I've got a couple of skills for a fantasy setting that I'm adding and/or adjusting and want some critiquing and ideas for implementation.
The first is in the book already: Operating. It covers large ships, so sailing. I wonder if there would be much concern for covering siege engines and weapons?
Next, I want to break Mechanics up, Crafting and Engineering. Crafting covers small scale, personal crafting (weapons, armor, gear, etc.), while Engineering covers bigger stuff, like structures, ships, and siege engines. Crafting is simple enough to implement, but I feel like Engineering could be somewhat niche.
The last is a totally new skill: Cryptography. Covers making and breaking codes and ciphers, and I was thinking speaking in code between individuals.