Capt. Jostero’s pilot ability does NOT trigger from the facedown damage card dealt by the Harpooned! condition.

By Stumpbum21, in X-Wing Rules Questions

Capt. Jostero’s pilot ability;

Once per round, after an enemy ship that is not defending against an attack suffers damage or critical damage, you may perform an attack against that ship.” (italics mine)

Harpooned! Condition;

“When you are hit by an attack, if there is at least 1 uncancelled critical result, each other ship at Range 1 suffers 1 damage. Then discard this card and recieve 1 facedown Damage card.” Etc.

The errata resolves the Harpooned! Trigger between steps 6 & 7 of the attack timing flow chart.

My argument is this;

Capt Jostero’s pilot ability explicitly references an “...enemy ship that is not defending against an attack...” If the Harpooned! Condition is triggered it will occur between steps 6 & 7 of the timing chart, per the errata, which is in the middle of the attack timing window. This window begins in Step 1 after the attacker declares a target & that target becomes the Defender. The Defender is still defending against an attack until Step 7 is completely resolved. Capt. Jostero’s ability does not trigger until Step 9, “Identify abilities that trigger ‘after attacking’ or ‘after defending’ that perform an attack.” Etc.

In summary, when a ship receives the damage card from the Harpooned! Condition IT IS THE DEFENDER, which nullifies Capt. Jostero’s pilot ability. The additional splash damage from the Harpooned! Condition is a completely legit trigger source for the Cap’s ability.

No, it doesn't, because Jostero doesn't trigger from dealing facedown cards at all, he triggers from taking damage, which the Harpooned condition doesn't cause to its holder.

Jostero is also not triggered by Proton Bombs, Black Market Slicer Tools, etc etc.

I'd have to agree that the Timing Chart doesn't explicitly designate when the attack is over, nor does it designate when the defender is no longer defending from an attack.

We are left to assume that both of these remain in place until after step 10, Remove Destroyed Ships.

HOWEVER

latest?cb=20140322035357

Wes Janson's FAQ entry, on page 20 of the doc, says:

When a ship is defending against Wes Janson, it may use focus, evade, and target lock tokens during the attack. Wes Janson’s ability does not remove a token until after the attack has been fully resolved.

Thus,

Since his ability is an "after you perform an attack" (step 7), I think this gives us enough evidence to assume that by step 7 triggers, the "attack" is indeed "resolved", ending any status of the defender as defending from an attack.

Wouldn't there also be contention about suffering damage vs being dealt/receiving a damage card?

Edited by Jimbawa
spelling is hard
4 hours ago, Jimbawa said:

Wouldn't there also be contention about suffering damage vs being dealt/receiving a damage card?

Referring to the rules reference page 9 (not the FAQ), section under Damage. The sixth bullet point quoted as "If an effect instructs a player to deal a Damage card to a ship, this is different from the ship suffering damage."

20 hours ago, thespaceinvader said:

No, it doesn't, because Jostero doesn't trigger from dealing facedown cards at all, he triggers from taking damage, which the Harpooned condition doesn't cause to its holder.

Jostero is also not triggered by Proton Bombs, Black Market Slicer Tools, etc etc.

Why wouldn't Jostero trigger off of a proton bomb?

4 hours ago, Stoneface said:

Why wouldn't Jostero trigger off of a proton bomb?

Because Proton Bombs deal faceup cards, not damage.

1 hour ago, thespaceinvader said:

Because Proton Bombs deal faceup cards, not damage.

In the situation where an X-wing, minus shields, rolls for a bomblet detonation and rolls blank-crit would Jostero trigger? Would Jostero trigger, in the same scenario but where the X-wing has shields and rolls blank-crit?

Yes to both.

Because bomblets cause things to suffer damage, they don't deal damage cards.

If the text says it deals damage cards, it doesn't *ever* trigger Jostero, because his ability triggers off things suffering damage, which is a different thing, explicitly, in the rules.

So, could we list things, that CAUSE triggering Jostero's ability?

As far as I know, it would be:

- bomblets

- all other bombs and mines, that specifically tells the ship to suffer dmg or roll attack dice

- obstacle dmg

- harpoon splash dmg

- ruthlesness splash dmg

- "pain-bot" dmg (I don't remember it's name)

- stunned pilot dmg

- console fire dmg

- major explosion dmg.

What else?

Major Explosion wouldn't work as part of an attack, but would if e.g. a Proton Bomb dealt it and it went off.

Torani would trigger it, though there's argument about that.

Dead Man's Switch would.

Chopper crew would.

Upcoming Saw Gerrera crew would.

Etc.

Listing everything is probably not worthwhile, compared to fully understanding what does and doesn't trigger it, and why.

You could trigger Jostero with Proton bomb indirectly if you also have Sabine. It would be Sabine doing the triggering strictly speaking but enabled by thr proton.

As you note, it's sabine doing the triggering then. She can also cause Jostero's ability off an ion bomb.

However, it would be impossible under normal circumstances for Sabine to trigger Jostero at all, since she can't affect the ships Jostero can shoot.

On 4/21/2018 at 4:36 PM, Bucknife said:

I'd have to agree that the Timing Chart doesn't explicitly designate when the attack is over, nor does it designate when the defender is no longer defending from an attack.

We are left to assume that both of these remain in place until after step 10, Remove Destroyed Ships.

HOWEVER

latest?cb=20140322035357

Wes Janson's FAQ entry, on page 20 of the doc, says:

When a ship is defending against Wes Janson, it may use focus, evade, and target lock tokens during the attack. Wes Janson’s ability does not remove a token until after the attack has been fully resolved.

Thus,

Since his ability is an "after you perform an attack" (step 7), I think this gives us enough evidence to assume that by step 7 triggers, the "attack" is indeed "resolved", ending any status of the defender as defending from an attack.

On the other hand Bossk crew allows attacker to take a target lock on defender during "after you perform an attack" step ( After you perform an attack that does not hit, if you are not stressed, you must receive 1 stress token. Then assign 1 focus token to your ship and acquire a target lock on the defender), which is a very strong indication that during this step the defender is still a defender.

The defender is still identified as the defender, but is not currently defending. You could equally call it ship B, or the ship formerly known as the defender, etc.

Heck, Torani's ability doesn't call out the Defender as the target at all. After he attacks, any ship in his bullseye might take damage, regardless of whether it's just finished defending against said attack.