Lancers, Scurrgs and Z95s anyone?

By JadinED, in Star Wars: Armada

Won a small store tourney with 2 Lancers in my list today. They actually performed very well, with the caveat that I went up against 3 non-squadron heavy fleets. First fleet had Shara/Tycho, 2nd had 6 TIEs, and 3rd had two gauntlets. In all cases my A-wings were able to handle the enemy squads and my Lancers were free to do their thing.

Rogue and speed 4 was actually really nice. They were more or less 2 guaranteed plinks against the most pressing target each turn. The ability to last/first with a squadron activation was also useful to dodge flak.

Biggest weakness was that if they did get flakked, they risked dying too quickly. In one game I had to pull them both out of the fight after a bad flak roll knocked them down to 2 hp. I wasn't willing to risk them taking another hit and giving up 15 points a piece.

Grit didn't come into play much. They were useful overall though. In each game they were a consistent source of bits of damage and when they do luck out and roll a hit/crit it puts a lot of pressure on your opponent. Without BCC though they are very capable of rolling blanks.

Ketsu was great in my Phoenix cell fleet, Grit gave her the ability to slip out of an engagement to enable me to activate Sato :)