Critical Madness feat. Asajj. (Triple Threat)

By sharkethic86, in X-Wing Squad Lists

Sorry guys back again.. can't stop tweaking lists and theory-crafting for more fun I want to have on TTS while working toward something I can master to fly competitively.

Starting off with Asajj as always since she just seems to be an overall beast and definitely power-creep over my beloved Firespray. Not into running the full Timewalk build we see all over, since PTL will still give great flexibility for Rotate+Evade, Focus+Evade, etc, and still packing Latts and Countermeasures for even further survival. BMST is there because it's likely your opponent wants to wipe your ordinance carriers off the board first, so Asajj may find opportunities to use stress for damage instead of evades.

N'Dru and Karthakk Pirate round out the list with pure offensive punch, with the goal of throwing off your opponent's target priority. N'Dru is going to throw a very beefy Harpoon, and the Pirate has huge potential for devastation with Greedo available for TLT shots. Seems like I should be able to push a lot of damage as long as I am blessed by the dice gods.

Would have to say the weakness is overall mid-low PS for the list so it may be difficult to ever get your Harpoon off if you're against a very high PS list, but you do have your PS1 Scurrg available to use as a bumper in the right match-up. X-Wing can often be a game of Rock/Paper/Scissors with PS battle anyway, so can't win them all right?

Thanks in advance for any fun conversation and suggestions on the list!

Triple Threat (100)

  • Asajj Ventress (PS6) — Lancer-class Pursuit Craft 37
    • Push the Limit 3 Latts Razzi 2 Black Market Slicer Tools 1 Countermeasures 3
    • Ship Total: 46
  • N'Dru Suhlak (PS7) — Z-95 Headhunter 17
    • A Score to Settle 0 Harpoon Missiles 4 Glitterstim 2 Guidance Chips 0
    • Ship Total: 23
  • Karthakk Pirate (PS1) — Scurrg H-6 Bomber 24
    • Twin Laser Turret 6 Greedo 1 Long-Range Scanners 0
    • Ship Total: 31
Edited by sharkethic86

If you expect to have trouble getting your Harpoon off, consider veteran instincts on n'dru.

Apart from that, lone wolf fits n'dru really well.

You could get the points by downgrading BMST / CM to glitterstim

13 minutes ago, flooze said:

If you expect to have trouble getting your Harpoon off, consider veteran instincts on n'dru.

Apart from that, lone wolf fits n'dru really well.

You could get the points by downgrading BMST / CM to glitterstim

I'm always torn about VI on N'Dru.. yea it may help in some match-ups but then could be almost useless in others. But you're totally right, BMST was only added with the extra point, so if I think I'm going against PS8+ I should VI him to ensure my Harpoons get a shot. Asajj and Pirate at lower PS are not a big deal. (CM I think is a must-have though in case they decide to TL Asajj with Harpoons)

Edited by sharkethic86

LW on N'Dru all day every day!! I also agree with the suggested cuts for it. Also, just for your consideration - N'Dru with Lone Wolf, Glitterstim, Guidance Chips, and Cluster missiles, first combat round gets 2 4 dice attacks that are focused and have both a reroll and a blank-hit auto mod. Pretty guaranteed 8 hits between them, and for the rest of the game, he is still a 3/2 with rerolls on both.