Un-Nerf!

By Jadotch, in X-Wing

What do you think should be un-nerfed in the game?

Palpatine should be un-nerfed
Dead Eye should be un-nerfed

Absolutely nothing.

Phantoms.

that is all

Everything is actually fine, but with the jumpbastards having their mod bar punched like a cheap sandwich shop card, is there anything else out there that is large base that can actually use deadeye? Un-nerfing that wouldn't actually have an effect on the game, would it?

Deadeye Cassian?

R4 Agromech should trigger when you spend a focus to activate Blaster Turret again.

Also, Fel's Wrath. The game should end when the last enemy ship has been destroyed, not after the end of the round. That nerf was so unnecessary.

Palpatine. Then we can also end the LWF + Palp debate along with it.

25 minutes ago, JasonCole said:

Everything is actually fine, but with the jumpbastards having their mod bar punched like a cheap sandwich shop card, is there anything else out there that is large base that can actually use deadeye? Un-nerfing that wouldn't actually have an effect on the game, would it?

Deadeye Bossk was a thing. Not an incredibly overpowered thing, but a thing.

Edited by viedit

Deadeye was a casualty of (ironically) FFG's unbelievably bad aim when nerfing. There's no reason for it to stay nerfed.

24 minutes ago, PhantomFO said:

R4 Agromech should trigger when you spend a focus to activate Blaster Turret again.

BT has been ‘nerfed’ since it’s release. Spending that focus token is such a huge cost to just get a range 1-2 turret shot with three dice.

Nothing.

Globally nerfs were needed (Palp, Biggs, JM...). A few are obviously casualties from FFG not having the balls to adress the real problems (deadeye), but I don't think going backwards now would be a good thing.

Edited by Giledhil
15 minutes ago, viedit said:

Palpatine. Then we can also end the LWF + Palp debate along with it.

Hah, even after all the "palpatine will be useless after the nerf" people being proven incredibly wrong, both by math and tourney results? :P

There are much easier fixes for the Palp+LWF craziness... ex. LWF modifies how many dice you roll (in the timing step specifically designed for that) instead of the silly "roll another die after" confusing nonsense.

I do agree they should move palp back to the modify step. Even though that is a non-trivial buff to offensive palpatine use, the simplicity benefits are worth it. But the fundamental concept of declaring it in advance is good and only really penalizes people who suck at math ;)

As to the original question, deadeye is the only one I'd consider really, and that's mostly just because I dislike base size restrictions in the first place as they are often just lazy design/patching over issues rather than solving them. That said, I don't love the concept of deadeye itself so I don't feel strongly on it either way.

Edited by punkUser

I want old Palp back for one simple reason. The meta needs more Wampa.

Wampa was an unfortunate casualty to the Palp nerf.

Partial un-nerf on Manaroo.

She'd be fine at range 1-2, given the other Jumpmaster nerfs, but it totally made sense when she was initially nerfed.

Dead eye? yeah, I would so like that to be undone.

Palpatine? I think it's a better game mechanic as it currently is. There is some risk now. I'm happy with it.

misc ? I would like to see the mech slot and one ordinance slot be added and the crew slot stripped when using the punishing one title along with a "Dengar Only" restriction. Makes him 45 points before any upgrades and makes the cards in the box usable with the ship.

2 minutes ago, theBitterFig said:

Partial un-nerf on Manaroo.

She'd be fine at range 1-2, given the other Jumpmaster nerfs, but it totally made sense when she was initially nerfed.

I'd even argue that range 1-3 it'd still feel "wholesome" compared to the crap that's out there now. You could run some pretty fun lists with Manaroo + Thweek + Kilomiga harpoon boat if she was able to pass tokens up to range 3 of something.

9 minutes ago, viedit said:

I want old Palp back for one simple reason. The meta needs more Wampa.

Wampa was an unfortunate casualty to the Palp nerf.

Pardon my ignorance, but how was Wampa affected specifically by the palp nerf? You can still palp a crit and cancel it. If you mean "what if I roll a natty crit!!", sure, but that's just the regular palp change and has nothing to do with Wampa specifically. Indeed Wampa's ability makes the palp nerf less relevant when compared to other ships, not more.

x7 title could be unnerfed. You still have cards that don't care about bumping like x7 used to, *cough* K4 *cough*. I think it was slightly heavy handed to nerf x7 and Palp at the same time. But I'd rather see Tie/D title buffed.

2 minutes ago, punkUser said:

Pardon my ignorance, but how was Wampa affected specifically by the palp nerf? You can still palp a crit and cancel it. If you mean "what if I roll a natty crit!!", sure, but that's just the regular palp change and has nothing to do with Wampa specifically. Indeed Wampa's ability makes the palp nerf less relevant when compared to other ships, not more.

That's exactly it. You no longer had perfect information to decide on if you should use Palp or not. I was a heavy Wampa user. Once the change of Palp went through I found his utility minimized. He had those natural crits *just* often enough that you could bank Palp for other things.

7 minutes ago, Jo Jo said:

x7 title could be unnerfed. You still have cards that don't care about bumping like x7 used to, *cough* K4 *cough*. I think it was slightly heavy handed to nerf x7 and Palp at the same time. But I'd rather see Tie/D title buffed.

Frankly, I'd rather have the other cards changed to be like the X/7 de-buff. They did it to Genius too. K4 and R2D2 should get changed to be the same.

34 minutes ago, Jeff Wilder said:

Deadeye was a casualty of (ironically) FFG's unbelievably bad aim when nerfing. There's no reason for it to stay nerfed.

Are you suggesting that Nerf guns are accurate, or inaccurate?

4 minutes ago, Yakostovian said:

Are you suggesting that Nerf guns are accurate, or inaccurate?

It’s not that the guns are inaccurate, it’s just FFG has poor aim with them.

Well I don't know what in the world you guys are talking about. They should un-nerf the d*mn Punisher, those things are everywhere!!

5 minutes ago, Yakostovian said:

Are you suggesting that Nerf guns are accurate, or inaccurate?

It's specific to the gun. This one is a tack driver and I can pop a running 6 year old in the head from about 20 feet.

firestrikeleft-e1426478004976-300x200.jp

This one I'd be lucky to hit the broad side of 0-Stopped lambda shuttle at 5 feet.

latest?cb=20131211075152

I wish they would change lowwhrick's ability to be like the palp change. It makes no sense that they would change palp because he worked with perfect info, and then release lowwhrick the way he is.