Spinning this off into it's own thread, so not to clutter things up over there (and it's been something I've been wanting to ask for a while now anyway):
1 hour ago, whafrog said:For non-humans, I've become a fan of leaving their weakness at a 1.
So my brand new(ish) punk rocker twi'lek, I boosted up all her other attributes to 3s and 4s, stuff that a gunslinger thief would have. But as these things work out, I've got none left for raising my feeble 1 to a 2. Okay, I've always been one to play to a concept instead of maximizing the meta game, lets see how this 1 in her strength works out.
As it works out, it's been . . . interesting. Especially considering that she's got a very short fuse and is likely to throw fists at the first sign of anger. During some down time last game, the characters were talking about getting up for a morning workout, Van - not being a morning person - grumply agreed. . . and then failed a <><> difficulty for doing chin-ups. Turning the gravity down in the bay, she tried again against a <> . . . and failed. Yeah, that set her off on a good mood for the day.
And of course I'm coming from a character that had a 3 in strength, so I'm constantly overestimating the cool stuff I can do. Jump that gap between buildings? Not a problem - until I fall two stories to the alley below. Jump onto the hood of a moving speeder? Nope, just slid right off!
Anyway, the long story short - what do you guys think of playing to a race's weaknesses? To those that have played with low attributes more than three games, is this folly or fun?
Edited by Desslok