I've got a couple of skills for a fantasy setting that I'm adding and/or adjusting and want some critiquing and ideas for implementation.
The first is in the book already: Operating . It covers large ships, so sailing. I wonder if there would be much concern for covering siege engines and weapons?
Next, I want to break Mechanics up, Crafting and Engineering . Crafting covers small scale, personal crafting (weapons, armor, gear, etc.), while Engineering covers bigger stuff, like structures, ships, and siege engines. Crafting is simple enough to implement, but I feel like Engineering could be somewhat niche.
The last is a totally new skill: Cryptography . Covers making and breaking codes and ciphers, and I was thinking speaking in code between individuals.