I know that there isn't a single answer to this kind of question, but I'm trying to build my first character and I'm getting a little overwhelmed by the choices for attributes and skills and knacks. Attributes seem critical, since all dice pools appear to be built off of those. However, having great stats without any skill ability seems to be a problem, so you need to put points into skills. Also, there are some neat knacks which seem to be very valuable as well. Everything seems important and I don't know what to do.
I'd like to create a Harry Dresden type wizard in a modern-day world.
* I started with the INT-based template, and the Wizard career path.
* Seems like I need to boost my INT for spellcasting, but adjusting from a 3 to a 4 costs me 40 of my 100 build points. Boosting further to a 5 costs a total of 90. Very expensive.
* I think that spellcasting will eat up my stress points, so I was thinking about a knack to bring those back. (I forget the name at the moment, book not here by my computer.) Or I could try to boost my WILL from 2 to 3 for 30 build points, which is expensive but would help in all WILL skills.
* I'll need to put some ranks into Arcana. Or do I need knowledge? Or both?
Can anyone put this stuff into perspective? Is it more important to be well-rounded? To focus on one thing and make it really solid?