Imperial army troops?
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Imperial army troops?
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24 minutes ago, shivore said:Imperial army troops?
We have those.. they call them Stormtroopers.
I’ll be honest, I don't like the look of those guys and hope they never show up again.
Edited by That Blasted Samophlange22 minutes ago, That Blasted Samophlange said:We have those.. they call them Stormtroopers.
I’ll be honest, I don't like the look of those guys and hope they never show up again.
Well, as an aside, Imperial Navy Troopers who wear “black helmets” are Canon, and “lesser” troops than Stormtroopers.
Thanks to “Thrawn”.
I mean, they friendly fire themselves overnight they’re so jumpy...
ill put my 2 cents in even though its similar to whats stated. why not lol.
Im definitely bummed about the ion gun but it wasn't new news so ya. i was kind of hoping the unrevealed card would make the ion trooper better somehow but i guess we will see. interesting thought. the veers card they never spoiled gives him the environmental gear which makes him flavor like a snowtrooper in a cinematic sense so maybe their card will flavor them like him? probably not just brainstorming. I am pleased with the flamethrower. i think ill definetly be taking them with flame, grenades, for extra black dice and using them as objective control. wait till they come to me to steal/pick up objectives then range 1 black dice the crap out of em.
it just goes back to the same ion problem we have in xwing
"You dont want ions to be good because then they would be everywhere and make the game unfun"
While its not the same degree as it is in Xwing since it doesnt do anything to troopers, vehicles are NOT cheap and if theres an easily spammed or super strong ion weapon....vehicles will vanish as a result.
I wish ffg would just stop trying to incorporate ion effects. It always ends up being meh and just a waste of time because of that legit fear of them being OP if you arent careful.
Snowtroopers with flame thrower and impact gernades will make for an amazingly flexible unit and then you can also split your fire burn up the troopers and throw grenades at the armor yes please.
1 hour ago, That Blasted Samophlange said:We have those.. they call them Stormtroopers.
I’ll be honest, I don't like the look of those guys and hope they never show up again.
Stormtroopers are the elite. They are not everything. We do not have any "regular" troops as regular troops are not stormtroopers.
14 minutes ago, Vineheart01 said:it just goes back to the same ion problem we have in xwing
"You dont want ions to be good because then they would be everywhere and make the game unfun"
While its not the same degree as it is in Xwing since it doesnt do anything to troopers, vehicles are NOT cheap and if theres an easily spammed or super strong ion weapon....vehicles will vanish as a result.
I wish ffg would just stop trying to incorporate ion effects. It always ends up being meh and just a waste of time because of that legit fear of them being OP if you arent careful.
You answered this issue yourself: They're pretty good in their effect, so they can't be cost effective, and thus you should only take a few in an army as an harassment tool, not a denial tool.
21 minutes ago, Vineheart01 said:it just goes back to the same ion problem we have in xwing
"You dont want ions to be good because then they would be everywhere and make the game unfun"
While its not the same degree as it is in Xwing since it doesnt do anything to troopers, vehicles are NOT cheap and if theres an easily spammed or super strong ion weapon....vehicles will vanish as a result.
I wish ffg would just stop trying to incorporate ion effects. It always ends up being meh and just a waste of time because of that legit fear of them being OP if you arent careful.
Ion is definitely in a weird, self defeating place. The AT-ST just isn't good enough to need ion to deal with it, so ion itself mostly just serves to make it more bad and validate the decision not to take one, making the ion itself less useful than it already was.
I do wish the Recover action cleared Ion. That would go a long way towards Veers enabling AT-STs.
It's just that a single Ion hit is rarely worth the points you spent to get it - most vehicles, at the point you're hitting them with Ion, were just going to aim and shoot anyway, so your Ion is stopping two dice re-rolls, or maybe a extra single hit. Whoopdedoo.
I want two hits to shut down an activation. And for that, I really want three Ion troopers in my force. And that is **** expensive. Taking a few means most of the heavy weapon spots on my army are extremely specialised exhausting weapons.
...or, just comparing the other heavy weapon options out there, I could take generalist DLTs or Z-6s that can fire every turn.
Maybe the worst anti-vehicle option there is the Z-6. But that's 0.75 crits (both anti-vehicle and anti-cover) a shot, and I can realistically shoot it every turn. If that Ion gets half as many shots (if you can't spare the Recover action), at a smidge over 1 *anti-vehicle* crits a shot, then the Z-6 could actually be doing more damage to a vehicle over time. Sure, the Ion will shoot more than once every second turn, no doubt, and the Ion *is* better for anti-vehicle duty, no doubt. But that is a huge cost in actions, points and risk (the last being: do they even have vehicles, or have any where that squad will have a chance to shoot at 'em?).
Ion weapons are pooh.
Edited by WeatsopYou really only need 2. Even 1 can get the job done. If you shoot an AT-ST after its activated and win initiative, the same unit can shoot it again before it has a chance to clear the first token.
Tabletop Admiral updated. Don't forget to check the "show unreleased" box if you want to see it (and also add it in your collection).
4 minutes ago, LunarSol said:You really only need 2. Even 1 can get the job done. If you shoot an AT-ST after its activated and win initiative, the same unit can shoot it again before it has a chance to clear the first token.
Yeah, that's true. I'd hope they'd be working to stop that, though, haha. That's the sort of thing Ambush is for.
2 minutes ago, Weatsop said:Yeah, that's true. I'd hope they'd be working to stop that, though, haha. That's the sort of thing Ambush is for.
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As long as we're talking first engagement before the first ion shot, its pretty easy to hold the ion unit back for last activation. Rebels trivially get activation control and the unit has a 24" range you've got to respect. After that you're in a 50/50 race condition and if you lose, you get to repeat it next round.
Again, in the larger scope of the game, this doesn't make the ion itself good as much as it serves to further make the AT-ST bad.
We just don't have enough vehicles at the moment, honestly, that's all.
Between the flamespeeder (really, with that many flying sabers around, they don't survive long), the various AT and the speedbikes, it's not really Ion that would provide an immense impact.
But Ion is a good game mechanic honestly, more in mitigation than outright counter.
9 minutes ago, LunarSol said:As long as we're talking first engagement before the first ion shot, its pretty easy to hold the ion unit back for last activation. Rebels trivially get activation control and the unit has a 24" range you've got to respect. After that you're in a 50/50 race condition and if you lose, you get to repeat it next round.
Again, in the larger scope of the game, this doesn't make the ion itself good as much as it serves to further make the AT-ST bad.
Definitely more scared of 3 more DLT squads, for sure. Reckon we'll see a lot less of the chicken once special forces come along to up the infantry caps.
1 hour ago, Drasnighta said:Well, as an aside, Imperial Navy Troopers who wear “black helmets” are Canon, and “lesser” troops than Stormtroopers.
Thanks to “Thrawn”.
I mean, they friendly fire themselves overnight they’re so jumpy...
And those folks I'm okay with. I'll see what role the mudtroopers in Solo have, but we have seen/read Stormtroopers being the default troop, and I like it.
Even though the E-11 remains terrible, I'm not down on Snowtroopers. Stormtrooper heavy options are strong enough that I won't have an army whose force of Corps are entirely Snowtroopers, most likely, but I think the thing that's being overlooked is that even if your advancing Snowtroopers aren't causing damage with their white dice, they're advancing on objectives and probably laying down suppression while they do it. That's seriously good. Also, if they get suppressed (likely), they can still inch towards objectives while laying down fire, where the Stormtroopers have to choose one or the other.
Is it correct that they will be released May 24th?
I guess we were never officially promised that Veers and Snow Troopers would launch together.
Shouldn’t the final upgrade card just be the extra snow trooper?
8 minutes ago, Ken on Cape said:Shouldn’t the final upgrade card just be the extra snow trooper?
You would think. Thats what I was thinking. Because in all actuality one could play Legion without ever buying a Core Set. You are not required to have Storm troopers. I mean I see games of X-Wing without a single "X-wing" on the table.
Edited by C3POFETT1 hour ago, werdnaegni said:Tabletop Admiral updated. Don't forget to check the "show unreleased" box if you want to see it (and also add it in your collection).
The price of snowtroopers doesn't appear to have been updated to 48 points/12 points (presumed) for the personnel upgrade.
31 minutes ago, C3POFETT said:Is it correct that they will be released May 24th?
I guess we were never officially promised that Veers and Snow Troopers would launch together.
I heard May 10.
Huge let down. Maybe 1 squad with a flamethrower, but I doubt they will see competitive play.
1 minute ago, jbiondo said:Huge let down. Maybe 1 squad with a flamethrower, but I doubt they will see competitive play.
Really?
Considering Vader, I’m not seeing the problem...