Biggest hit possible from 1 ship?

By DakkaDakka12, in X-Wing

if you guys want hilarity...

Jan Ors (25)
Debris Gambit (2)
Dorsal Turret (3)
Nien Nunb (1)

Kyle Katarn (21)
Swarm Leader (3)
Dorsal Turret (3)
Finn (5)
Engine Upgrade (4)
Moldy Crow (3)

Prototype Pilot (17)
Chardaan Refit (-2)

Prototype Pilot (17)
Chardaan Refit (-2)

Total: 100

View in Yet Another Squad Builder

Kyle Primary = 1

Range 1 + 1

Jan Ors + 1

Swarm leader + 2

Finn + 1

6 die attack with full mods from the HWK primary!

yes, I've beaten a Ghost/Corran and a Paratani with this list. it's hilarious the look of "wtf just happened" when a hawk kills fenn with one shot from primary...

Highest spike from a single ship is probably a "Quickdraw" build a friend and I came up with. Damage is variable between large ship and small however.
Quickdraw with Special Ops Training title, Expose, Electronic Baffle, Experimental Interface and Advanced Optics (Last one is optional but enhances odds)

At range one it is possible of dumping 10 damage into a small ship and 16 into a large base ship it catches in both arcs.

Fly in and perform first action (focus, target lock, barrel roll into poition) then Experimental Interface to Expose, Electronic Baffle the stress from using the Experimental Interface to remove a shield, triggering Quickdraws Ability. At range one that is either 4 dice out the front followed by four dice out the back (2 primary+1 range+1 Expose) in the action phase (so no opposing Glitterstims or other "At Start of combat" items) and then dump another four dice out the front and back at PS 9.

Or you are performing the same initial setup against a small target then it's 5 dice from the front (2 primary +1 title + 1 range + 1 Expose) again in the action phase then another 5 at PS 9.

10 hours ago, thespaceinvader said:

It's neither, it's 5 dice, then 4 dice. He can do better wirth Fearlessness, which gets him 5 then 5 at range 1.

Biggest posssible in a single roll is nine:

Norra Wexley (29)
Swarm Leader (3)
Finn (5)
R7-T1 (3)
Alliance Overhaul (0)
Experimental Interface (3)

Shara Bey (28)
Debris Gambit (2)

Jan Ors (25)
Debris Gambit (2)

Total: 100

View in Yet Another Squad Builder

Norra focuses, EI lock/boost with droid. Shara needs a lock from a previous round, then Debris Gambits for the evade. Jan Debris Gambits for the evade. Norra shoots (2) range 1 (3) with title (4), Jan uses her ability to add 1 (5), Swarm Leader adds 2 more (7) Norra spends her lock to add an eyeball (8) and Finn adds a blank (9) which Norra can then reroll with Shara's lock.

It's not possible to do 9 every round, but it's possible to do 7 every round and 9 every other round with the right setup. It's a terrible idea though.

They don't call her Nine-Dice Norra for nothing.

If you do it like this you can do it every turn:

9 dice Norra (100)

•Norra Wexley (37) - ARC-170
Swarm Leader (3), •Finn (5), Alliance Overhaul (0)

•Shara Bey (33) - ARC-170
Debris Gambit (2), •Experimental Interface (3)

•Jan Ors (30) - HWK-290
Debris Gambit (2), Operations Specialist (3)

Actions: Norra does TL, Shara does TL, exp int for Gambit evade, Jan Ors does Gambit

Shooting: Jan Ors shoots 1 die, misses, focus for Norra through Ops Spec

Norra shoots her 3-4+swarm leader+tl+finn+jan ors shenanigans.

kill something, repeat.

2 hours ago, Deimos said:

Highest spike from a single ship is probably a "Quickdraw" build a friend and I came up with. Damage is variable between large ship and small however.
Quickdraw with Special Ops Training title, Expose, Electronic Baffle, Experimental Interface and Advanced Optics (Last one is optional but enhances odds)

At range one it is possible of dumping 10 damage into a small ship and 16 into a large base ship it catches in both arcs.

Fly in and perform first action (focus, target lock, barrel roll into poition) then Experimental Interface to Expose, Electronic Baffle the stress from using the Experimental Interface to remove a shield, triggering Quickdraws Ability. At range one that is either 4 dice out the front followed by four dice out the back (2 primary+1 range+1 Expose) in the action phase (so no opposing Glitterstims or other "At Start of combat" items) and then dump another four dice out the front and back at PS 9.

Or you are performing the same initial setup against a small target then it's 5 dice from the front (2 primary +1 title + 1 range + 1 Expose) again in the action phase then another 5 at PS 9.

swarm leader QD with baffle. Then youngster with rage. 4 academy ties. setup the joust, get everyone into position. Rage with QD during his first activation where he can shoot (and everyone else is lined up!) then shred stress with baffle and take a damage. unload swarm leader shot. move to combat phase, do it again.

24 minutes ago, Sarcon said:

If you do it like this you can do it every turn:

9 dice Norra (100)

•Norra Wexley (37) - ARC-170
Swarm Leader (3), •Finn (5), Alliance Overhaul (0)

•Shara Bey (33) - ARC-170
Debris Gambit (2), •Experimental Interface (3)

•Jan Ors (30) - HWK-290
Debris Gambit (2), Operations Specialist (3)

Actions: Norra does TL, Shara does TL, exp int for Gambit evade, Jan Ors does Gambit

Shooting: Jan Ors shoots 1 die, misses, focus for Norra through Ops Spec

Norra shoots her 3-4+swarm leader+tl+finn+jan ors shenanigans.

kill something, repeat.

You have to reroll norra's eyeball for it to work which is suboptimal, but yeah, it does work.

13 minutes ago, thespaceinvader said:

You have to reroll norra's eyeball for it to work which is suboptimal, but yeah, it does work.

why do you need to reroll the eyeball?

Because you don't have a focus token, because you took a TL which you spent to get the eyeball in the first place. E: oh right, Op Spec, yeah, that works. For some reason I thought Jan was PS6.

Edited by thespaceinvader
9 minutes ago, thespaceinvader said:

Because you don't have a focus token, because you took a TL which you spent to get the eyeball in the first place. E: oh right, Op Spec, yeah, that works. For some reason I thought Jan was PS6.

I even explained it in my post :rolleyes:

The best thing about the 9 die norra list is not telling your opponent anything prior to the game. they casually look at your list.. okay, norra, bey, jan... okay.... i don't get it. first engagement turn.. okay target locks, cool. then combat phase.. jan fires, misses. then Norra unleashes 9 dice of furry with full mods and they go "wait a sec... rewind, what just happened". you walk them through it again, and everyone is over looking at it, going over the interaction because "that's impossible, your wrong". Then it all clicks and your opponent goes "but m'ghost!"

On 4/23/2018 at 6:36 AM, Scum4Life said:

Zuckuss with swarm leader can Throw a 8 freaking dice, and has plenty of upgrade options to ensure double mods and a reposition if required.

i'm going to experiment with this....

Zuckuss (28)
Swarm Leader (3)
Intelligence Agent (1)
Fire-Control System (2)
Glitterstim (2)
Tractor Beam (1)
Mist Hunter (0)

Guri (30)
Intensity (2)
Fire-Control System (2)
Autothrusters (2)
StarViper Mk. II (-3)
Virago (1)

Black Sun Assassin (28)
Debris Gambit (2)
Autothrusters (2)
StarViper Mk. II (-3)

Total: 100

View in Yet Another Squad Builder

I'm not that familiar with scum jank combos tho.... I'm trying to find a better crew options, but intel could really help for the overall low PS skill of the squad. Guri is my favorite scum ship, and probably in my top 5 of favorite ships in the game.... so much fun. The blacksun is in there because I can't figure out a better evade carrier. but I'm worried about his action efficiency. I only got a single M-3A in my collection and no Scum epic.