E-web units
More then likely, I think it's more a matter of when.
My hope is an e-web is a stationary gun that any trooper can use.
Hoth turrets replacements , or similar,may also be an option.
3 hours ago, syrath said:Hoth turrets emplacements , or similar,may also be an option.
FTFY
8 hours ago, ABXY said:FTFY
That's it I'm joining autocorrect anonymous.
On 4/21/2018 at 2:47 PM, syrath said:Hoth turrets replacements , or similar,may also be an option.
That would be sweet, but I think it's interesting the card specifically says "troopers" lose stationary, because a big Hoth turret is not a trooper. I would love to see an HMG/E-Web unit with a firing arc who can lock down an area of the battlefield and force flanking situations.
Edited by ContrapulatorI'm thinking that E-Web is going to be part of a unit where you need to take an action to position it. Perhaps a 2-3 trooper unit (2 with an extra from an upgrade), and as long as you have at least 2 troopers up in the unit, you can spend an action to break it down or set it up, it needs to be set up in order to move.
11 hours ago, Contrapulator said:That would be sweet, but I think it's interesting the card specifically says "troopers" lose stationary, because a big Hoth turret is not a trooper. I would love to see an HMG/E-Web unit with a firing arc who can lock down an area of the battlefield and force flanking situations.
Yes but the fact that stationary units are even a thing, makes turrets a possibility for armored units, to having a range 2-4 weapon and being able to take out other armor, but let a trooper unit get close enough and your toast. Would be an interesting unit on the battlefield, that could also be useless if you have to keep mobile
18 hours ago, Shadows of the Future said:I'm thinking that E-Web is going to be part of a unit where you need to take an action to position it. Perhaps a 2-3 trooper unit (2 with an extra from an upgrade), and as long as you have at least 2 troopers up in the unit, you can spend an action to break it down or set it up, it needs to be set up in order to move.
I was thinking the same thing for how a unit like that would work.
A miniature of a trooper manning an E-web would work perfect on the support base the speeder bikes are on, plus we see that they are limited on their firing arc in video games so the front arc would work great.
It could then utilize an extra trooper mini or two of the same type of your choice (storm or snow troopers) to add firepower and to soak up a couple hits before it gets damaged. The actions it could do would be determined almost like a dual/flip card in X-wing, there'd be perks/deterrents to being in a particular "mode", i.e. you can't attack with any member of that unit when its not deployed (them carrying it around) and then you can't move with them once it is in deployment mode, only pivot. Both conditions would need to spend an action to "flip" the card.
I like your idea for the need for there to be another trooper alive and in the unit to move it around. Would add some realism that packing up and moving that heavy gun takes more than one guy to do.
Maybe if you add a trooper and as long as he's alive, you just have to spend one action to deploy/pack up the gun. BUT if only the E-web trooper remains (or if you field it alone) it has to spend BOTH actions to pack it up and a single action to deploy it since it's probably easier to deploy it than it is to pack it up and move it by yourself again. Would be an interesting tactic to run it alone, move it in close to objectives, deploy the gun, and use it hold objectives.
14 minutes ago, Jman444 said:I was thinking the same thing for how a unit like that would work.
A miniature of a trooper manning an E-web would work perfect on the support base the speeder bikes are on, plus we see that they are limited on their firing arc in video games so the front arc would work great.
It could then utilize an extra trooper mini or two of the same type of your choice (storm or snow troopers) to add firepower and to soak up a couple hits before it gets damaged. The actions it could do would be determined almost like a dual/flip card in X-wing, there'd be perks/deterrents to being in a particular "mode", i.e. you can't attack with any member of that unit when its not deployed (them carrying it around) and then you can't move with them once it is in deployment mode, only pivot. Both conditions would need to spend an action to "flip" the card.
I like your idea for the need for there to be another trooper alive and in the unit to move it around. Would add some realism that packing up and moving that heavy gun takes more than one guy to do.
Maybe if you add a trooper and as long as he's alive, you just have to spend one action to deploy/pack up the gun. BUT if only the E-web trooper remains (or if you field it alone) it has to spend BOTH actions to pack it up and a single action to deploy it since it's probably easier to deploy it than it is to pack it up and move it by yourself again. Would be an interesting tactic to run it alone, move it in close to objectives, deploy the gun, and use it hold objectives.
I was going with the scene in Empire where there was the second snowtrooper lugging around the generator for it.
It might also work to add Precise X to the unit where X is the number of troopers in the unit minus 1 as a spotter type bonus.
It seems the E-Web is pretty decent anti armor and anti personnel. To justify how cumbersome it is and how exposed the troopers would be, it would have to have some waaaay good versatile offense.
Maybe impact 2, pierce 1? 2 red and 2 Black? Surge to hit?
Or what about impact 1? 4 black dice, surge to crit?
It will be interesting to see how it ends yo being. I'm sure we will get an E-Web. Maybe even as soon as hearing about it on May 1st...
48 minutes ago, HanScottFirst said:It seems the E-Web is pretty decent anti armor and anti personnel. To justify how cumbersome it is and how exposed the troopers would be, it would have to have some waaaay good versatile offense.
Maybe impact 2, pierce 1? 2 red and 2 Black? Surge to hit?
Or what about impact 1? 4 black dice, surge to crit?
It will be interesting to see how it ends yo being. I'm sure we will get an E-Web. Maybe even as soon as hearing about it on May 1st...
I dig your options. But to be fair, there is the dish turret and Golan D.9 turrets to keep in mind so Im not sure how much anti-armor the E-web will be in comparison to those options, but definitely anti personnel. So probably Impact 1 and Pierce 1.
Since it is more of a repeater blaster than a cannon, probably 4 black dice, surge to hit. Surge to crit will probably be on the dish and d.9 turret. But hey who knows!! If we get any of those 3 I'll be super happy.
Hopefully we get info on May 1st!! Im eagerly waiting what the next commander and first special forces will be for the Empire, let alone any other announcements to come.
As it's been described in a lot of the Legends stuff and hasn't really been changed for Disney, it's basically a weapon designed to be able to take down starfighters and damage ships. That's why it was being lugged around on Hoth because they could set up and take out escaping ships.
I'd split the effects of it into 2 different attack types.
One is anti-armor and the other being more of the pepper the target.
Anti-Armor being pretty much the same as Veer's command card
Anti-Personel might be the same as the rotary blaster from the rebel troopers.
Surge to attack to make it a bit nastier.
When stationary, I'd consider also giving them surge to defense.
The unit would gain Precise X (X=number of units in the squad-1).
Not sure if it would work, but I'd actually include 2 versions of the unit leader mini (the one with the E-Web), one with the weapon packed up and one in place. The deployed, perhaps, being on a larger base size.
The unit being a flip card with both sides having different rules, I'd actually give the packed up version no surge to attack and the basic imperial trooper blasters, move 1.
12 minutes ago, Shadows of the Future said:As it's been described in a lot of the Legends stuff and hasn't really been changed for Disney, it's basically a weapon designed to be able to take down starfighters and damage ships. That's why it was being lugged around on Hoth because they could set up and take out escaping ships.
That's interesting, I honestly did not know that! Makes perfect sense though for being offensive against star fighters. I think Ive just been used to it being more of an anti-personnel/ anti small vehicle in pretty much every video game I've played.. ![]()
I can see an upgraded unit being the cost of a speeder bike/ AT-RT with the specifications you mentioned.
It would be neat to have it with the normal white die stormie blaster and then the weapon on the E-web as a hard point where you can choose whether you want it to be more anti vehicle or anti infantry.
I would like to see an option to select either anti-personal or anti-armor.
5 hours ago, Jman444 said:That's interesting, I honestly did not know that! Makes perfect sense though for being offensive against star fighters. I think Ive just been used to it being more of an anti-personnel/ anti small vehicle in pretty much every video game I've played..
I can see an upgraded unit being the cost of a speeder bike/ AT-RT with the specifications you mentioned.
It would be neat to have it with the normal white die stormie blaster and then the weapon on the E-web as a hard point where you can choose whether you want it to be more anti vehicle or anti infantry.
There used to be three weapons in a semi-similar setup.
The Light Repeating Blaster, Heavy Repeating Blaster, and the E-Web. The Light Repeating Blaster could be used decently enough just carrying it around, though you'd have rather limited ammunition. Heavy couldn't really be fired unless you position it, and the E-Web required a generator...which is what led to the old and semi-amusing setup from both the WEG and WotC eras of bolting them to a GNK Droid...
