Rulings for worlds

By Killerardvark, in X-Wing

Q: If I call Palpatine on my Lightweight Frame roll, what dice can I change?
A: Only the die rolled for Lightweight Frame

Q: Torani attacks a ship and uses her ability on the defender. Can Jostero fire at that ship which took a damage?
A: No, the ship is still the defender and cannot be targetted by Jostero.

Q: When using Flight-Assist Astromech, can I measure then choose not to perform a boost or barrel roll?
A: No, the player must declare their intent to do a boost or barrel roll prior to measuring.

Q: Can you use Juke on the evade given from reinforce?
A: No, Juke happens first.

Q: Miranda with a cruise missile and Jan Ors nearby. How many dice can it roll?
A: This is a hard cap of 5 dice.

Q: Scum Nym runs over a cluster mine. Does the mine explode or not? Does Nym ignore triggering it or just the effect?
A: The bomb still detonates. Only the effect is ignored.

Q: A ship lands on a proximity mine and Rebel Nym prevents it from exploding. Does Nym have to reuse his ability at the beginning of the planning phase because it's a new round?
A: Yes, if the ship is still overlapping the mine, Nym must choose to let it detonate or not trigger in planning phase

Q: When applying the effect of a tractor beam token, can the boost/barrel roll template overlap an obstacle?
A: Yes

Q: A bomb triggers which could cause multiple nested effects. What triggers when?
A: Bomb owner chooses who is hit first. Trigger any nested effects using initiative. Then proceed to the next ship hit by the bomb.

Q: Can Lowhhrick give an evade to a ship that is locked and being shot by Omega Leader.
A: No, Lowhhrick causes the ship to do the add, which it cannot do because of Omega Leader.

Edited by Killerardvark

#ForceforGood

Very glad these have been sorted ahead of time but still no rulings on chopper, Victor hel, or coordinate :(

2 minutes ago, player2072913 said:

Very glad these have been sorted ahead of time but still no rulings on chopper, Victor hel, or coordinate :(

What are the questions? I can address them here.

Hel vs TLT - does stress get applied automatically (i.e. were four dice rolled, or were exactly two dice rolled, twice)?

Coordinate: if you coordinate a ship and it can't do the action (e.g. it tries to BR but there's a rock in the way) where does the action roll back to - to the target ship choosing another action, to the coordinating ship choosing another target, or to the coordinating ship choosing another action?

Also, what happens if AP5 coordinates a ship that's double stressed? Can he remove a stress then choose a new target? What if it's only single stressed, but chooses not to take the action, is the stress still removed?

Chopper, if I had to guess, probably what happens if Chopper discards VI/Adapt, or what happens if Chopper discards Shield Upgrade?

What happens if chopper astromech is used to discard VI (say Fenn Rau moves at PS9, then as his action coordinates to luke. Luke uses chopper to discard VI for a shield. This drops his PS to 8. When does he move? Immediately (at PS9), or at Ps10, or not at all? At a casual night we ruled that RAW he never activates, but common sense is he must activate next (even if there are other ps9s yet to activate).

Also seen the question what if chopper chucks the extra munitions card, can a y wing still use EM tokens instead of tops? RAW no, but is Jabba precedent to rule the other way?

How many defence dice are rolled by Victor **** after defending vs 'perform this attack twice'? I've seen this ruled both ways.

And if AP5 takes stress to coordinate, and the action fails, (eg target out of range for lock), can the ship perform a different action, or can AP5 not coordinate anymore since he is stressed? I'm especially curious about this, as it might influence my list!

Edited by player2072913
Totally ninjad by tsi :D
7 minutes ago, thespaceinvader said:

Hel vs TLT - does stress get applied automatically (i.e. were four dice rolled, or were exactly two dice rolled, twice)?

Coordinate: if you coordinate a ship and it can't do the action (e.g. it tries to BR but there's a rock in the way) where does the action roll back to - to the target ship choosing another action, to the coordinating ship choosing another target, or to the coordinating ship choosing another action?

Also, what happens if AP5 coordinates a ship that's double stressed? Can he remove a stress then choose a new target? What if it's only single stressed, but chooses not to take the action, is the stress still removed?

Chopper, if I had to guess, probably what happens if Chopper discards VI/Adapt, or what happens if Chopper discards Shield Upgrade?

Note: These responses are my understanding and how I would rule at the table. You're welcome to appeal to the marshal. I'll give an arbitrary confidence percentage.

Victor Hel against TLT, you add the defense dice total. Confidence level: 80%

Coordinate: You can go back and pick a different action, different ship, whatever: Confidence level: 100%

AP5 Coordinate: the free action must happen for the stress removal. Yes you can back up. Confidence level: 80%

Chopper chucking Extra Munitions: Token still has value. Confidence level 100%

Chopper chucking VI/Adapt/Shield Upgrade. The ship stats are changed accordingly. Confidence level: 99%

When does a ship move if their pilot skill is changed during activation to lower than current pilot skill. That ship activates next as it's now the lowest available. Confidence level: 60%

Here I was assuming you were the marshal. I know what I think the answers are, and what the various counterarguments are. The question is in the absence of an FAQ, what the TOs will rule.

2 minutes ago, thespaceinvader said:

Here I was assuming you were the marshal. I know what I think the answers are, and what the various counterarguments are. The question is in the absence of an FAQ, what the TOs will rule.

Nope, not the marshal. Brent Wong, Pablo Gamboa, and myself are judges while (i'm pretty sure) Frank Brooks is marshal.

The original post is from a discussion with Frank.

The follow up post is just me.

3 minutes ago, Killerardvark said:

AP5 Coordinate: the free action must happen for the stress removal. Yes you can back up. Confidence level: 80%

Thanks for the reply. Double checking so I understand - if AP5 takes stress but the action fails, you'd rule he doesn't actually take the stress?

31 minutes ago, Killerardvark said:

Q: When using Flight-Assist Astromech, can I measure then choose not to perform a boost or barrel roll?

A: No, the player must declare their intent to do a boost or barrel roll prior to measuring.

Do you have declare which of the two before you measure (i.e. check Faa for a boost left) or can you check for Faa then decide which to perform (i.e. Faa has me just out of range so I'll boost to get in)?

4 minutes ago, player2072913 said:

Thanks for the reply. Double checking so I understand - if AP5 takes stress but the action fails, you'd rule he doesn't actually take the stress?

Yes, that would be my initial ruling.

39 minutes ago, Killerardvark said:

Q: When using Flight-Assist Astromech, can I measure then choose not to perform a boost or barrel roll?
A: No, the player must declare their intent to do a boost or barrel roll prior to measuring.

interesting, so you have to declare your re-position intent first?

edit: @jagsba asked the same question with better words.

Edited by Wiredin
4 minutes ago, jagsba said:

Do you have declare which of the two before you measure (i.e. check Faa for a boost left) or can you check for Faa then decide which to perform (i.e. Faa has me just out of range so I'll boost to get in)?

Yes, just like declaring any other boost or barrel roll. Just an extra requirement involved.

Just now, Wiredin said:

interesting, so you have to declare your re-position intent first?

Yes, the card doesn't really read that way, but I think it's a good precedence for removing some of the abusive measuring in the game. I'm a fan of eliminating any of that.

OK, i was going to not ask any of these, but... Torani versus Jostero. Toranis ability happens at step 8, which is the same timing as 'after defending' triggers. If his timing is the same as 'after defending' triggers, how can the affected ship still currently be the target of an attack if it's after they've defended?

On a related note, if Jostero's ability is triggered during an attack, e.g. by Harpoon splash damage, when does it resolve? Precedent (Quickdraw) suggests that it resolves at step 9, but this hasn't been formally FAQed yet.

E: FWIW, I don;t have a ball in the Worlds court, I'm not going.

Edited by thespaceinvader

@Killerardvark sorry for opening up the rules floodgates upon you!

3 minutes ago, thespaceinvader said:

OK, i was going to not ask any of these, but... Torani versus Jostero. Toranis ability happens at step 8, which is the same timing as 'after defending' triggers. If his timing is the same as 'after defending' triggers, how can the affected ship still currently be the target of an attack if it's after they've defended?

On a related note, if Jostero's ability is triggered during an attack, e.g. by Harpoon splash damage, when does it resolve? Precedent (Quickdraw) suggests that it resolves at step 9, but this hasn't been formally FAQed yet.

E: FWIW, I don;t have a ball in the Worlds court, I'm not going.

Torani vs Jostero is a tricky one. Having the "after defending" window is a strong argument for "they're no longer defending if it's after defending". The defender is still considered the defender throughout the whole process so he's still defending through the whole process. That was the logic, agree or disagree, that's what we're doing for worlds.

For Jostero triggering during the process, Quickdraw is the precedence. So step 9. I'm 100% confident on that.

1 minute ago, Killerardvark said:

Torani vs Jostero is a tricky one. Having the "after defending" window is a strong argument for "they're no longer defending if it's after defending". The defender is still considered the defender throughout the whole process so he's still defending through the whole process. That was the logic, agree or disagree, that's what we're doing for worlds.

For Jostero triggering during the process, Quickdraw is the precedence. So step 9. I'm 100% confident on that.

That I would disagree with the former seems self-evident - but then, I'm not going to Worlds or flying those ships so IDC.

The latter is good to confirm though, and exactly how I'd expect it.

Just now, player2072913 said:

@Killerardvark sorry for opening up the rules floodgates upon you!

No worries man, as long as people are respectful to each other I enjoy rules discussions and giving as much information on what to expect as possible. For stuff in the original post, there's no point in arguing. Agree or disagree, it's fact for worlds. Everything else is debatable. That's why i'm adding my confidence factor to it so you know if you have a chance arguing your point or calling for a marshal to maybe overturn it. Completely valid and doesn't insult me. I'm human and not the game designer.

If any other current unclarities come to mind, I'm happy to point them out if it's useful.

1 minute ago, thespaceinvader said:

That I would disagree with the former seems self-evident - but then, I'm not going to Worlds or flying those ships so IDC.

The latter is good to confirm though, and exactly how I'd expect it.

I was kinda hoping they would allow Jostero the shot. Not like it would have made the list OP. I'm curious how Alex would have ruled it. Debates with both of them are fun as Alex is super RAW and Frank is more RAI.

13 minutes ago, Killerardvark said:

Yes, the card doesn't really read that way, but I think it's a good precedence for removing some of the abusive measuring in the game. I'm a fan of eliminating any of that.

fair and understandable. I'd just take the "may" word out of the card to "FAQ" it. That way, if you measure, and you do not have an enemy in arc R3, you must take one of the re positions. instead of calling the re position before hand.

Just now, thespaceinvader said:

If any other current unclarities come to mind, I'm happy to point them out if it's useful.

It only makes me better! I'll let you know if I think a question is too obnoxious or irrelevant given the meta. "I'll deal with that if it ever comes up" is a valid response I use.

Ooh, and how would you rule Jake with intensity? Can he use its ability twice before flipping the card or no?