Hype the Hyperspace Report (minigame day 1): "As I have forseen it"

By Darth Veggie, in Star Wars: Armada

Death Troopers

Boarding Party, 3 pts.

When you reveal a command dial, you may discard this card and a [squadron] token or dial. If you do, choose one enemy ship at distance one. That ship sustains two damage on a hull zone of your choice.

Edited by The Jabbawookie
11 hours ago, Undeadguy said:

I guess nothing. Yea, pretty lame and sad, but that's my guess. No news for Armada. No new mechanics.

Alright Negative Nancy, when Armada gets some awesome news on the 1st, you now owe me a "Legion is terrible" rant in the Legion forums. You have no choice in this. I await your counter demand for if I lose =D

Squad keyword: Transport - when resolving the effect of a (assault team) (offensive retro) upgrade card, you may effect ships at distance one of this squadron.

Gives you a range extender for boarding crews.

1 hour ago, ForceSensitive said:

Squad keyword: Transport - when resolving the effect of a (assault team) (offensive retro) upgrade card, you may effect ships at distance one of this squadron.

Gives you a range extender for boarding crews.

If such a card were phrased like this - just like RELAY - you could safely board from across the gaming area... at least for some months, until the next FAQ kicks in.

3 hours ago, JadinED said:

If such a card were phrased like this - just like RELAY - you could safely board from across the gaming area... at least for some months, until the next FAQ kicks in.

Do you really want to trigger Boarding Troopers/Engineers from across the table, though? That offers little to no benefit. What I could see it doing is making second player Jyn Erso builds a little more viable, or Cham Syndulla. Even then it’s the timing that changes, because it’s wasteful to leave a Hammerhead out of the fight as a boarding team “abuser.” Vader would get a solid buff, but again, that Raider or Kuat he’s on wants to get close anyway...

Edited by The Jabbawookie
2 hours ago, JadinED said:

If such a card were phrased like this - just like RELAY - you could safely board from across the gaming area... at least for some months, until the next FAQ kicks in.

Exactly. Because Davy doesn't have anything better to do then mess up Armada... Again. ?

1 hour ago, The Jabbawookie said:

Do you really want to trigger Boarding Troopers/Engineers from across the table, though? That offers little to no benefit. What I could see it doing is making second player Jyn Erso builds a little more viable, or Cham Syndulla. Even then it’s the timing that changes, because it’s wasteful to leave a Hammerhead out of the fight as a boarding team “abuser.” Vader would get a solid buff, but again, that Raider or Kuat he’s on wants to get close anyway...

One of the most viable defences against AvengerBT, even on an ISD2 platform was “don’t let it get to close range.”

this would temove that, and thus, I am against it.

12 hours ago, Truthiness said:

Alright Negative Nancy, when Armada gets some awesome news on the 1st, you now owe me a "Legion is terrible" rant in the Legion forums. You have no choice in this. I await your counter demand for if I lose =D

For the next major Vassal tournament, the community gets to create your fleet!

I look forward to handicapping you with YV-666s and no FCT.

3 hours ago, Undeadguy said:

For the next major Vassal tournament, the community gets to create your fleet!

I look forward to handicapping you with YV-666s and no FCT.

Done. A gentleman's agreement! Huzzah!

737d3-gentlemensagreement.gif

Edited by Truthiness

Rapid Repair Bays, Offensive Retrofit

If a friendly squadron you activate begins or ends it's activation at distance one of you without being engaged, it recovers 1 damage. Friendly squadrons you activate cannot perform an attack this activation if they were repaired by this card, and cannot repair if they attacked this activation.

7 hours ago, Drasnighta said:

One of the most viable defences against AvengerBT, even on an ISD2 platform was “don’t let it get to close range.”

this would temove that, and thus, I am against it.

True, but I so love the idea of your opponent not knowing where the BT are coming from, you just shouldn't be able to use the BT either from the ship or the Squadron. I would be ok with it if you could secretly assign it to either one of the Squadrons or the ship at the start of the game. Perhaps with tokens, reveal it's true location when activated.

11 hours ago, The Jabbawookie said:

Do you really want to trigger Boarding Troopers/Engineers from across the table, though? That offers little to no benefit. What I could see it doing is making second player Jyn Erso builds a little more viable, or Cham Syndulla. Even then it’s the timing that changes, because it’s wasteful to leave a Hammerhead out of the fight as a boarding team “abuser.” Vader would get a solid buff, but again, that Raider or Kuat he’s on wants to get close anyway...

I wasn't even really thinking about it's interactions when I thought it up. I just thought there would have to be something along the lines thematicaly and mechanically. That's kinda cool that it might actually work.

15 minutes ago, ForceSensitive said:

I wasn't even really thinking about it's interactions when I thought it up. I just thought there would have to be something along the lines thematicaly and mechanically. That's kinda cool that it might actually work.

However, I think we all agree that keeping small and weak ships or flotillas out of the fight, but have them outperform bigger and better ships from afar just isn't very thematic either.

I like the general idea of squadrons helping you with enter teams as long as it doesn't run the risk of being as overpowered as RELAY was until recently.

Remote Missile pods:

Ordinance(?), 8 points. Medium or large ship only. Instead of performing an attack, you may place one "Missile Pod" token at distance one of this ship. On a later turn (Phrased better probably, but can't be used on the same turn). You may discard this token to perform an attack from it with a battery armament of 4 black dice with the standard critical effect instead of performing an attack. A ship may both place and fire a missile pod on the same turn, but they cannot fire with a missile pod they placed this turn.

I don't know if it would be good, because it can be dodged but it seems interesting at least, and gives the Victory I something to do.

The phrasing could be like this.


Mine Layer (8)

Medium or large ship only.
Instead of performing an attack, you may place one round marker with a higher number than the current round at distance 1. At the start of the round matching that round token, you must choose a ship at distance 1 of the round token and perform an attack with 4 black dice.

Btw, since this upgrade would be pretty powerful, it should probably be a double slot upgrade... perhaps Offensive retrofit/ Ordnance.

Only both MC-75s, the Kuat ISD and the Vic I could take it then... plus the ship this card comes with.

Edited by JadinED
5 hours ago, Do I need a Username said:

Remote Missile pods:

Ordinance(?), 8 points. Medium or large ship only. Instead of performing an attack, you may place one "Missile Pod" token at distance one of this ship. On a later turn (Phrased better probably, but can't be used on the same turn). You may discard this token to perform an attack from it with a battery armament of 4 black dice with the standard critical effect instead of performing an attack. A ship may both place and fire a missile pod on the same turn, but they cannot fire with a missile pod they placed this turn.

I don't know if it would be good, because it can be dodged but it seems interesting at least, and gives the Victory I something to do.

This seems rather situational on how to actually get it to work. It would be better (and possibly broken) if you could move the pods with Strategic. (Yes I'm gunning for Honorverse style pod combat).

Advanced Cluster bombs (6pts, defensive retro slot) - When attacked by a squadron roll 4 blue dice and do 1 damage for every hit or crit to the attacking squadron, and 1 damage for every hit to every squadron at distance 1 from the attacker.

Available as part of the Carrion Spike expansion pack...

Advanced Cloaking Device
Defensive Retrofit - 3pts

Small Ship Only.

While defending at long range, during the Spend Defense Tokens step, you may discard this card. If you do so, you count as resolving the BRACE token effect for this attack.

This aims to help small ships survive in the Age of Cymoon by giving them a near guarantee to survive the first shot at long range with an accuracy proof, one-time brace. It won't save you from a second shot or from a medium/close shot but if you can keep the engagement at the right range you won't be instantly destroyed.

37 minutes ago, hulldown said:

Available as part of the Carrion Spike expansion pack...

Advanced Cloaking Device
Defensive Retrofit - 3pts

Small Ship Only.

While defending at long range, during the Spend Defense Tokens step, you may discard this card. If you do so, you count as resolving the BRACE token effect for this attack.

This aims to help small ships survive in the Age of Cymoon by giving them a near guarantee to survive the first shot at long range with an accuracy proof, one-time brace. It won't save you from a second shot or from a medium/close shot but if you can keep the engagement at the right range you won't be instantly destroyed.

+1 if the associated “Carrion Spike” title allows you to resolve the cloaking card as an Exhaust instead of a discard...

56 minutes ago, hulldown said:

Available as part of the Carrion Spike expansion pack...

Advanced Cloaking Device
Defensive Retrofit - 3pts

Small Ship Only.

While defending at long range, during the Spend Defense Tokens step, you may discard this card. If you do so, you count as resolving the BRACE token effect for this attack.

This aims to help small ships survive in the Age of Cymoon by giving them a near guarantee to survive the first shot at long range with an accuracy proof, one-time brace. It won't save you from a second shot or from a medium/close shot but if you can keep the engagement at the right range you won't be instantly destroyed.

How about it cancels all dice with hit results? At Medium-Long range.

Edited by TallGiraffe
31 minutes ago, TallGiraffe said:

How about it cancels all dice with hit results? At Medium-Long range.

I was initially planning on proposing a scatter (which I think your idea is something of a halfway point on) but was worried it would run the cost up too much. Erasing 7/8s of red dice damage, 3/4s of blue dice damage and (in case of Sato or Opening Salvo) all black dice damage at medium range seems like it would be way too powerful if you wanted to keep it at or below Lando costs. Especially since you could then slap it on a MC30c as well.

What about making it unique? The concept rocks, but four cloaked Arquitens would feel odd.

1 hour ago, The Jabbawookie said:

What about making it unique? The concept rocks, but four cloaked Arquitens would feel odd.

I feel like they could use a durability increase.

1 hour ago, The Jabbawookie said:

What about making it unique? The concept rocks, but four cloaked Arquitens would feel odd.

Agreed, thematically it's really weird since they're not particularly common. Mechanically, small ships with defensive retrofits just don't really have anything useful to put there now. Making it spammable will help the ship type (and MSU) in general, making it unique will just make Admonition and Jaina's Light even better.

No reason to be married to 'cloaking device' as a name though. If only targeting scrambler hadn't already been taken...

On ‎4‎/‎25‎/‎2018 at 5:36 PM, GiledPallaeon said:

This seems rather situational on how to actually get it to work. It would be better (and possibly broken) if you could move the pods with Strategic. (Yes I'm gunning for Honorverse style pod combat).

100% what I was going for too. I designed it to be used by ships like victory star destroyers to defend their flanks.

On ‎4‎/‎25‎/‎2018 at 1:19 PM, JadinED said:

The phrasing could be like this.


Mine Layer (8)

Medium or large ship only.
Instead of performing an attack, you may place one round marker with a higher number than the current round at distance 1. At the start of the round matching that round token, you must choose a ship at distance 1 of the round token and perform an attack with 4 black dice.

Btw, since this upgrade would be pretty powerful, it should probably be a double slot upgrade... perhaps Offensive retrofit/ Ordnance.

Only both MC-75s, the Kuat ISD and the Vic I could take it then... plus the ship this card comes with.

Oh, I had it taking an attack to use, not just happening. It serves as a delayed black die barrage instead of one of your attacks. That way, it isn't too stupid, but serves to deny area on the flank, helping to large slow ships (like victories). Would it help if it also had a hull requirement?