Dodanna MC75OC Anti-Squadron fleet

By schmidty1701, in Star Wars: Armada Fleet Builds

Designed to wreck enemy squadrons, with a squadron screen of its own to tie down enemy squadrons so that they can't attack the ships right away. And once (if) they get to the ships, they'll meet stiff resistance in the form of Quad laser turrets.

Dodanna MC75OC
Author: Admiral Attackbar

Faction: Rebel Alliance
Points: 397/400

Commander: General Dodonna

Assault Objective: Opening Salvo
Defense Objective: Contested Outpost
Navigation Objective: Solar Corona

[ flagship ] MC75 Ordnance Cruiser(100 points)
- General Dodonna ( 20 points)
- General Draven ( 3 points)
- Ordnance Experts ( 4 points)
- Quad Laser Turrets ( 5 points)
- Early Warning System ( 7 points)
- Flechette Torpedoes ( 3 points)
- Ordnance Pods ( 3 points)
= 145 total ship cost

Assault Frigate Mark II A (81 points)
- Paragon ( 5 points)
- Quad Laser Turrets ( 5 points)
- Early Warning System ( 7 points)
- Spinal Armament ( 9 points)
= 107 total ship cost

GR-75 Medium Transports (18 points)
- Quad Laser Turrets ( 5 points)
- Repair Crews ( 4 points)
= 27 total ship cost

GR-75 Medium Transports (18 points)
- Quad Laser Turrets ( 5 points)
- Repair Crews ( 4 points)
= 27 total ship cost

1 Tycho Celchu ( 16 points)
1 Shara Bey ( 17 points)
1 Ten Numb ( 19 points)
3 YT-1300s ( 39 points)
= 91 total squadron cost

So I've always liked the idea of QLT. But in this fleet you have 20 points tied up in them, along with all sorts of other anti-squad stuff. How do you plan on killing ships? Also, spinals on the AF.. which wants to be broadsiding.. doesn't seem efficient over say Enhanced Armament. I really like the idea of going in and killing squads though.

Paragon would insinuate he is planning to double Arc with the AF every turn, which means spinals is nice cause it adds a dice to the weak arc of the DA both coming and going. That said, getting a double with the AF can be a frustrating experience or Paragon would be a more common title.

1 minute ago, BrobaFett said:

Paragon would insinuate he is planning to double Arc with the AF every turn, which means spinals is nice cause it adds a dice to the weak arc of the DA both coming and going. That said, getting a double with the AF can be a frustrating experience or Paragon would be a more common title.

I find it’s easy enough to arrange, just a lacklustre payoff for the points.

Just now, Drasnighta said:

I find it’s easy enough to arrange, just a lacklustre payoff for the points.

That too. One black for the effort is a poor reward. And I often find that I can get the DA, and it points me right where I don't want to hah.

10 minutes ago, Drasnighta said:

I find it’s easy enough to arrange, just a lacklustre payoff for the points.

This is my problem with Paragon. It's not that it's hard to set up, it's that one conditional black die on a ship that lacks any of the other support for black dice like ordnance and other native blacks to make OE worth bringing is not worth 5 points.

23 minutes ago, Ardaedhel said:

This is my problem with Paragon. It's not that it's hard to set up, it's that one conditional black die on a ship that lacks any of the other support for black dice like ordnance and other native blacks to make OE worth bringing is not worth 5 points.

The one time Paragon came in handy was when I had a Sato fleet and was playing Advanced Gunnery. Actually any time the AF can be the Advanced Gunnery ship, Paragon would be great.

Edited by durandal343

Yeah, but Paragon and Defiance are two great ways to get your yellow or blue picked instead ?

Also, it’s just... too squishy for the points it gives up then.

12 minutes ago, Drasnighta said:

Yeah, but Paragon and Defiance are two great ways to get your yellow or blue picked instead ?

Also, it’s just... too squishy for the points it gives up then.

I'd take Adv Gunny every time against Paragon.

2 minutes ago, Ginkapo said:

I'd take Adv Gunny every time against Paragon.

Yeah, a lot avoid it, but the people who pick it are ready to win.

This is just the rough draft. I realize having 4 QLT is a bit much. As for ship killing power, the AFII and MC75 might have to just tag team the more dangerous ships. My friend likes to use squadrons and plays the Empire a lot. He normally has only 3 ships as a result. I figure, if I play it right, that this fleet will do alright. But at the same time, I might replace Flechettes with APTs, just for some anti-ship.

11 minutes ago, schmidty1701 said:

This is just the rough draft. I realize having 4 QLT is a bit much. As for ship killing power, the AFII and MC75 might have to just tag team the more dangerous ships. My friend likes to use squadrons and plays the Empire a lot. He normally has only 3 ships as a result. I figure, if I play it right, that this fleet will do alright. But at the same time, I might replace Flechettes with APTs, just for some anti-ship.

haha.. yeah.. I know what you mean here. I play the same guy all the time and my fleets are often tailored towards whatever awfulness he's been beating the snot out of me with lately :) I'm sure to other people the counters I dream up would look very niche. Your two ships should be able to take some damage, especially with the Repair Crews hanging around, so you might have some success. Interested to know how it turns out!

28 minutes ago, durandal343 said:

haha.. yeah.. I know what you mean here. I play the same guy all the time and my fleets are often tailored towards whatever awfulness he's been beating the snot out of me with lately :) I'm sure to other people the counters I dream up would look very niche. Your two ships should be able to take some damage, especially with the Repair Crews hanging around, so you might have some success. Interested to know how it turns out!

The fleet will be tested this weekend.

3 hours ago, durandal343 said:

The one time Paragon came in handy was when I had a Sato fleet and was playing Advanced Gunnery. Actually any time the AF can be the Advanced Gunnery ship, Paragon would be great.

It's still just not enough payoff. All AG does is help you set up the shot, which isn't really the problem with it so much as the fact that it's just not worth the point cost for that +1 die on one of those two shots. If it gave you an extra a die on both shots, it'd be worth it--that would be in line with the power of Defiance or QBT. As it is, even under optimal circumstances (AG), it's just not worth the points.

... IMO. :)

14 hours ago, Ardaedhel said:

It's still just not enough payoff. All AG does is help you set up the shot, which isn't really the problem with it so much as the fact that it's just not worth the point cost for that +1 die on one of those two shots. If it gave you an extra a die on both shots, it'd be worth it--that would be in line with the power of Defiance or QBT. As it is, even under optimal circumstances (AG), it's just not worth the points.

... IMO. :)

It did let me CF in another black.. but agreed. Which is why Paragon just never seems to make it into my fleets unless I'm playing around with stuff. One of those poor upgrade cards that never sees use. And the fact that it's a title for the AF is even worse because that ship is limited in its uses already. It would be good to have a second title besides GH to get the Rebels only medium ship on the table more. Maybe something that made it able to push more squads? Something..