So, I've been brainstorming ways to use Snowtroopers, and a while back a variation of the classic "Jump-shoot-Jump" occurred to me.
First, a brief background as to the where the term Jump-Shoot-Jump (or JSJ) came from. See, when Tau were introduced to 40k, they broke conventional rules by using Jetpacks instead of the settings more common "Jump packs." The jump pack was intended to allow rapid advances and ascents, and let a unit move at twice the normal speed, after which they would often move even further by running or charging. Jump Pack units were different. They didn't move faster during the movement phase, but at the end of their turn, if they weren't in a melee, jump pack units got a second move. The application of this was pretty straightforward- You could jump in and out of cover, or even dart out from behind a wall and then be back before an enemy could shoot you.
When snowtroopers were first previewed, people immediately compared the steady keyword to the Tau's jetpacks. However, JSJ tactics work a bit differently in Legion. Due to units ignoring a source of cover if the unit leader is in base contact with it, popping in and out of cover doesn't really work unless someone has put two different pieces of cover very close together. And while popping out from behind a wall can work, the speed one move limits your ability to get the most out of this, especially since most units are faster than a units of snowtroopers dancing back and forth. But it occured to me that there's another movement type that moves you the same distance regardless of your speed; Clambering.
There hasn't been much vertical movement in my legion games so far because frankly, the game does little to incentivize it until we know whether or not it provides any benefit in bypassing cover like barricades. It's also not very efficient; Clambering and Climbing move the unit leader from base contact with the surface they wish to climb up to the edge of that piece of terrain, which is about an inch of horizontal movement. The rest of the squad can get a little further, but not much. And since climbing costs you two actions while clambering without expert climber has a 1/6 chance of inflicting a wound on each model in the unit, it's not generally worth the hassle. But snowtroopers with grappling hooks can clamber up a building, shoot something on the other side of the building, and then be back down behind the building where they can't be shot, all in one activation. That has the potential to be incredibly annoying.
Now, there's a couple caveats here; First off, the snow trooper officer has to start in base contact with the building, which means you have to get to the building first (Depending on the setup, this could be anything from trivial to a colossal waste of time). Sufficiently large buildings such as replicas of the bunker from Empire might be sufficiently wide that a snow trooper unit on one edge of the bunkers roof might not be able to see a squad of troopers on the other side of the bunker even if those troopers are not huddled up against the building. And of course, without an aim token, snowtroopers don't actually do much damage.
So, as you can see, I'm on the fence with regards to this strategy. Is it worth trying, or is it going to be too much effort for a squad of 4 snowtroopers to get an average of 1.5 hits while being largely immune to reprisal?
Edited by SquarkWrong odds