5 minutes ago, SOTL said:The ability to maintain fire on a target with a turret is not fundamentally a problem, so long as it's appropriately costed.
That depends on the cost. I think there should be a possibility to avoid a shot entirely.
Synced turret is actually a nice example with an additional cost of a target lock. Block/stress the Ghost and prevent the action, then flank and get close. It is a good mechanic from a gameplay point of view. But unfortuntately TLT is vastly superior. Also see Citruscannon‘s mod where all turrets out of arc work that way.