This weeks card of the week article seems very on topic to the forums....odd
Its looking at Bara's "Supersonic" (their term, ~I wonder how many airplanes they've seen.....) rush ability and how Sallador's Crew (you know, that card that Stag and I love so much in the newest CP...) really ramps it up.
So, lets take a look at the premise, what they use to support it, and then point out the truths, the flaws, and game-play realities...
Rightly so, they state that "one of House Baratheon's prime strengths is Renown and a strong spread of the Power icon. Among the veteran players of AGoT, the combination of the two comes together to form a strategy often called the Baratheon Rush." They article maintains that this road is paved by Baratheon's, I would say supposed, ability to bring characters out quickly with the reducers they have available to them.
After making this statement the focus is shifted to the characters w/ renown and the ability to get them on the table and keep them there. The power icon is pretty much ignored from that point on. It might be because the character they are 'spoiling' doesn't have a power icon, or it might be that they just wanted to limit the length of article.
They provide a list of, what I am assuming they see as the key characters with renown. They list four; "Robert Baratheon, Stannis Baratheon, Renly Baratheon, Melisandre, Knight of Flowers." This list comprises over half (4 out of 7.5) of the number of in house characters you can get on the table at once. Despite there only being three others (Brienne, Joffery, and Army of the Faithful) with renown and one other with renown in Power Challenges (Arena Knight). Average Cost of this 7.5 forms of renown? 4.4 Gold/renown. That is a big investment.
One way to perhaps minimize that investment is to use cheaper neutral options with renown. counting Jon Snow's and Ghost's Pseudo renown there are 5 options (Jon Arryan, Ser Berristen Selmy, and Former Champ). average cost per renown = 3.2 Gold. So, while this might be a way to alleviate the cost the Article disregards them and instead focuses on ways to make the in house characters cheaper. Not a bad idea per se. Since the article disregards neutrals in its strategy I will disregard using them to supplement any strategy I discuss.
The article dubs this strategy "Baratheon acceleration," which mean a way of "bringing your characters into play even faster, flooding the board with them before your opponent has enough characters or effects to oppose you effectively in challenges. This is especially strong if you can overwhelm your opponent with enough characters to win unopposed challenges and earn extra power." I will brake this defination down into three parts and address them individually. I will address them in reverse order of their presentation in the definition.
Part I - Enough characters to win unopposed challenges.
The article is implying that if you have more characters then your opponent you will get unopposed challenges. This is wrong. While numerical superiority is a fine way to win a challenge it does not in and of it self lead to unopposed challenges. All it takes is one character to defend a challenge and prevent unopposed. I can have 50 characters on the board, without something more I will not win a single unopposed challenge if my opponent has three characters. What wins unopposed challenges are keywords like stealth and deadly, ways to kneel possible defenders before the challenge, removal of characters from opponents board, or ways to remove icons from characters to make them unable to partake in challenges. Baratheon has very little of these elements available to it. Those that are available are limited and costly.
In terms of keywords, Baratheon has 5 characters w/ stealth, more importantly those of five characters 2 can only particpate in power challenges and only 1 is a tricon. The average cost of those five characters is 2.8, not a bad price, but if we remove the two who only have a power icon, the average cost is 3.66 gold. Deadly might provide a cheaper alternative to stealth outside of power challenges, but not in Baratheon. There is 1 character with deadly in house and costs 4 gold.
In terms of kneel, Baratheon has 1 card, Kingswood Trail that can kneel an opponents character and 1 card, The Black Cells that can prevent them from being knelt to participate in a challenge. They are both shadows cards and require a 2 gold commitment to place into shadows with another gold to take them out. While by themselves they might be acctative, in game play situations where you are spending 4.4gold per renown you are rarely going to have the 2 gold needed to put them into shadows during Marshalling and might even be stretched to have the one gold to bring them out. You would be better off with Distraction or even Parting Blow, however this is still only 2 cards, both with limitations, and not enough to ensure early unopposed challenges so not ideal for "supersonic" speeds.
Baratheon has no direct kill, nor discard (nor even the influence base to risk westeros bleed), and no way to remove icons.
Unopposed challenges are not the purveyance of Baratheon. While they can be nice, there is nothing in house that really ensures you will achieve them.
Part II - Before your opponent has enough characters or effects to oppose you
I think that the basis of this argument is not only to advocate the main premise of using reducers to bring out characters but to strengthen the point addressed in Part I. As noted above, all it takes is 3 characters to defend, so realistically an opponent would need 4 on the board with 3 icons to prevent you from claiming any non renown power in the challenge. However, I think that this is a good time to draw in a subtheme of the article, protection of key characters.
The article rightly points to a flaw or fragile aspect of Baratheon Rush when it points out the fragile and almost temporary nature of characters in the game. The article is shortsighted when it talks about dangers and forms of protection as it only focuses on kill and discard. Two of the biggest nemesis to a rush deck are kneel and icon removal. A third form of character control that the article does not handle is burn, an almost un-savable form of kill.
Kneel and icon removal are devestating to Baratheon rush because they target the renown characters, can be just as fast as Baratheon, and only need to target one to two characters a turn. Kneel is the more devastating as it is more easily repeated, combos off of other kneel, and requires less of a resource base to trigger. Icon removal while less repeatable is in a house that has almost equal access to renown and are geared toward making life miserable to attackers during challenges. So while you are putting a lot of characters on the table odds are that only 1 in 3 (generously) will have renown and will need to be addressed by your opponents characters or effects.
Part III - Bringing your characters into play even faster
The article acknowledges that the traditional use of resources is not a good way to speed up a Baratheon deck; they say "you might end up packing your deck with resource locations (Stormlands Fiefdoms, Aegon's Garden, etc.) in order to increase your gold pool and bring more characters into play and actually slow yourself down since the cards you really want to draw in a rush deck are characters, not locations. Moreover, because most resource locations are limited, drawing too many of them might mean that they just hang out in your hand."
Its prescription for this issue? Reducers, specifically Seat of Power and the new Sallador's Crew.
Seat of Power is an interesting option. For 0 gold you get to reduce the next Baratheon Character you play by 3 gold. Since most of the cards highlighted have a cost of 3+ gold this appears to be appealing. There are 2 issues I have with this as a solution. The first, in order to avoid kneeling/ icon removal issue addressed above you need more then 1 renown character a turn. The second, in order to get them out you need to other resources. Now Seat of Power is Limted, an issue the article addressed with traditional resources, but ignores when discussing Seat of Power. While, Seat of Power can replace things like Aegon's Garden and Stormlands Fiefdom it does not add to them so you are still going to run into the problem of 'drawing too many of them might mean that they just hang out in your hand." Furthermore its a one time use card so you are weakening your position for the following round every time you use it. The article does try to make up for its limited trait by telling the reader to run black ravens and summer port. There are two flaws to this plan. One is that if you draw summer port before black raven then it is useless, which is not good for speed decks as you need to have somehting be useful when it hits the table. The other is that black ravens can be removed easily by carrion birds thus rendering your location base and perhaps your first plot choice useless.
One way around that might be plot based gold, yet there are only two plots with 5 gold that Baratheon has access too and often times 4 gold is about 1 gold too short even with a reducer. What amuses me the most is that the Article says that seat of power allows you to "play really expensive cards like Army of the Faithful." Army of the faithful costs 6 gold, getting it in for 3 gold doesn't do a whole lot to help the 4.4 gold average. Lets assume that you have 3x of Army of the Faithful in you deck and are able to get it in to play for 3 gold each time you play it, then lets assume that you have the four mentioned by name renown characters in the above list the article provided, "Robert Baratheon, Stannis Baratheon, Renly Baratheon, Melisandre, Knight of Flowers." Army of the Faithfull at 3 gold per turn with those 7 renown characters able to be played to the table is still an average gold cost of 3.4 gold per renown so the cost to play 2 renown characters a turn even w/ seat of power is 6.8 gold. Army of the Faithful is not the way to make use out of Seat of Power
Sallador's Crew
This is perhaps the silliest part of the article. It suggests that the way to reduce costs is by playing a 4 gold character w/out renown. The article attempts to justify this cost with the following phrase. "Yes, Salladhor's Crew is kind of expensive at 4 gold, but given the massive 3 gold discount they provide, that up-front cost is mere peanuts if you're holding a decent Baratheon character in your hand, preferably one with renown." Remember the average cost is above 4 gold for a renown character so odds are you will need at least 5 gold to implement this strategy. Again there are only 2 plots w/ five gold so these will most likely be the only two characters you play that turn and only one has renown (easy choice to kneel/icon remove). The article ties in Seat of Power again to reduce the cost of Sallador's Crew by 3, therefore making you only need 2 gold for those two characters. However, you will still mot likely only be playing one renown character as you still need on average 4 gold for the second. Yes, you might be able to play Renly and a Robert that turn, but you have used 4 cards to do so and have cut your resources down for the following turn and still need to protect both of them. Its a tough situation that reducing doesn't add to. The article brings up Royal entourage, a fine card, but not the solution as it doesn't alleviate any of the problems addressed above. With Seat of Power, Sallador's Crew, Renly, Robert, and Royal Entourage and a 4 gold plot you will play four characters. Robert will be controlled, Renly will have 1 power on him and Salldor's Crew or Royal Entourage might win you dominance for a grand total of 2 power. At that "supersonic" rate you will win the game in 7.5 turns...
Part IV - Solutions
As I have said elsewhere, the better solution is to be give Baratheon access to better lower cost characters. If you insist on making reduction a theme, let them have something behind that one renown character a turn. Baratheon's 0-2 gold slot is spare and not as swiss-army knife like as most other houses.
The article brings up the universal solution of draw and search, but it is in passing, and with an inefficient form of search. It states, "Of course, apart from lowering costs, it is also handy in a rush deck to draw more cards and search your deck for the ones you need (see Herald of the Stag, Sacred Bonds F54)." Search in Rush cannot bring to the top of the deck, it needs to be more immediate then that. The search plots are also inneficient for rush as it allows the opponent to get a delay tactic.
If either Seat of Power or Salldor's Crew said "draw 2 cards" instead of reduce they might be more of a boon to Baratheon.