Quickdraw's speed 3 sloop.
Poll: What’s your favorite ship maneuver?
Tie Striker - Ailerons + 3 Bank
Edited by Boom OwlDisturbing lack of the quadjumper's REVERSE MANEUVERS in this topic
13 minutes ago, Emeraldegg said:Disturbing lack of the quadjumper's REVERSE MANEUVERS in this topic
Might be my fault. When it first came out two guys at my flgs got it. In their first game with it they were each one-shot by me with Talonbane Cobra in the first round of shooting. I haven't seen either of them fly it since.
On topic: The 1 turn on any ship with barrel roll. Basically stay where you are but turn 90 degrees.
Edited by pickirk0119 minutes ago, Emeraldegg said:Disturbing lack of the quadjumper's REVERSE MANEUVERS in this topic
I plan on doing some reversing at the FLGS monthly tournament tomorrow!
TIE Striker aileron bank into a hard turn and barrel roll backwards.
Or aileron bank into an sloop or k turn.
0 maneuver on a shuttle with baffle.
The 1-speed Tallon roll. Best U-Turn in the game! ![]()
Backwards move on my beloved Quads or the old U-Wing Hera Perma-Stall.
Classic moves from the slow play handbook
22 hours ago, FTS Gecko said:That's old school Wuzzyfookie
Pepperridge farms remembers.
Spinning.
What? That's a good trick, right?
2K with the B-wing.
I miss the days when you pull it off and your opponent goes “wait, you can do that?” And you know you just messed up their entire activation for that round.
Tie between 6 straight and 4 bank.
For myself it's Daredevil's White 1 Hard on captain Oicunn for massive damage haha. Or with the years I have been flying the years I have been flying the Ghost, people forget it has a 5 flip.
Y-wings, particularly Kavil, doing a green 3-turn or bank with Unhinged Astromech.
On 4/20/2018 at 4:35 PM, underling said:Straight *anything* when Ryad's on the table.
"Straight."
Rebel 1-straight to victory!
I just love flying Wookie Gunships and doing like 15 white 2 turns in a row. I really like Wookies because they showcase my skill at maneuvering. I'm so good at X-Wing!
5 forward. Need to bring those Juke - Snap shot Awings at R1 ASAP ![]()
Ionized countess Ryad's 1 K turn! so much jank!!
2sloop on the /fo.
2-hard. I also say “life is just 2-hard” everytime or “that’s not 2-hard”. Lol
I guess no one plays the ship, so I guess no one said it.
IG-88D’s hard 3 S-loop. It is basically the decloak+hard 1 candy cane on a large bank ship.
4 hours ago, CMDR Ytterium said:Ionized countess Ryad's 1 K turn! so much jank!!
Does this actually work? Ryad's ability requires you to reveal a maneuver, which you don't do when ionized.
oh I thought it did, we play that way at my FLGS