mini of the Storm Skimmer.

storm_skimmer_port_side_by_leader1138-d2

19 hours ago, UnitOmega said:

Repulsor tank is mentioned in the L2P, it's coming. 2-M is even canon.

Repulsor tank is a type of vehicle, it doesn't necessarily need to be that one.

12 minutes ago, Andreu said:

Repulsor tank is a type of vehicle, it doesn't necessarily need to be that one.

But it Rules out the Occupier.

15 minutes ago, RogueLeader42 said:

But it Rules out the Occupier.

Yup. I think that unless they bring elongated bases we will keep seeing only walkers and repulsor vehicles, which is fine be me, it definitely feels more star wars than a threaded tank like the occupier... I actually liked more the tank troopers from rogue one than the tank itself.

The occupier has both wheeled (GAVw) and repulsor (GAVr) variants. I personally think it would be neat if when released FFG gives it both cards so you can pick if you want a ground or repulsor vehicle.

On ‎4‎/‎25‎/‎2018 at 10:12 PM, Animewarsdude said:

*Looks to the AT-RT* Uh....

I personally want them to bring all three eras to the game at some point, give people all the tools they need to play out any battle from the movies. Besides as a painter I'd love to paint up a clone legion.

I'm also on board for prequel factions. It would make more sense for this game than for Armada or X-wing. CIS battle droids would play very differently than Rebels or Imperials (maybe immune to suppression? but super weak attack and defense?) Also droideka would be quite different and powerful.

The AT-PT is one of my favorite walkers from Star Wars I'm not sure why, but I've always liked it.

15 hours ago, Wedge1126 said:

There was already an official mini of the Storm Skimmer.

storm_skimmer_port_side_by_leader1138-d2 You want to Kiss my egg?

If GW can make rules and models for a Warlord titan, we can certainly fit an AT AT in this game. It wouldn't even be absurdly big.

On 4/27/2018 at 8:47 AM, Chucknuckle said:

If GW can make rules and models for a Warlord titan, we can certainly fit an AT AT in this game. It wouldn't even be absurdly big.

Really? Scale-wise aren't the AT-ATs like atleast twice as tall as the AT-ST? I think I'm less concerned about actual sizing, but moreso point value. The max is 800 and an AT-AT has to be MASSIVE. Of course they could figure something out so I guess we'll see.

31 minutes ago, ricoratso said:

Really? Scale-wise aren't the AT-ATs like atleast twice as tall as the AT-ST? I think I'm less concerned about actual sizing, but moreso point value. The max is 800 and an AT-AT has to be MASSIVE. Of course they could figure something out so I guess we'll see.

Vader is a 1 Mini Commander unit that, with no upgrades, is 1/4 of your entire army point cost.

An AT-AT would need to have more health than Vader or an AT-ST to be even slightly thematic, therefore it should have a high point cost.

I for one would be happy to see an AT-AT be around 230 points before upgrades, making it a significant part of your force.

As for upgrades, I'm not sure... Although I definitely think it should have a keyword that resists at least 1 Ion token from taking effect, forcing your opponent to put 3 Ion tokens on you to shut off all of your activations rather than 2.

1 hour ago, Indy_com said:

Vader is a 1 Mini Commander unit that, with no upgrades, is 1/4 of your entire army point cost.

An AT-AT would need to have more health than Vader or an AT-ST to be even slightly thematic, therefore it should have a high point cost.

I for one would be happy to see an AT-AT be around 230 points before upgrades, making it a significant part of your force.

As for upgrades, I'm not sure... Although I definitely think it should have a keyword that resists at least 1 Ion token from taking effect, forcing your opponent to put 3 Ion tokens on you to shut off all of your activations rather than 2.

The problem with a 230 point ATAT before upgrades is you are basically saying that an ATAT is only, on aggregate, 20% Bigger, Stronger, Tougher, more powerful than a barebones ATST....

Which, thematically, doesn’t seem to do them justice.

Its the same issue with an SSD in Armada (to some people, at least)... it’s scale is jyst so much larger, that in order to compromise and fit it into the game, do you have to go so far as to dilute it to the point if it no longer feeling like it’s intent that it’s worth it?

I feel a 400pt ATAT that’s double an ATST makes more thematic sense - personally speaking, of course - it adds that impression of overwhelming weight (and gives double ATST as a viable alternative)....

Make the compromise difference straight power and efficiency vs multiple target power...

Edited by Drasnighta

ATAT would be ridiculous. These are not in scale with this game (arguably, titans aren't either for 40K)

I'm liking the idea of probe droids as support unit. Maybe have an action where they can self destruct to do a wound to all units at range 1 lol.

Also, not saying this would happen, but it would be hilarious if those huuuuuge hazard troopers from Jedi Acadamey came in as a vehicle unit lol.

It's not really the same problem as the Super Star Destroyer in Armada. That monster is, lore wise, around ten times the size of the Star Destroyer, and the Star Destroyer is already the largest ship in the game. To keep it scale the SSD would need to be like, 160cm long. Even at HALF that size it would be too long to fit on a 6x3, and at half the size you've already stretched the scale too much IMO.

10 hours ago, ricoratso said:

Really? Scale-wise aren't the AT-ATs like atleast twice as tall as the AT-ST? I think I'm less concerned about actual sizing, but moreso point value. The max is 800 and an AT-AT has to be MASSIVE. Of course they could figure something out so I guess we'll see.

Well there's a few factors to consider. One is that the max is not 800, but whatever you want it to be. The other is that even if the tournament max is 800, then like X Wing there could be a specific 'Epic' format that doubles the points or whatever. For me that's an irrelevancy since I never bother sticking to tournament formats anyway.

The other is that The Warlord titan for 40K is around 100cm tall. It's a beast. An AT AT for Legion would be, what... 35cm? Maybe 45? I'm not really sure, scales are always kind of squiffy when it comes to sci-fi models. And it certainly wouldn't have the bulk of a 40K titan given that it's height is mostly legs. But on a 6x4 it's totally doable. Even on a 6x3 you could make it work, but like Epic X Wing, a 6x4 would make the game more comfortable than the 6x3. And for massive games people could easily put together a couple of tables and play on a 6x6 or 8x6!

EDIT: Google tells me that an AT AT should be 74' tall, or twelve times the height of an average person. So if our models are 35mm tall then that would mean at in-scale AT AT would be 42cm tall. A big model, sure, but not unreasonable especially on a larger table.

Edited by Chucknuckle
On 4/27/2018 at 7:47 AM, Chucknuckle said:

If GW can make rules and models for a Warlord titan, we can certainly fit an AT AT in this game. It wouldn't even be absurdly big.

Generally speaking, I'd argue that Games Workshop is not a good company to look to for the creation of a good, balanced wargame.

Arguably a financially successful wargame, but even that subject is rife with contention, and I don't think anyone would argue that 40k is as big as it is thanks to GW's historical re-balances and headlong pursuit of selling bigger and bigger models, rather it seems to be in spite of those things.

1 minute ago, Tvayumat said:

Generally speaking, I'd argue that Games Workshop is not a good company to look to for the creation of a good, balanced wargame.

Arguably a financially successful wargame, but even that subject is rife with contention, and I don't think anyone would argue that 40k is as big as it is thanks to GW's historical re-balances and headlong pursuit of selling bigger and bigger models, rather it seems to be in spite of those things.

Granted, but GW does set the gold standard when it comes to models (imo) and particularly those large, impressive centrepiece models. If they can make kits like the Imperial Knight, or the Thunderhawk Gunship, then it at least proves that an AT AT is possible.

4 minutes ago, Chucknuckle said:

Granted, but GW does set the gold standard when it comes to models (imo) and particularly those large, impressive centrepiece models. If they can make kits like the Imperial Knight, or the Thunderhawk Gunship, then it at least proves that an AT AT is possible.

Nobody thinks the AT-AT is impossible, though. It just seems to be a terrible idea gameplay wise.

I've yet to hear a single proposal for integrating the AT-AT that isn't either mechanically boring or essentially designed for a "just have fun the rules don't matter" style of play.

X-Wing Epic gets brought up a lot, but those ships are mostly used as pseudo-terrain. Epic X-Wing hasn't exactly taken off.

Similarly, you don't have to go far to find someone who will argue that the escalation of 40k from a mass ground battle game with 50-100 minis per side toward "giant mechs fighting giant mechs" with 5-10 models per side has been extremely detrimental to the actual gameplay.

So, is it possible? Sure.

Is it a good idea? Probably not.

Who knows? Maybe someone will surprise me.

Edited by Tvayumat

The key difference is that GW is deliberately escalating the game by adding massive mechs on both sides. FFG is limited to the Star Wars IP so you're not going to get the same escalation. For this game you can have the AT-AT, maybe the AT-M6 or the cargo AT AT from Rogue one, and that's about it until Disney adds more.

The AT AT is an iconic, much loved vehicle for most, if not all Star Wars fans and NOT having one in the game would be an egregious lack, IMO.

I dispute the notion that they'd only fit in "the rules are made up and the points don't matter" style games. FFG (and by and large the people who play their games) suffer from a blinkered "tournament style games ONLY" viewpoint which I loathe. One of the best things about 40K (which I use as an example not because it's a good game, but because it's a well known game) is that games come in a range of styles and sizes. Even X Wing has the Huge ships for use in Epic games, which even has an official Organised Play format for the people who go in for that sort of thing.

At an accurate scale the model wouldn't be so big that it was out of place on a 6x4 or 6x3, and using FFGs sliding scale which they've demonstrated a willingness to use in X Wing, Armada and Imperial Assault, you could shrink it to 40cm or less without losing the visual impact of the model. At 400 points or more it could have the durability and firepower necessary to live up to it's reputation without breaking the game.

Love my WotC At-At it still sits on my desk. It was totally unplayable as a unit, but as a campaign/specific scenario mode it could be a lot of fun to use stepping on enemies when it moved, only moving one inch per round, no backing up. Was a blast. For a specific scenario based Objective pack, love to have it!

Where are my SWM players at? Like this comment if you want to see the TIE-Crawler

26 minutes ago, Chucknuckle said:

The key difference is that GW is deliberately escalating the game by adding massive mechs on both sides. FFG is limited to the Star Wars IP so you're not going to get the same escalation. For this game you can have the AT-AT, maybe the AT-M6 or the cargo AT AT from Rogue one, and that's about it until Disney adds more.

The AT AT is an iconic, much loved vehicle for most, if not all Star Wars fans and NOT having one in the game would be an egregious lack, IMO.

I dispute the notion that they'd only fit in "the rules are made up and the points don't matter" style games. FFG (and by and large the people who play their games) suffer from a blinkered "tournament style games ONLY" viewpoint which I loathe. One of the best things about 40K (which I use as an example not because it's a good game, but because it's a well known game) is that games come in a range of styles and sizes. Even X Wing has the Huge ships for use in Epic games, which even has an official Organised Play format for the people who go in for that sort of thing.

At an accurate scale the model wouldn't be so big that it was out of place on a 6x4 or 6x3, and using FFGs sliding scale which they've demonstrated a willingness to use in X Wing, Armada and Imperial Assault, you could shrink it to 40cm or less without losing the visual impact of the model. At 400 points or more it could have the durability and firepower necessary to live up to it's reputation without breaking the game.

Can you point me to where you've learned that "FFG is limited to the Star Wars IP"?

4 minutes ago, Xiervak said:

Can you point me to where you've learned that "FFG is limited to the Star Wars IP"?

I guess I can't prove it, but the only thing they've ever 'made up' was the Raider in X Wing, and Armada, and that was done in conjunction with Disney. They dont, as a rule, invent units.

Ok, let's look at it an other way: What would it bring on the table?

A cool model? Yeah, sure.
An interesting to play unit? Doubtfully
An interesting to fight unit? Doubtfully
Any strategically interesting plays? Not really no, you would actually limit yourself.
An obnoxious unit to move on the battelfield? Absolutely! It's super long, wouldn't fit with the movement system.

AT-ATs are already in game. Maximum Firepower from Veers. And they're fine as they are.

FFG shot the ATAT in the foot when they decided not to do Legion in something like 6/15mm scale. 6mm is 1/285 scale. Xwing is 1/270. They could have easily merged the two. But they wanted a piece of the GW pie.