MINSTREL
Career Skills: Charm, Coordination, Deception, Discipline, Knowledge (Lore), Melee (Light), Skulduggery, and Verse.
Starting Gear:
• A sword or a dagger and a fine cloak
• A musical instrument
• Traveling gear consisting of a backpack, a bedroll, a rope, flint and steel, 3 torches, and a waterskin
• 1d100 silver coins
The choice of career skills was quite easy. I took the CRB's Entertainer career and replaced the two IMNSHO least archetypal skills with the two (obvious ones) provided by the Bard talent. And the result looks quite perfect if I do say so myself. Also has the added benefit of more than one career choice in Terrinoth providing Skulduggery, so I'll most definitely offer it to my players. I guess you could argue for keeping Stealth on the list, but bards/minstrels are flashy and what would you remove instead? Coordination?
The starting gear on the other hand... They don't have a consistent monetary value across the careers in the book at all, so I started with the Scoundrel and took a hard look at what they rate as equivalent on their lists no matter their prices. Musical instrument had to be on there, obviously, as did traveling gear. This left the need for a weapon and the desire for at least one case of "or" while after the musical instrument a sword would already have me scraping at the top of the value range, so that's where I left things.