Well I flew 3 named Xwings unironically before this... now i have more options when I do so
article up!
1 minute ago, ficklegreendice said:Now, what'll probably end up happening is we get @FTS Gecko leaping in with FIVE. ROOKIE. PILOTS! and putting my pessimistic outlook to shame by leveraging the maneuvering prowess of Servos + FAA to catch opponents in inescapable fields of fire (wherein my experience with 3 red dice + focus would result in approximately jack **** damage, but that's why I'm not a world's winner)
...Funny you should say that fickle, I was flying Rookies at this weekend's System Open. Needless to say, I'm excited.
10 minutes ago, ficklegreendice said:Alright, a slightly practical analysis
trying to put the X fix in practical terms is difficult because of the silliness servos brings to the game
but let's just assume they're better on higher PS pilots (because you get to sloop/troll on a whim, though you're better off trolling because if you're set to sloop you're losing a red die). Between them and FAA, you're probably going to see the presence of Xs heavily weighted to the higher PS pilots, which I suppose is standard at this point since not many ships are well designed enough for all their ps pilots to be relevant
anyway, the big thing we're going to see is that the slot for low 30s rebel "ace" is finally being filled by something other than Lowhrick
Wedge (29), refit (-2), Predator (2), FAA (1), servos + integrated (0) = 30 pointsin practical terms, not much about Wedge has really changed. His mods are the same as always and while his maneuverability is improved by servos, it's harder to quantify on paper. Big thing here is he's 3 points less expensive
so it's difficult to get truly excited about because I played in an OT tournie not 3 days ago, where I saw X-wings getting absolutely mulched by everything from fat han to my own unguided bombers. This fix does not augment their mods with any increased durability, as I hoped it would (turns out the evade in the box is for the ps 5). If it had, I believe Xs could have become top tier competitive
As is now, it's obviously difficult to see how good they really are (difficult in judging servos, but I'm definitely not weighing them too heavily because turrets exist and don't care about your maneuvering) but we can boil it all down to roughly -3 points (or -2 points in Tarn's case)
which means they're...eh. They're the same, sort of lame x-wings we've always known but you won't be shooting yourself in the foot by taking them.
That's my guess, anyway
Now, what'll probably end up happening is we get @FTS Gecko leaping in with FIVE. ROOKIE. PILOTS! and putting my pessimistic outlook to shame by leveraging the maneuvering prowess of Servos + FAA to catch opponents in inescapable fields of fire (wherein my experience with 3 red dice + focus would result in approximately jack **** damage, but that's why I'm not a world's winner)
Where's the S-Loop option? I just see T-Rolls.
What do you think about Luke, is there a good build for him or is he still just too expensive?
As far as durability goes... yeah, the chassis isn't better BUT what about combining FAA/BB8 + Intensity to really help out in that area?
1 minute ago, Boba Rick said:
Where's the S-Loop option? I just see T-Rolls.
What do you think about Luke, is there a good build for him or is he still just too expensive?
As far as durability goes... yeah, the chassis isn't better BUT what about combining FAA/BB8 + Intensity to really help out in that area?
nevermind the sloop, my mind is bleeding concepts together after failing to take in high-school level math
Not sure if this has been answered or not, but does anyone know if Autothrusters can be used with Servomotor S-foils?
Look at all the cheap upgrades Chopper can cut off!
bumping this
Edited by ficklegreendice
There has to be a Errata/FAQ in the works now, as the Renegade Refit and Servo Motor cards says T-65 X-wing only while even the new X-Wing pilots show "X-Wing" and not "T-65 X-Wing" to they need to errata that to work with "X-Wing" cards.
Errata an EPT on the Red Squadron Pilot while you are at it, FFG!
1 minute ago, Hobojojo said:Not sure if this has been answered or not, but does anyone know if Autothrusters can be used with Servomotor S-foils?
No, it cannot. Dual side cards do not go into effect until after they are placed on the board, meaning it would be illegal to include them in the list.
1 minute ago, ficklegreendice said:nevermind the sloop, my mind is bleeding concepts together after failing to take in high-school level math
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What about:
Luke (28) + Intensity (1) + BB-8 (2) + Servos + IA + Refit (-3) = 28 points. A green maneuver equates to a Barrel Roll, Evade token, and a Focus token + Luke's ability for added defense.
Or, run it with FAA instead for 27 points.
1 minute ago, Hobojojo said:Not sure if this has been answered or not, but does anyone know if Autothrusters can be used with Servomotor S-foils?
Seems to be the question of the hour
1 minute ago, Hobojojo said:Not sure if this has been answered or not, but does anyone know if Autothrusters can be used with Servomotor S-foils?
So far it is "No" without anything further from FFG.
btw, anyone know why they went over their own naming convention with T-65 x-wing?
they could have made it
Rebel Alliance Only
and still had the same effect (of denying Poe fixes he doesn't need), albeit with more text
I like the U-wing fix, mostly. The X-wing fix sucks in so many ways:
- It's boring. X-wings get to do what every other ship does. Whee.
- The fluff is trash. Every single X-wing is a Renegade now.
- Like Chardaan Refit for Missiles, this is a 2-point tax on Torps, because ... why?
- Like every FFG fix ever, this benefits high-PS pilots vastly more than mid-PS pilots. Do they just not understand how the game works?
I feel like Eeyore, but I'm just so tired of getting exactly what I expect from FFG ... disappointment.
I so want to fly Nera Dantels with Deadeye, B-Wing/E2, Advanced Proton Torpedoes and Saw Gerrera.
3 minutes ago, ficklegreendice said:btw, anyone know why they went over their own naming convention with T-65 x-wing?
they could have made it Rebel Alliance Only and still had the same effect (of denying Poe fixes he doesn't need), albeit with more text
Because it's a lot more elegant to finally errata them into what they should have been, and would have been if they had remotely expected the game to get this far.
5 minutes ago, Jeff Wilder said:
- The fluff is trash. Every single X-wing is a Renegade now.
Just like every single TIE Advanced is now an 'x1' model. Why? Because: lazy.
At least the TIE Defenders are sometimes /D models or /x7 models.
But yeah, upgrades where you don't practically lose anything and just get a bunch of stuff, so that they are auto-include...have always bugged me. I mean, why would anyone ever under any circumstances run a TIE Advanced without /x1? Same thing here. It's a bit annoying.
13 minutes ago, Jeff Wilder said:
- Like every FFG fix ever, this benefits high-PS pilots vastly more than mid-PS pilots. Do they just not understand how the game works?
Well it finally gives Hobbies + the Targeting Astromech some more red maneuvers to play with. The X-Wings, lack of red was what was kind of holding him back. Tarn is as good as always with M9 or R7, Luke can get a major boost set up correctly (which PS8 is now almost mid level), and new dude Leevan Tenza with Intensity and an R2 unit will be very tanky. (If not intensity, Juke for offense with R7-T1 or an FAA or BB8).
Edited by Jadotch2 minutes ago, xanderf said:Just like every single TIE Advanced is now an 'x1' model. Why? Because: lazy.
At least the TIE Defenders are sometimes /D models or /x7 models.
But yeah, upgrades where you don't practically lose anything and just get a bunch of stuff, so that they are auto-include...have always bugged me. I mean, why would anyone ever under any circumstances run a TIE Advanced without /x1? Same thing here. It's a bit annoying.
I'm headcanoning renegade refit to be 'a refit designed by Saw's group before they split off from the rebellion' already.
"Headcannon Renegade" is the name of my next Swedish death-metal band, 100 percent.
1 minute ago, thespaceinvader said:I'm headcanoning renegade refit to be 'a refit designed by Saw's group before they split off from the rebellion' already.
Tell you what, just for you and Jeff I'll Strange Aeons an alt art version and call it "Rogue Squadron Refit". How's that?
Really excited to be excited about this before it hits the table and gets dumpstered by the usual suspects!
Pessimism aside, some really cool pieces. Those are some really strong rebel crew that I think could see high level play. Reducing your attack value is painful for the boost side, but can be used for repositioning on a non combat round fairly easily. The roll side is going to be the primary side for obvious reasons.
Sad the torp slot just disappears like that
. Such an iconic part of the ship. But let’s be honest. I think we’ve all figured out the game is better the less ordnance is involved.
hmm, Saw's is going to potentially scare off some new players by lumping five cards atop their starter set ship...but can it also do good?
Just as I praised imp vets for being a great starting point for players (because of how easily it dovetails with the TIE/fo expac + Ep 7 core to turn into a fine 100 point list), I'll see if we can get Saw's + Core set to be a thing
Luke Skywalker
(28), refit (-2), determination (0), r2-d2 (4), servos [30]
Leevan
(25) refit (-2), crackshot (0), FAA (1), servos [24]
[46 points of stuff]
...wait a tic, the **** box doesn't have integrated
uh oh
(unspoiled "thruster" card, though)
Just now, FTS Gecko said:Tell you what, just for you and Jeff I'll Strange Aeons an alt art version and call it "Rogue Squadron Refit". How's that?
I don't really care, personally, I'm just shooting for demonstrating how easy it is to refluff stuff.
It does bug me that it makes torps basically never worthwhile on x wings at all though. Not that that coffin really needed more nails.
22 minutes ago, Boba Rick said:What about:
Luke (28) + Intensity (1) + BB-8 (2) + Servos + IA + Refit (-3) = 28 points. A green maneuver equates to a Barrel Roll, Evade token, and a Focus token + Luke's ability for added defense.
Or, run it with FAA instead for 27 points.
You gave the EPT discount to Intensity but then also included it in the refit cost reduction. Intensity BB8 Luke would actually cost 29, or 28 with FAA.
EDIT!
ON ANOTHER NOTE - Kulbee Sperado will likely see some use as is, but Leevan seems like a less straightforward option. Limited by mid PS and a pilot ability that doesn't do much to offset losing an attack die... but I think he'd be ok with Intensity, playing a role as a hit-and-run type who jousts through you then closes his S-foils to bail out and reload Intensity.
Edited by nexttwelveexits
Expanding on
Leevan Tenza
+
BB8
+
Juke
.
Boost with BB8 -->take an Evade and Stress --> de-stress on a Green --> take another Action.
Seems legit.
I think I have a new favorite X-Wing pilot.