It's a Bomber!

By Herr Style, in X-Wing Squad Lists

Decided to pay a visit to a game shop in Hothgary, looking for a Tie F/O for my First Order themed list, but they were sold out. After a quick look round the rest of the X Wing shelf, then Armada, was about to leave when I noticed a cardboard box on another shelf. In it were second hand X Wing, and to my delight, I found two ships to grace my new list! Ladies and Gentlemen, without further a do, I give you, "Its a Bomber"

TIE Bomber: Scimitar Squadron Pilot (16)
Extra Munitions (2)
Plasma Torpedoes (3)
Seismic Charges (2)
Long-Range Scanners (0)


TIE Bomber: Scimitar Squadron Pilot (16)
Extra Munitions (2)
Plasma Torpedoes (3)
Seismic Charges (2)
Long-Range Scanners (0)


TIE Bomber: · "Deathfire" (17)
Extra Munitions (2)
Concussion Missiles (or Harpoons!) (4)
Proximity Mines (3)
Guidance Chips (0)


TIE Punisher: Cutlass Squadron Pilot (21)
Unguided Rockets (2)
· Bomblet Generator (3)
Trajectory Sim (1)
Guidance Chips (0)
-- TOTAL ------- 99p. --

Edited by Herr Style
Must listen to Motorhead when playing this list
8 hours ago, Herr Style said:

Must listen to Motorhead when playing this list

yaaaaaaaas!!!

Though having just flown a bomber for the first time in a long time this week, I should probably warn that this seems to be in for an uphill battle. The bomber isn't a terrible platform but it turns like a brick and it doesn't have any crit mitigation. Some guys where I was playing suggested running them with Lightweight Frame to help with the latter. I think you could almost get away with that if you're running harpoons. Doubly so if you have something that can help out with action economy. Maybe switch one ship down to a support piece?

I didn't think of running a shuttle. Capt Jonus would be perfect if I had the points, maybe drop extra munitions to fit Fleet/Sys officer? My next game which might be happening next week was going to be QD, Vader and a Punisher, but will probably run my version of Its a Bomber first for laughs.

LOVE that cutlass - though if you can find the points, LWF and/or upgrading to Deathrain is A++.

Actually, thats my big comment - LWF on all these fellas is just great. Really helps them actually live. I would consider dropping one down to a cheap support to afford them.

On 4/25/2018 at 12:50 AM, Herr Style said:

Decided to pay a visit to a game shop in Hothgary, looking for a Tie F/O for my First Order themed list, but they were sold out. After a quick look round the rest of the X Wing shelf, then Armada, was about to leave when I noticed a cardboard box on another shelf. In it were second hand X Wing, and to my delight, I found two ships to grace my new list! Ladies and Gentlemen, without further a do, I give you, "Its a Bomber"

TIE Bomber: Scimitar Squadron Pilot (16)
Extra Munitions (2)
Plasma Torpedoes (3)
Seismic Charges (2)
Long-Range Scanners (0)


TIE Bomber: Scimitar Squadron Pilot (16)
Extra Munitions (2)
Plasma Torpedoes (3)
Seismic Charges (2)
Long-Range Scanners (0)


TIE Bomber: · "Deathfire" (17)
Extra Munitions (2)
Concussion Missiles (or Harpoons!) (4)
Proximity Mines (3)
Guidance Chips (0)


TIE Punisher: Cutlass Squadron Pilot (21)
Unguided Rockets (2)
· Bomblet Generator (3)
Trajectory Sim (1)
Guidance Chips (0)
-- TOTAL ------- 99p. --

LWF is almost essential, also Guidance chimps does nothing on those Unguideds, as you can only mod with and focus token, so LWF or AT is always nice. Deathrain is the absolute most fun/janky/hilarious pilot, if you can, FLY HIM!

any way, thats my ideas, ... also 'poons tend to be better than concussions

--Ytt

Got it on the guidance chips! I was concentrating on that cards wording and overlooked what was on the unguided rockets card. I will swap that out and probably put Twin Ion engines on for a point then.

It was a tough choice not to out LWF on the punisher and Death fire, but as me and my friend had to cancel our game due to commitments then I think I will see how I go with extra munitions on the two Scimitar Sqn Ties, or whether they die too quick and it needs swapping with 2 LWF.

I love a TIE Bomber but never without LWF, it's paid for itself so many times over. Every time I leave it out the ship's almost always crippled before it does anything, or at least 2 anythings. There's loads of fun ways to run Bombers and Punishers though, it's never wrong.

You have to roll it right though. Roll the extra dice last, that way you get the full glory of consecutive LWF saves.

Edit- Actually, I regularly drop LWF on shuttle bombers. If they get made the primary target for the easy points, it's not always a bad thing.

Edited by Cuz05