Hi Everyone, this past weekend I GM'ed my first Star Wars game with a group of friends using the Edge of the Empire Beginner game. During the course of the game an issue happened that has cause out of party disagreements and I don't know how to find a compromise. In the game the group decided to take a droid that was an acquaintance of Jaken, a force-sensitive player character, strap explosives on it, and blow it up to cause a distraction to get inside the hanger bay for Trex's ship. Jaken did not want to harm the droid so the leader of the group - another player character named Sirru Wedd - used his Falleen species ability to take two strain and "convince" Jaken to kill the droid by using a charm check. The way I did this was I took Wedd's charm dice pool and added the difficulty based on Jaken's Discipline dice pool. The dice roll succeeded for Weed and the droid was killed in a horrible way. In retaliation later in the game Jaken outright murdered Trex. Because of the murder of the droid and Trex the group has taken morality losses down to 40 points.
After the game, the player playing Jaken was upset that the character could be coerced into doing things they didn't want to do and equated the experience to being date raped. The player playing Weed argued it was within his character's ability to convince them to see his point of view on issues. I think I may have screwed up in GMing my first game by allowing this to happen and the group may not get back together because of this. Speaking with some of my friends who have GM'ed for years about this incident I was told that is it NEVER good form to allow people's characters to be taken over by another player. How to I fix this?