What does the Y-Wing need?

By drail14me, in X-Wing

12 minutes ago, Captain Lackwit said:

I'm not asserting that the game's timeline only moves chronologically in concurrence with the content. That'd be asinine. I'm saying that a mutli-man vessel with astromechs , shielding, hyperdrive, etc, makes zero sense for The Empire.

53 minutes ago, Captain Lackwit said:


The game is the timeline going forward, never backwards.

11 hours ago, Commander Kaine said:

First of all, we have examples of the same ships in different factions having different upgrade bars. The Y-Wing has changed droids, the Z-95 and the Slave I has illicit slots... Also, Imperials removed the droids from their ARC-s , so it would be incredibly easy to just solve this issue. Just slap a system slot on it, differentiating from the rebel Arc immediately. So there is really no issue of astromechs at all.

So. These. In one of my earlier posts, I mentioned the issue of astromechs that you brought up. I have explained it how there is precedent for changing upgrade bars between factions for the same craft, and I mentioned that the Imperials that actually used these ships, have removed the Droids from them. There is a whole bit of lore about imperials really hating droids. Their pilots were all about human skill. Anyways.. You have subsequently ignored this point in every comment you made after, and used it as an excuse of why Imperials wouldn't get the ARC.

The other thing is of course, a quote of you saying something, while claiming that you have never done so.

And yet again, in this small snippet of a quote, you manage to mention a third thing I have explained before. Namely, that the fact that if a ship has shielding and hyperdrives, the empire wouldn't use it (presumably you say this because of the Imperial doctrine of cheap and expendable ships). And yes, of course. That doctrine existed in the empire from approx 15 BBY to ABY1. Before, they used the military doctrine of the late republic, clone armies and their equipment, only in sexy sexy grey color, and after Yavin, they used the more advanced versions of the TIE series... You know... the Defender program for example? Or any of the other more advanced ties? Those ships have shields and hyperdrive, and the Empire still uses them. What you are describing as "The Imperial Doctrine" is a large, but relatively uneventful period in the Empire, of course they didn't use a lot of sophisticated fighters. It is not a rule of law, and hasn't been the state of the game since wave 4.

I'm not going to argue about the ARC further, I just wanted to show you what I mean when I say, you ignore my points. I quote 2 sentences from you, and in it you mention several points I addressed before, quite extensively I believe. I even brought examples. Then you take this examples, manage to ignore/skip over the point, and try to make me sound like I'm a rambling lunatic.

The point is: You make a statement that is objectively not true. For example: " I'm saying that a mutli-man vessel with astromechs, shielding, hyperdrive, etc, makes zero sense for The Empire. ". I explain why each of those points, bringing up examples for many of them, or explaining the work around that is precedented, and lore friendly...
(Ie, Multiman: Phantom, Astromechs: See above, Shielding, hyperdirve: Advanced, Defender, Hunter, TAP)
And you don't seem to notice that I have done so.

I'm really curious what do you think of this. Because to me, it seems like you ignored these points, despite me going on about them for soon, 14 hours.

30 minutes ago, Commander Kaine said:

I'm really curious what do you think of this. Because to me, it seems like you ignored these points, despite me going on about them for soon, 14 hours.

Yeah the empire removed Astromechs. So? Kinda' kills half the point of having it in this game for The Empire then doesn't it?

> Namely, that the fact that if a ship has shielding and hyperdrives, the empire wouldn't use it

Not what I said. And you know what? I was right until The Empire fought Rebels. Guess what? They learned the unshielded fighters thing? Wasn't so good. Guess what they didn't have anymore? Stuff like ARCs.

> You know... the Defender program for example? Or any of the other more advanced ties? Those ships have shields and hyperdrive, and the Empire still uses them. What you are describing as "The Imperial Doctrine" is a large, but relatively uneventful period in the Empire, of course they didn't use a lot of sophisticated fighters. It is not a rule of law, and hasn't been the state of the game since wave 4.

Yeah I actually brought those ships up. A lot. I guess you didn't read that part. Or any of my post, like ever.

> The point is: You make a statement that is objectively not true. For example: " I'm saying that a mutli-man vessel with astromechs, shielding, hyperdrive, etc, makes zero sense for The Empire. ". I explain why each of those points, bringing up examples for many of them, or explaining the work around that is precedented, and lore friendly...
(Ie, Multiman: Phantom, Astromechs: See above, Shielding, hyperdirve: Advanced, Defender, Hunter, TAP)
And you don't seem to notice that I have done so.

Sigh.

You don't get it do you? Like, what I love is how you ignore how The ARC-170 fits The Rebellion so well just to push your argument.

Yeah the Phantom is multi-man. Mainly because of that Rebel Assault game needing two seats for gameplay / story reasons, what, like, what does the second person even do? And that's an experimental vessel that never saw reproduction after they were all destroyed, good god man at least know your examples.

TIE Defender? Elite fighter that outclasses everything The Republic and Rebellion had in every way! You really gonna' compare those two? Seriously?

The TIE Advanced? Testing platform, Bomber and Interceptor came out of it and gueeeesss what? They ain't got shields. TIE Hunter? Might not even be canon and was a diet TIE Defender. TAP? Pretty sure it's unshielded and yes, while it does have a Hyperdrive (I think?) man oh man, man oh man it's not that amazing.

Your own examples to fight for the Imperial ARC, honestly, kinda' suck. If a point isn't relevant I'm gonna' ignore it. Like how you did with pretty much all of mine, about The Rebellion, just discounting it wholesale.

As for the Timeline thing
...

You found a way to interpret it in the worst way possible. Didn't say each way was chronological. Said that the game moves from point-TIE-to-point-whenever-first-order.

I don't know why you so willfully misconstrue what I say. Is that just, some kind of weird argument tactic that ends up falling flat?

On 03/02/2017 at 11:19 AM, Odanan said:

Rebel Veterans - A Rogue One expansion.

x_wing_miniatures___x_wing_ace_pilots_by

x_wing_miniatures___y_wing_ace_pilots_by

x_wing_miniatures___custom_upgrades_by_o

x_wing_miniatures___custom_upgrades_by_o

x_wing_miniatures___custom_upgrades_by_o

Edited by Odanan

Simply put, more pilots for the Rebels and access to EPT slot. Must have the guy that says stay on target. Did Wedge get into a Y-Wing in the Rebels cartoon? If he did then that is what it needs.

I'm having fun with this now:

Horton Salm, BTL title, Dorsal Turret, Flight Assist Astro, Extra Munitions, Proton Torpedo and Guidance Chips for 35 points. Imagine that with Wedge's ability and higher pilot skill!

+EPT

+Reinforce Token

+Sabine pilot

- 6 points if TLT equipped

All Y-Wing Meta. Note, I also feel these belong on an A-Wing, too (especially TLT).

I think I'm on the "more pilots" boat. The ship itself doesn't need much more. IMO it kind of matches up with it's lore. It's not a "baron ace" compared to it's more modern contemporaries, but it still has it's role and finds it's purpose on lists. I do feel more pilots would be welcome though.

Failing a DEADEYE title (don't see why it shouldn't have one), a ps 5 generic with ept would do wonders

Just having DEADEYE stacked with torps, FAA repositioning, and chips would make for a strong workhorse of a ship

Much better as a title, though, so you can use all pilots across both factions

Edited by ficklegreendice

Can we please talk about the Y wing?

Big thing it needs in my opinion? A new sculpt! I'd love a better mini for it...

2 minutes ago, Stinger07 said:

Can we please talk about the Y wing?

Big thing it needs in my opinion? A new sculpt! I'd love a better mini for it...

I fully support an armored Y-Wing repack!

The Y-wing? X-wing 2nd Edition. That's what the Y-wing needs.

3 hours ago, Commander Kaine said:

I fully support an armored Y-Wing repack!

Hear hear! The Y-Wing needs more love. It doesn't get enough.

4 hours ago, Commander Kaine said:

I fully support an armored Y-Wing repack!

Hm...

BTL-B

Title

Add 2 shield to your ship. You may not perform speed 4 maneuvers.

3 squad points?

5 minutes ago, sf1raptor said:

Hm...

BTL-B

Title

Add 2 shield to your ship. You may not perform speed 4 maneuvers.

3 squad points?

Why does extra armor add shields? :D

2 minutes ago, Commander Kaine said:

Why does extra armor add shields? :D

I saw a reference where the BTL-B, the Clone Y-Wing, had shields that were under the plating.

Here’s the image. bd60429670c0ef43f3dd4c668edd4136.jpg

On 4/22/2018 at 2:26 AM, drail14me said:

What does the Y-Wing need?

Not much really. Horton deserves an EPT, maybe a decent torpedo?

I'm still hanging on for a Hammerhead epic expac with Blue Squadron Y-wings.

35 minutes ago, BVRCH said:

Not much really. Horton deserves an EPT, maybe a decent torpedo?

I'm still hanging on for a Hammerhead epic expac with Blue Squadron Y-wings.

I want that same Blue Squadron pack!

Ok. So turns out I screwed up. Found a better image and the equipment underneath isn’t shields, but other systems. 91CU1LczfyL.jpg

So here’s try two.

BTL-B

Title

Add 2 hull to your ship. You may not perform speed 4 maneuvers.

3 squad points?

-reads thread since his last post-

Hi, I'd like to change my answer? Yeah, uhm, I think what the Y-Wing needs is WAAAAAY less drama? Like... none drama.

A BTL-S3 title adding a crew slot would be nice.

I would really strongly encourage people to give BTL-A4 TLT Y Wings with Flight Assist Astromech a try. It's not quite like anything, but it's got a lot in common with something like a HLC gunboat - same price, similarly kind of manoeuvrable, but in a weird way, and a super effective jouster. Pop bomb load out, Extra Munitions and a Proximity mine on there and you have a really, really fun little ship with a lot of tricks for 30 points. Vulnerable to stress, yes, and there's very little in the way of defence, so focus fire is an issue. But it's a **** of a lot of fun and actually pretty competitive. I've run two of them paired with a TLT Miranda with Sabine, LRS and Bomblet and had some pretty good results - not quite world beating, but good enough that I'd be a little worried about going too far adding boosts to the Y Wing. A generic with an EPT, maybe some way to shed stress, and you're probably golden.

One thing I've noticed on a related topic: I don't think pumping up torpedoes to Harpoon level silliness will be good for the Y Wing. Not only would there inevitably be unintended consequences somewhere (probably on Miranda or Corran or Poe or something), but I doubt the Y Would take it under too many circumstances. A BTL TLT has the offence of a torp in most cases, and you get to fire it every shot. Consider the super torpedo scenario, keeping in mind that:

No reload action, EMs is 2 extra points, so your points are going to go up there.

No Flight Assist Astromech assuming you want to fire out of Arc (otherwise, just take BTL and TLT)

You're still a Y Wing.

Being as generous as possible, let's assume you want to fly a standard Y Wing with ABT, EMs, a 3 point supertorpedo, Guidance Chips and R2 Astromech. That's 26 points for a low PS Y Wing that can't take LRS to get those torpedoes off in the first place. Depending on how the torp works, yeah, you might hit harder than a TLT BTL, but you're definitely going to struggle to fire them as easily or as often. And you can't have four of them without sacrificing at least the mech, at which point your manoeuvrability is in the tank compared with the FAA Y Wing. The ABT out of arc is certainly nice, but I'm not sure it'd be nice enough, unless the torp was so amazing that it damaged the game.

10 hours ago, sf1raptor said:

Ok. So turns out I screwed up. Found a better image and the equipment underneath isn’t shields, but other systems. 91CU1LczfyL.jpg

So here’s try two.

BTL-B

Title

Add 2 hull to your ship. You may not perform speed 4 maneuvers.

3 squad points?

What's the source on that image? It's really cool...

Any which way, I think it should be the following with the BTL-B:

BTL-B

Title

Add 2 hull to your ship. You may not perform speed 4 maneuvers. You may add 1 Munition Token to each attached Torpedo Upgrade.

3 points

Reason being is that the BTL-B had 12 total torpedos compared to the Rebel's version only having 8.

9 hours ago, Stinger07 said:

What's the source on that image? It's really cool...

Any which way, I think it should be the following with the BTL-B:

BTL-B

Title

Add 2 hull to your ship. You may not perform speed 4 maneuvers. You may add 1 Munition Token to each attached Torpedo Upgrade.

3 points

Reason being is that the BTL-B had 12 total torpedos compared to the Rebel's version only having 8.

Good idea. And the image is from Star Wars Blueprint Rebel Edition.

On 4/22/2018 at 4:21 PM, ForceSensitive said:

The Y-wing? X-wing 2nd Edition. That's what the Y-wing needs.

FOR THE RECORD! ?

Also, needs Evaan Verlaine.

http://starwars.wikia.com/wiki/Evaan_Verlaine

499?cb=20160718131335

In new canon: the Y-Wing pilot who survives the battle of Yavin, and goes on adventures with fellow Alderaanian Leia Organa. Plus, she dresses exactly like Luke Skywalker does in the aftermath of Yavin. I mean, the exact same outfit.

Edited by theBitterFig