It sort of seems like the generic missile carriers have all but vanished, aside from Harpoon-toting gunboats. Last time I saw a TIE Bomber, B-Wing, or Y-Wing that isn't carrying a turret? I can't even recall...
So, proposing an upgrade to add a newly-inserted game mechanic to some of these earlier releases:

The list of ships that can really make use of this is not super large, and I don't think this would be a broken capability with any of them. For example:
- Y-Wing. Putting this in one torp slot gives you unlimited torps in the second slot. Y-Wing feels like it could use a buff, and it has few enough greens (without an astromech) that using this upgrade will need to be planned for.
- B-Wing. Basically nobody uses them as ordnance carriers anymore, and even beyond that, it's fallen far behind top-tier in the meta and could use a buff.
- K-Wing. Blech, yes, it gets buffed. Endless second torpedo slot and missiles. OTOH...K-Wings without TLT?! Maybe worth it...
- Nym. Blech, yes, he can take it. Endless missiles. This is the only real problem case jumping out to me. Would it be that bad, though?
- TIE Bomber. Needs buff badly.
- TIE Punisher. Needs buff badly.
- Assault gunboat. Can technically take it, sure, but why? It already has the action, with no penalty for taking it.
- Firespray with Slave-1 title. Haven't seen this on top tables in a while, can use a buff. Only one missile slot benefits from it.
- Scurrg H-6. Hmmmm. It's not in a bad spot, as with Rebel Nym above, would it be too much for it?
- M-12 Kimmy Schmidt. Kind of a whiff of a design, it never did get popular/take off. Of course, it already has reload, so....? No help here.
Missing anyone? Thoughts?
