A more thorough Invisibility Spell

By Richardbuxton, in Genesys

This is pretty close to how I would do it. Here's my write-up for your consideration:

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Shroud

Concentration : Yes

Skills : Arcane, Primal and Verse

Basic Spell : Arcane, Primal, and Verse spellcasters possess the ability to hide objects and creatures, even making themselves invisible! The character selects one Silhouette 0 target they are engaged with, then makes an Arcana, Primal, or Verse check. The default difficulty of the check is Easy. If the check is successful, until the end of the character's next turn, increase the difficulty of any check made to see the selected object by one, and further increase the difficulty by one for every uncancelled [SUCCESS][SUCCESS] after the first. Additionally, increase the ability of any Stealth checks made by the target by one, and further increase the ability by one for every uncancelled [SUCCESS][SUCCESS]. The target of the base spell may not be the caster, even if the caster is Silhouette 0.

Additional effects:

+1D | Additional Target: The spell affects one additional target within range of the spell. In addition, after casting the spell, you may spend [ADVANTAGE][ADVANTAGE] to affect one additional target within the range of the spell (and may trigger this multiple times, spending [ADVANTAGE][ADVANTAGE] each time).

+1D | Range: Increase the range of the spell by one range band. This may be added multiple times, increasing the range by one range band each time.

+1D | Medium Shroud: The spell may target an object or creature up to Silhouette 2, and may include the caster.

+2D | Displacement: The spell refracts light surrounding the target, making the target appear not quite where it actually is. The target gains melee and ranged defense equal of 1, and further increases this source of melee and ranged defense by one for every uncancelled [SUCCESS][SUCCESS] after the first.

+2D | Empowered: The spell increases the difficulty of any check made to see the selected object by one per uncancelled [SUCCESS] rather than the normal effect. This effect does not modifiy the Displacement effect.

+2D | Grand Shroud: The spell may target an object or creature up to Silhouette 4.

+3D | True Invisibility: The spell grants true invisibility to the target. The target may not be detected visually in by any mundane means.

Edited by Simon Retold

@Simon Retold I do like that a lot, my fear is that the benefits of Empowered are nullified by the additional difficulty. its only better with an implement like the Magic Tome

True Invisibility is great.

what do you think about having doppelgänger potential in the spell? I think its too much like summon i think

@Richardbuxton - Generally when I see a clone or doppelganger feature on an invisibility power (usually in video games), the doppelganger is illusory in nature, rather than an actual conjured creature. Of course, that leads to the next magic skill this game is missing: Illusion. I'll be posting what we've used at our table soon.

As for the Empowered upgrade, it's the same upgrade as the one in the Barrier spell, and suffers the same potential issue. That's why Empowered would generally be used by more powerful casters.

Edited by Simon Retold

This is with the doppelgänger mechanic removed, thats the domain of Summon. I think this is my favourite so far. Combat utility is limited without some decent Magical Implement, its hard to make things invisible, its not too verbose, and has fairly simple mechanics.

Shroud

Concentration : Yes

Skills : Arcane, Primal and Verse

Basic Spell : Your character may select one silhouette 0 object or creature they are engaged with, which they wish to alter the appearance of, and make an easy magic check . If successful, until the end of your character's next turn, anyone attempting to identify the target or find the target adds two automatic f [Failure] to the results of the check. Additionally, any check made by your character to hide the targeted object or creature adds one automatic s [Success] to the results of the check. If the target moves outside the range of the spell the effect ends immediately. This is a magical effect, and therefore the effects can be disrupted by magical means, such as the Dispel spell.

Additional effects:

Range (+1) : Increase the range of the spell (the distance from the casting character to the target object or creature) by one range band. This may be added multiple times, increasing the range by one range band each time.

Additional Target (+1) : The spell affects one additional object or creature. In addition, after casting the spell, you may spend a [Advantage] to affect one additional object or creature (and may trigger this multiple times, spending a [Advantage] each time).

Medium Shroud (+1) : The spell may target an object or creature of Silhouette 2 or less (including the caster).

Blurred Lines (+1) : Upon successfully casting the spell, your target becomes somewhat translucent, blend into their surroundings, or begin to blur as they move. Add one automatic f [Failure] to the results of any combat checks made against the target.

Empowered (+2) : Upon successfully casting this spell you may instead choose to add Threat or Advantage instead of Failure or Success to the results of any applicable check (or a combination of both). Additionally the number of f , h , s , or a [Failure, Threat, Success or Advantage] added to a check is equal to your character's ranks in Deception. This replaces the base effects of the spell. This could be represented as a significant change in the appearance of the target, or it could even be from causing the target to become invisible.

Grand Shroud (+2) : The spell may target an object or creature of Silhouette 4 or less (including the caster).

1 minute ago, Simon Retold said:

@Richardbuxton - Generally when I see a clone or doppelganger feature on an invisibility power (usually in video games), the doppelganger is illusory in nature, rather than an actual conjured creature. Of course, that leads to the next magic skill this game is missing: Illusion. I'll be posting what we've used at our table soon.

yeah, i think a simple Arcane only addition to Conjure would have solved that problem, an illusion upgrade that actually reduced the difficulty of the check

The font to use the symbols is [ font = genesys] [ / font ]. With the spaces removed, of course.

Edited by Swordbreaker

Do you put [ font = Genesys] at the start of the post with [ / font] at the end? Or does it have to be at every symbol group? On mobile it’s not exactly user friendly to us less than talented people ?

Is there actually a list of the characters too?

Edited by Richardbuxton
You would think that after 6600 posts I would have bothered to figure this out ?
5 minutes ago, Richardbuxton said:

Do you put at the start of the post with [ / font] at the end? Or does it have to be at every symbol group? On mobile it’s not exactly user friendly to us less than talented people ?

Is there actually a list of the characters too?

You put it around the text you want to change, so [ font = genesys] s [ / font].

s = s , a = a , t = t , f = f , h = h , and d = d . There's a way to get the dice, but that I don't know.


s

Edited by Richardbuxton

The stupid thing is that it doesn’t even display the symbol on my phone, they just show the letter in a different regular font.

G

Edited by Richardbuxton

How about some distinct options for each magic skill?

To be honest @jackissocool I could not narrow down any obvious effects that only a Bard/Mage/Druid could do themselves that no one else can. Do you have any suggestions?

Edited by Richardbuxton

Okay... here's what I've changed on my end. Let me know what you think, @Richardbuxton (or anyone else, for that matter!)

I have included this version at the Genesys Realms Compendium ,. (There's really not much else there yet, since I just got the site up and running two days ago.)

______________________

Shroud

Concentration: Yes

Skills: Arcana, Primal, Verse

Basic Spell: Arcane, Primal, and Verse spellcasters possess the ability to hide objects and creatures, even making themselves invisible! The character selects one Silhouette 0 target they are engaged with, then makes an Arcana, Primal, or Verse check. The default difficulty of the check is Easy ( D.png ) . If the check is successful, until the end of the character's next turn, increase the difficulty of any check made to see the selected object by one, and further increase the difficulty by one for every uncancelled SS.png after the first. Additionally, increase the ability of any Stealth checks made by the target by one, and further increase the ability by one for every uncancelled SS.png . The target of the base spell may not be the caster, even if the caster is Silhouette 0.

Additional effects:

+ D.png | Additional Target: The spell affects one additional target within range of the spell. In addition, after casting the spell, you may spend File:VV.png to affect one additional target within the range of the spell (and may trigger this multiple times, spending File:VV.png each time).

+ D.png | Range: Increase the range of the spell by one range band. This may be added multiple times, increasing the range by one range band each time.

+ D.png | Medium Shroud: The spell may target an object or creature up to Silhouette 2, and may include the caster.

+ DD.png | Displacement (Primal Only): The spell refracts light surrounding the target, making the target appear not quite where it actually is. The target gains melee and ranged defense equal to 1, and further increases this source of melee and ranged defense by one for every uncancelled SS.png after the first.

+ DD.png | After-Image (Verse Only): You leave an phantasmal after-image of the target in the position where it was when the spell was cast. The after-image remains as long as the spell is active. As long as the target moves to at least short range from it, add K.png all Perception checks made to locate the target. Add an additional K.png to these checks for each uncancelled SS.png after the first.

+ DD.png | Empowered: The spell increases the difficulty of any check made to see the selected object by one per uncancelled File:S.png rather than the normal effect.

+ DD.png | Grand Shroud: The spell may target an object or creature up to Silhouette 4.

+ DDD.png | Intangibility (Arcana Only): The spell grants limited intangibility. The target is able to pass through objects no greater than Silhouette 0 and creatures no greater than Silhouette 2 as if they were not there. The target cannot interact with physical objects, attack an opponent, or be attacked while intangible. If the target attempts to pass through a wall or other barrier up to six inches thick, the caster must make an Easy ( D.png ) Discipline check to maintain concentration. The difficulty of this check is increased by one for each additional six inches of thickness.

+ DDD.png | True Invisibility: The spell grants true invisibility to the target. The target may not be detected visually by any mundane means. If a target who is not the caster performs any attack action, the caster must make a Discipline check to maintain their concentration. The difficulty of this check is equal to the target's attack skill and associated characteristic (e.g.: if the target makes a Brawl attack with Brawn 4, Brawl 3, the caster must make a Daunting ( CCCD.png ) Discipline check to maintain concentration). If the target is the caster, an attack action performed by the target breaks concentration, causing the effects to end immediately.

Edited by Simon Retold

Very nicely done.

Im a touch concerned that Displacement is an effect already provided by Barrier, it would be good if it could be different. Upgrades to the difficulty of an enemies attack, for example.

For Empowered Perhaps it could reduce the Success required for any effect from two to one?

How do you imagine True Invisibility working if the caster targets themselves? The need to make two skill checks when they attack, one opposed by the other?

also what are you using to display the symbols?

Edited by Richardbuxton
1 hour ago, Richardbuxton said:

Very nicely done.

Im a touch concerned that Displacement is an effect already provided by Barrier, it would be good if it could be different. Upgrades to the difficulty of an enemies attack, for example.

For Empowered Perhaps it could reduce the Success required for any effect from two to one?

How do you imagine True Invisibility working if the caster targets themselves? The need to make two skill checks when they attack, one opposed by the other?

also what are you using to display the symbols?

I’m not terribly worried about Displacement, mostly because Primal doesn’t have access to Barrier. I like Empowered where it is, mostly because it falls in line with the same upgrade from Barrier. And I made a quick change to True Invisibility, so that if the spellcaster attacks, the effect ends immediately.

I have the various dice symbols uploaded to my wiki. I will post a full listing of them that can be cut and paste for this forum soon.

Edited by Simon Retold

i would add/mod some things:

Silhouette[+1]: The character may affect larger objects or creatures. This may be added multiple times, allowing for one larger silhouette to be affected each time.

Grand Shroud (Divine-Only)[+2]: The spell may affect an object or creature up to silhouette 4.

5 minutes ago, Terefang said:

i would add/mod some things:

Silhouette[+1]: The character may affect larger objects or creatures. This may be added multiple times, allowing for one larger silhouette to be affected each time.

Grand Shroud (Divine-Only)[+2]: The spell may affect an object or creature up to silhouette 4.

Well... the Medium Shroud and Grand Shroud are there to increase the silhouette of the item shrouded. As for making Grand Shroud Divine only, I don't think anyone has even discussed Divine getting this magic action. Interesting idea, though. So... why does Divine shroud things in your game world?

2 hours ago, Simon Retold said:

Well... the Medium Shroud and Grand Shroud are there to increase the silhouette of the item shrouded. As for making Grand Shroud Divine only, I don't think anyone has even discussed Divine getting this magic action. Interesting idea, though. So... why does Divine shroud things in your game world?

since in Genesys Divine Magic is mostly equivalent to Demonic Magic shrouding a Titanic God or Daemon is most appropriate, also having a God with a primary Portfolio "Shadows, Shrouds and Deception".

so "Grand Shroud" is god-given vs Silhouette is basically as in the other Spell Actions.

I'm digging it, though for my game I'm going to alter it to also produce Illusions.

I did have it doing that, although I removed it to make it concise and cleaner. To add it in just change “object or creature” to “object, creature, or doppelgänger”

8 minutes ago, Zenferno said:

I'm digging it, though for my game I'm going to alter it to also produce Illusions.

Check out this Illusion Spell and let us know what you think.

Edited by Simon Retold