https://www.fantasyflightgames.com/en/news/2018/4/23/the-last-midnight/
Looking good so far.
I really hope they address some of the weaknesses in the scenario as opposed to just making it harder. Looks like there will be more variability at least.
Specifically:
A. This campaign really punishes you for bad endings, making the next scenarios harder, worse it snowballs.
- Ghoul Priest carrying over for the rest of the campaign
- Escaped cultists carrying over to next story
This could easily be addressed by giving additional bonuses for bad endings.
B. The last scenario could use some work. The ability to just tool up and kill the big bad is a serious weakness. This could be addressed by making the big bad less powerful if you got some of the clues off of its location or some way that is more clever for me to think of.