When you check for close calls on range for attacks, abilities, bombs etc., how do you measure with the range ruler? (assuming any arc and closest point requirements have been established)
Do you:
1.Try and see if there is any contact between your ship and the ship (obstacle, bomb, etc.) you are measuring to
or
2. Always place some portion of the ruler so it overlaps your ships base and see if any portion of the range ruler overlaps the ship base (obstacle, bomb, etc.) you are measuring to
(overlap meaning some part of the base lies UNDER the range ruler)
For example:
The orange range ruler is in contact with both bases.
The florescent green/yellow ruler is placed so it overlaps the base of the A-wing, and thus does not reach the base of the TIE Adv.
Are the ships at Range 3 of each other and thus may take shots?
or
Are they just out of range of each other?
Second example:
The range 2 ruler is in contact with both ship bases.
The full range ruler is placed so a portion of the ruler overlaps each ships base.
Are the ships at range 2 or range 3 of each other?
I was told long ago at a competitive event, when its close enough to get contact, that's good enough to count. I have seen this type of range ruling used many times to determine close calls or just- barely- in- range type of rulings.
But I was recently lead to believe this is not common practice and perhaps my experiences have been isolated incidents. I would really like to know what everyone else has seen/done.
What do you do?
Contact to contact, or overlap only?
Edited by Echoseven