article up!

By PanchoX1, in X-Wing

1 minute ago, ficklegreendice said:

not really seeing it

outside of potentially really pissing people off with r7 astromech

Wookiees just got free locks and already tough at low ps.

Rebel sympatheizer/chewie w/ magva+rey+evade title+ other goodies. Are you not gonna attack a 45-55pt turret ship?

Leebo w/ expertise + HLC + magva + ourider. "Please, dont attack my HLC turret"

Lots of options out there. ****, just a WSF w/ HLC + magva. 39pts. Move focus and smile while they decide to attack you or not.

3 hours ago, InterceptorMad said:


In fact, what ships can take regen AND Saw? Miranda, but does she really want to spend 1 less point to lose Sabine? Or lose two shields a turn to add a dice and do Saw's ability? A two-crew ship with R2-D2 crew? Again, doesn't seem optimum for most two-crew rebel ships.

I'm going to try it with Norra Wexley with r2 as her astro.

Anyone else have a good laugh at the picture of the small base TIE Reaper dwarfing the large base U-Wing?

26 minutes ago, SabineKey said:

She's gonna make a splash and seems like more beneficial for low PS pilots, which is an unusual (but very much welcome).

Doesnt even need to low ps. Its essentially FCS in crew form. High ps can take a TL first engagement, cuz high ps. Then they spend it, then lower ps ship attacks them and they get it back for the next round as long as that ship is attacking them. "Okay miranda, dont TLT me this round, see if i care, lol."

7 minutes ago, wurms said:

Wookiees just got free locks and already tough at low ps.

Rebel sympatheizer/chewie w/ magva+rey+evade title+ other goodies. Are you not gonna attack a 45-55pt turret ship?

Leebo w/ expertise + HLC + magva + ourider. "Please, dont attack my HLC turret"

Lots of options out there. ****, just a WSF w/ HLC + magva. 39pts. Move focus and smile while they decide to attack you or not.

I mean, all cases other than the Wookies are less efficient/scary than just better pilots in those same ships

Wookies are the only ones without easy access to re-rolls, both the sympathizer and leebo can instead be fielded as better pilots (Rey, Dash) that either have built in re-rolls or easy access to various epts that give them said re-rolls. I mean sure, I'll shoot a Magva sympatheizer or leebo but my first thought will always be "oh it's just a fully modified attack? I can get this far cheaper on far more ships. Sure glad this aint rey/dash!"

so we're down to just wookies, who are giving up commandos (or crew such as c3po) for mods they may acquire if you decide to shoot the one with Magva

idk, personally unimpressed

it's definitely nowhere near FCS' league. you control fcs, your opponent controls magnva. And yes, if your 45/55 point turret isn't even throwing out damage a 32 point Silencer can without me attacking it, it can pretty safely be ignored

Edited by ficklegreendice

I'm just sad the X-wing fix title is named "Renegade Refit" and not "Rogue Squadron" or "Red Squadron".

Looking forward to many X-wings!

4 hours ago, Innese said:

My Barrel Rolling U-wing just cried out in joy.

My first list will be a 3 U-Wing list.

4 minutes ago, Pooleman said:

My first list will be a 3 U-Wing list.

I'm torn between 4 U-wings lightly kitted out, or 3 of them using EU & AT.

1 minute ago, Innese said:

I'm torn between 4 U-wings lightly kitted out, or 3 of them using EU & AT.

After I buy Saws expansion I’ll just have 3. I’m not buying a 4th U-wing. Or will I “need” 2 Saws expansions?

?

Edited by Pooleman
5 minutes ago, Pooleman said:

After I buy Saws expansion I’ll just have 3. I’m not buying a 4th U-wing. Or will I “need” 2 Saws expansions?

?

I already have a U-wing, I love it to death.... But that Black/White paint scheme has me drooling. Plus I won't need that many X-wings/pilots, and I know some other local players would be up for trades and such.

14 minutes ago, Pooleman said:

My first list will be a 3 U-Wing list.

I have been wanting to play this list for awhile. Now I can without using leebo and empty crew.

•Dash Rendar (54) - YT-2400
Expertise (4), Heavy Laser Cannon (7), Rey (2), •Outrider (5)

Blue Squadron Pathfinder (23) - U-Wing
Collision Detector (0), Renegade Refit (-2), Intelligence Agent (1), Tactical Jammer (1)

Blue Squadron Pathfinder (23) - U-Wing
Collision Detector (0), Renegade Refit (-2), Intelligence Agent (1), Tactical Jammer (1)

Maybe Wookies instead of intelligence agents.

Edited by Jadotch
6 minutes ago, Pooleman said:

After I buy Saws expansion I’ll just have 3. I’m not buying a 4th U-wing. Or will I “need” 2 Saws expansions?

?

Well, if you have your heart set on a fourth U, a second flappy X wouldn't go astray - plus there's that extra FAA in the mix too.

10 minutes ago, Jadotch said:

I have been wanting to play this list for awhile. Now I can without using leebo and empty crew.

•Dash Rendar (54) - YT-2400
Expertise (4), Heavy Laser Cannon (7), Rey (2), •Outrider (5)

Blue Squadron Pathfinder (23) - U-Wing
Collision Detector (0), Renegade Refit (-2), Intelligence Agent (1), Tactical Jammer (1)

Blue Squadron Pathfinder (23) - U-Wing
Collision Detector (0), Renegade Refit (-2), Intelligence Agent (1), Tactical Jammer (1)

Maybe Wookies instead of intelligence agents.

Don't forget to toss GC on all of them, just because you can \o/

So a few thoughts on the "fixes"

  • What's the point of taking a T-70 x-wing now, other than for a certain pilot ability? With the new fixes, the t-65 is 5 points cheaper when comparing the PS2 versions. It also has almost the same dial now, minus the 3 forward straight green. The T-rolls are actually better on the T-65 because they are optional. Also it can switch between boost AND barrel, whereas the t-70 can only boost. The T-70 has an extra shield, the tech slot, and can take auto thrusters instead of IA, but that's the only big differences.
  • I think 5 x-wings will totally be a thing. I know 5 kfighters never took off, even after their "fix" last summer, but this is much better. 5 extra health all around, harder to crit because of 2 shields and IA, and can reposition with barrel and boost.
  • I feel like the original R2 astro might be the 1 point astro to take now instead of flight assist since the ship has now gained barrel and boost options. Sure they aren't free actions, but they also aren't situational like FAA is.
  • We now have 4 ships that get a 2 point discount for ditching their secondary weapons (A-Wing, Tie Defender x7, U-Wing, and T-65 X-wing). I have a feeling this will be done for the E-Wing and possibly the B-Wing as well at some point. I'd really really love it if the firespray got it too.
  • Speaking of B-Wings, they were already behind the X-Wing as of late, now they really will be eating their dust.
  • This fix really makes me sad for the Kfighter which I love. I think the kfighter's fix was a lot more fun and unique and interesting, but overall the t-65's fix is clearly better.
  • I think we'll see a lot more t-65's in lists, but I think the u-wing will fall aside again after the novelty of the new stuff wears off since nothing fundamentally changed about the ship, just got a small discount and some new pilots and crew.

There was NEVER a point of taking t-70s outside of Poe and Jess

The chassis was overpriced to **** since release, since they took a base overpriced chasis and jacked it up further

I think the K will be fine (relative to how "fine" it already was). What the vaksai lacks in Xwing spam it makes up for in Ordnance (as a DEADEYE poon platform), which the renegade refit literally can't do at all

Now the U...yeah there's still no reason to field it over anything, short of Saw's potentially incredible ability. A blue squadron Pathfinder clocks in cheaper than a bwing but still more expensive than the now far more flightly rookie

Hopefully we'll figure out something cool later down the line, but right now -2 points (on its own) doesn't do anything to make it a worthwhile consideration over the Auzzie

Edited by ficklegreendice

Yeah, as expected, U-Wing continues to be a toolbox ship. It's two points cheaper and can have two mods now, what do you do with that? Not sure, tools need to go in the box. Saw and Benthic are a step in further support abilities, but not quite the killer app yet. That said, there's two more pilots we don't know for the U-Wing (because ship bases are double sided and we didn't see pilot Magva yet) so there may be more to go in that kit still.

Well the Torpedo slot has never been used. But 18 point X-wings? I guess that is the cost of a Y-wing which has been doing much better since Wave 4.

B-wings are like what can we do,

and A-wings are like where is our rolls? We can't even barrel and this X-wing can now do circles around us.

Edited by Marinealver

A-Wings need the game to retcon in a speed six ↑ so they can finally achieve their dream of the maximum gofast.

(A-Wings will probably get an IA style buff when RZ-2 A-Wing pack is released)

So there are a few things in this we haven't seen yet:

-We know the spread is wrong now, there are not 5 zealots but 3 of them and there are 4 U-wing pilots. Of those 4 we have only seen 2 of them, still missing Magva and a potential Generic or a named pilot. Doubt it would be Blue Squadron Pathfinder so even if generic might be a new one.

-The last named X-wing pilot still hasn't been revealed but zooming in I am 90% sure it has an EPT. We also haven't seen the Zealot but I imagine it has to be a point or two cheaper than the Rookie.

-The only upgrade card that hasn't been spoiled yet that we get two of. Looking at the picture on the card and the letters we see I am guessing it is called Thrust(er) Corrector. Because there is no other modifications beside the servos I think this is a modification.

Overall I am giddy with joy seeing all this, loved flying x-wings before this and this makes it even more amazing. Also excited to have many new options for U-wings, Arcs, and many others. This expansion can not come fast enough.

On a side note did anyone else snort when you saw the picture of the U and Reaper shooting at each other and comparing the ships to their bases?

45 minutes ago, KiraYamatoSF said:

On a side note did anyone else snort when you saw the picture of the U and Reaper shooting at each other and comparing the ships to their bases?

Indeed.

It does make for an interesting pack. I was very surprised that it's -2 points and a cost discount, but I guess the cost discount is only for elite pilots, which is fair enough.

Assuming Cavern Angels Zealots are 20 points, it makes an interesting choice - A Rookie with Flight Assist Astromech, or a Zealot with a Targeting Astromech?

Either way, the X-wing is now a fully paid-up heavy swarmer - and arguably the best by some margin.

x3zs60.jpg

As Buffs rise... so do Nerfs to meet them.

Let it hereon be mandatory that when you flip servos to the attack side, you must - must - say “Lock S-Foils in attack position.”

Impressions on this fix?

I'm decidedly meh. There did not need to be movement dial creep, the ship did not need to fly exactly the same now as every other ship in the game. Plus, this is getting more complex. And it still feels like you can't do what is seen in the movies. Proton Torpedo with Guidance Chip? I guess Luke did not have guidance chips., or a target lock.

4 minutes ago, FrightfulCommand said:

Impressions on this fix?

I'm decidedly meh. There did not need to be movement dial creep, the ship did not need to fly exactly the same now as every other ship in the game. Plus, this is getting more complex. And it still feels like you can't do what is seen in the movies. Proton Torpedo with Guidance Chip? I guess Luke did not have guidance chips., or a target lock.

Indeed. With Renegade Refit's -2 points and Integrated Astromech's 'free shield', you've now gotta really, really want that torpedo to put it on an X-wing...

I can't say I mind this so much, though - torpedoes are not really fighter-to-fighter weapons. He's still carrying them; he's just saving them for the trench run.

Edited by Magnus Grendel
Just now, Magnus Grendel said:

Indeed. With Renegade Refit's -2 points and Integrated Astromech's 'free shield', you've now gotta really, really want that torpedo to put it on an X-wing...

Thing is, you already did. A single plasma torpedo with one action and guidance chips is not better than a primary weapon attack unless you get very lucky. A proton is a bit better, but still questionable.

And you don't want guidance chips, you want IA.

Single torps have never been worth bringing, this coffin didn't need extra nails.

I would have liked to see a fix that made torps a little more viable, but at the same time, there are already too many PS10+ alpha options in this game without adding MORE.

So it's not that much of a bother.