article up!

By PanchoX1, in X-Wing

3 minutes ago, Boom Owl said:

Excited about the X-Wing stuff!

Wonder if it will be about in line with the Kihraxz Fighter.

I'd have to imagine X > k purely by virtue of its far superior pilot abilities

Also just better stats. Rookie with refit is 19, so 20 with FAA integrated + servos

Already far superior to the k ito manueverability and in integrated giving it some added life

Edited by ficklegreendice

So what two modifications would the U-Wing actually want?

Blue Squadron Pathfinder, Anti Pursuit lasers, Ion projector, Renagade Refit, Courier Droid, Collision Detector(25)

x4 = 100.

Edited by Rakaydos
2 minutes ago, Boom Owl said:

These two cards scare me though.

That's just the direction the game continues to go...

2 minutes ago, PhantomFO said:

So what two modifications would the U-Wing actually want?

Up Periscope and Dive! Dive!! Dive!!!

No, wait. . .

Does Servomotors take up a mod slot?

Rookie, IA, Servo, Refit?

1 minute ago, PhantomFO said:

So what two modifications would the U-Wing actually want?

Maybe Countermeasures and EU/Ion Projector?

X-Wings are going to really have a shot now..... but there are still those d*mn TLTs....

3 minutes ago, ficklegreendice said:

So now the real kicker

Does renegade refit make the U worth considering over Low or Ezra/Rau

On Lowhrick/Rey I'd at least consider Saw. It's cheaper (so you can load it more), hits harder and at least on paper it gives an interesting choice: do you focus Saw (turning him into Biggs on steroids) or do you focus Rey, and risk that, as soon as you get her into hull, you'll be facing a Rey that rerolls 3 of her 4 attack dice instead of 2.

At first I was like:

ef2529be8f333c90e750251de7d5827d46c92aee

And then I was like:

swih.gif

Edited by Boba Rick
2 minutes ago, Darth Meanie said:

Yes, the mechanic is different enough. But it is a loss of faction identity, at the very least.

*Faint weeping from Royal Guard Interceptors*

Wait, WHAT?!

The title works on the U-Wing too?

upgrade_renegade_refit.png

AAAAACK!

Update the squad builders! I need to start the experiments!

Just now, Force Majeure said:

That's just the direction the game continues to go...

With rebel regen Saw is like a 1 point expertise but you can be stressed and get crits instead of hits. This card seems extremely undercosted.

Still one unknown X-Wing pilot.

I'm also amused that the T-65 is now arguably better than the T-70 in terms of capabilities. The T-65 can choose to T-Roll reactively, gains Barrel Roll, has a PS2 pilot that is now 4 points cheaper if you sacrifice a torpedo slot, and also reduces the cost of EPTs by 1.

Just now, Sparklelord said:

*Faint weeping from Royal Guard Interceptors*

I hold out hope for an Aturi Cluster based Intercepter buff.

3 minutes ago, PhantomFO said:

So what two modifications would the U-Wing actually want?

EU thrusters

Wheeeeee ~~

...or apl + obstruction thingie if you're boring

Just now, Oprah Smash said:

With rebel regen Saw is like a 1 point expertise but you can be stressed and get crits instead of hits. This card seems extremely undercosted.

Never underestimate the drawback of killing yourself for your opponent

It's pretty huge especially when 1 damage is often the difference between fully operational and dead

3 minutes ago, Boba Rick said:

And then I was like:

swih.gif

FTFY

1 minute ago, Force Majeure said:

Wait, WHAT?!

The title works on the U-Wing too?

upgrade_renegade_refit.png

AAAAACK!

Update the squad builders! I need to start the experiments!

Its not even a title... Its a Torpedo... Its a thing of beauty...

2 minutes ago, ficklegreendice said:

Never underestimate the drawback of killing yourself for your opponent

It's pretty huge especially when 1 damage is often the difference between fully operational and dead

Imagine 2 damage.... And without possibility of regeneration...

Edited by Jehan Menasis

So who's going to be the first to run five FAA, refit double mod rookies?

I was thinking about how simplistic the squad seemed ito dice (just focus for mods), but Jesus Christ how are you going to keep servos + FAA in mind every round across FIVE pilots?

5 minutes ago, Jadotch said:

Still one unknown X-Wing pilot.

And the 2times "Th Cor". Thrust Correctors or whatever they are.

Contents of the pack can still change, remember the G1A?

Edited by Managarmr
spelling
7 minutes ago, Rakaydos said:

Blue Squadron Pathfinder, Anti Pursuit lasers, Ion projector, Renagade Refit (25)

x4 = 100.

You’re going to get someone killed.

3 minutes ago, Oprah Smash said:

With rebel regen Saw is like a 1 point expertise but you can be stressed and get crits instead of hits. This card seems extremely undercosted.

Except you can get evaded and have taken a damage for nothing, meaning you have to regen next turn and maybe telegraph your moves/plans more than needed.

In fact, what ships can take regen AND Saw? Miranda, but does she really want to spend 1 less point to lose Sabine? Or lose two shields a turn to add a dice and do Saw's ability? A two-crew ship with R2-D2 crew? Again, doesn't seem optimum for most two-crew rebel ships.

Oh wait, I forgot hera (crew) exists

Perma-stop Saw incoming (just add Ezra)

This expac is gonna be silly

Edited by ficklegreendice